I still get the meltdowns too. Strangely, it only happens to me when I'm fighting a Rosie and only on the odd occation. Other than those remote instances the frame rate has been rock solid for me.
I still get the meltdowns too. Strangely, it only happens to me when I'm fighting a Rosie and only on the odd occation. Other than those remote instances the frame rate has been rock solid for me.
You're not the only one. I havent experience the meltdown slideshow framerate that would occasionally happen, but I have experienced where the frame rate stutters every second. The framerate seemed to get stuck after a big explosion with a barrel. I could slowly turn in a circle and watch the wall stutter every second. I tried loading the save again and it would still happen. I finally quit the game and went back to XMB and then loaded the game again and it worked fine again. I have a 60GB PS3 if that makes a difference.
Uh I think what happend to you is under the "freeze-framerate suttering category", and not the "framerate category". The framerate issues started to stutter slowly when facing tons of spilcers, or when your in a big gun fight with big daddies, and splicers. The framerate would stutter but eventually it'll stop (so it's not like what you mentioned). Now it's rocksolid and awsome compared to how it was beforeThe audio diaries repeating themselves is new though, never heard that one before...
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Last edited by Frank Fountaine; 11-25-2008 at 12:26 PM.
Old audio diaries repeating after you listen to a new one you just picked up? I get that occationally, but it's not even annoying really.
I'll start by saying this is probably my FAVORITE GAME IN EXISTENCE. I own the 360 version and played it through five times. I was very excited when I heard the game was coming to PS3 with extra content. I bought it and I'm experiencing the framerate stutter after downloading the patch. I initially thought it was the copy of the game and brought it back to gamestop but the new copy does it as well. I also erased and reinstalled the game and it still occurs. It seems to happen near walls more than anywhere else. The camera doesn't move smoothly to the right or left, but instead stutters and in some cases it's pretty freakin bad. I thought the patch would bring the game up to par with the 360 version at least. I mean, this isn't a deal breaker for me, especially withthe addition of survivor mode and the BEST DLC EVER, but it does take something away from the overall experience that was so smooth on the 360. I see others have experienced this so I know I'm not the only person. It isn't extremely noticeable and to the "untrained eye" it will never be recognized. I happen to be extremely critical with my games and I go through them with a fine tooth comb I guess one could say, so I noticed this almost immediately upon leaving the Bathysphere in the beginning of the game and acquiring the first plasmid. In that room, this stuttering is definitely evident. If you don't believe me, walk around the entire room at a slow pace facing the wall and I guarantee you will experience this "framerate stutter" because it's DEFINITELY there. I would appreciate some kind of rsponse to this because it is extremely disappointing as I thought the patch would fix everything that was wrong?
Once I listened to an Audio diary. Well there was no sound. I thought it just glitched. I then went on to the next and clicked on about 5 or 6 of them with no sound. I assumed it jammed so went on. About ten minutes later all of them played in order. It only ever happened to me once and it wasn't a problem. After that they all played when I wanted.
Perhaps I was too quick to talk but nevertheless what I meant at first was that the framerate was incredibly low before the patch even when not freezing which seems to have been fixed with the patch as the framerate will stay at a faster rate than before or so I think but that doesn't mean it doesn't freeze if you get what I am saying. What I'm trying to say is that the framerate stays high and acceptable but it still freezes and a lot. Repeated audio has also happened to me and I've even lost all audio where sander cohen tells you to leave fort frolic, but these are things I don't really care about, all I care about is having a good frame rate and that's what I think the other guy meant about the placebo effect (Which I know what is btw) in that they gave us all these nice textures but the framerate remains the same and hell I'm no dev but I'm pretty sure the ps3 can run bioshock perfectly so I see no evident reason for the freezings which really hamper the game's overall playability and now that I come to think about it the list of fixes didn't specify they would fix the framerate did it?
Last edited by Har227; 11-25-2008 at 05:40 PM.
Okay your getting the 2 issues mixed up. What your facing is a general freeze. When the screen starts stuttering like crazy, that's a freeze. A framerate issue is when your fighting a splicer and all of a sudden it stutters in short bursts until the battle is over.Perhaps I was too quick to talk but nevertheless what I meant at first was that the framerate was incredibly low before the patch even when not freezing which seems to have been fixed with the patch as the framerate will stay at a faster rate than before or so I think but that doesn't mean it doesn't freeze if you get what I am saying. What I'm trying to say is that the framerate stays high and acceptable but it still freezes and a lot.
Last edited by Frank Fountaine; 11-25-2008 at 06:21 PM.
Whatever you call them it's a bit annoying. Now I am a bit confused when it comes to which is which and how you guys call them but when I say freeze I mean that my frame rate freezes as in the video stops but everything else still runs. For an instance I got into a fight with a big daddy and the video froze on me in the middle of the fight but when it came back I was inside the vita chamber already I could hear him killing me, but oddly enough this doesn't happen only in fights also when I'm just walking or alone it also sttuters or it just drops incredibly low at times so low that it looks like almost like a slideshow. I am bit dissapointed but the game and the port are great nonetheless, I just wish this could be fixed.
Last edited by Har227; 11-25-2008 at 06:44 PM.
sorry doulbe post
As do I but you have to agree with me it's hard to fix somthing that only a handful of people have. I mean it's one thing if everyone is plauged with the freeze but obvisously not.I just wish this could be fixed.
I didnt even know there were categories. Frame rate is frame rate to me, but no it is like i said it is, and the frame rate doesnt return to its normal state. It's just like Slinger420 said in his post about the wall stuttering as you move from left to right. This is with no action going on at all. So it's far from "rocksolid" as you said.
Oh, thank god, I though I was going insane when I this started happening...![]()
It's happened to me twice now, very distracting/annoying while I'm fighting the baddies. I had to quit out of the game I was playing and reload it to stop. I guess it's something worth considering for the next patch...though if it existed in the 360 version, I'm guessing that's not going to happen.
Last edited by Krok; 11-26-2008 at 08:44 AM.
I had the audio diary "problem" before this patch. just so you know. on my 2nd playthrough on Impossible (or what it is called). it was really funny, because the diaries would appear out of nowhere and also stack. three in a row ftw (old ones aswell ^^)!!! I also had a major freezing/stuttering one time (only) in the wharf area upstairs by the spider splicer and the nitro splicer at my 1st playthrough on hard with vitae chambers.
haven't played through the game after the patch, tried out some challenge rooms which were nice. but i noticed when I loaded the my save before dealing with Fontain that texture pop up was there, but I believe it was less than before. Still, my favorite game, but I hope that in BioShock 2 on impossible, every bullet will actually count and that it won't be a walk in the park (specially in the later stages of the game).
Anyways, thank you 2K for an amazing game, just next time make it PS3 lead platform so the quality will be undeniable =) you know, take full advantage ^^ Love for the BioShock team
Last edited by tjallex; 11-26-2008 at 09:50 AM.
Yeah I faced that issue loads of times for the 360 (and I think the PC ver. had it to), but strangley enough I haven't experienced it on the PS3 version (as of yet)....
hi
let me just start and say this is my first 2k game ever(well if you don't count GTA series as par of the Take Two Company)
anyway for me there were only two games that I really wanted to play on the X360 and those were Gears of War and Bioshock but now thanks to 2k there is only one left
after hearing about Bioshock coming to the PS3 i was really really existed but when the graphical problems started to come up i decided to wait for the patch and good thing that I did. I picked up the next day after the patch was online and I am amazed
this game although a Year old it is stunning in it's visuals and textures after playing with the options switching the FOV lock OFF and the Unlock framerate ON the game was even more amazing and better than the default settings
while playing i didn't notice any problem with the framerate but yet agine I'm not that far in the game
all I got to say is thank you 2K for bringing the wonderful experience called Bioshock to the PS3 audience and looking forward to see other great games from 2k especially Bioshock 2![]()
sorry wrong thread
I finally managed to get the patch. The improvement to the gun textures is fantastic, I haven't checked the splicers as yet.
But there are still problems here. I loaded my game up, selected "continue" then went into the menu to load another save and blam, black screen, whole console froze, I had to hold the button down to turn the thing off.
There is definetly still slow down, I seen it during "Proving Grounds". I only played for about 30 second before I noticed it, I was in an empty room, just before you go into the lift to the last boss. It isn't a big deal at this point and is unlikely to be solved so it is a bit pointless mentioning it now I suppose.
Can someone from 2K explain why the game still displays itself in 1080i for those with 720p compatibility? Why doesn't it try for 720p instead? Many other games do it, in fact every game I own does it instead of going with 1080i. I still have to go into my PS3 and change the display if I don't wish for it to show in 1080i, which is a pain. It wouldn't be so bad but things such as the weapons icon wheel is horribly blurry. I understand that those with 1080i only TV sets require it for best performance but every other game that allows for 1080i usually sets itself at 720p is available.
My thoughts exactly. It's what I've been asking on here for a bit. I don't think it's going to change because there's too many fools on here claiming that the patch fixed the 1080 blur. It didn't, even 2k Elizabeth pm'd me confirmation of it. It is a pain having to switch back and forth between 1080 and 720 but it isn't the end of the world.
To me it looked better, but honestly I'm done talking about Bioshock. All I'm worried is 2K following our advise for Bioshock 2: Sea of Dreams and hope that turns out well. We can talk about the negative aspects of this port all day but it won't change a thing.
But the simple fact is that it doesn't. What kind of a tv/monitor are you playing it on?
I checked the textures in the Kitchen and they are the same as the in the demo.
It's a good game though. I like how spending a prolonged amount of time in one area (cleared of splicers) attracts other splicers. I swear I jumped out of my skin on more than one occasion![]()
Yeah it looks the exact same as before, no doubt about it. I think some lighting was changed between the demo and full game though. The PS3 one is a bit blurrier as people have said but has some higher resolution art.
But I don't really mind the "blur" as it has become known. What bothers me more is that the game doesn't try to select 720p instead of 1080i by itself, every other game does it. I don't know why BioShock can't. Unless it has to do with the game running below 720p native, which I guess is still puzzling because GTA IV grabs 720p and it runs sub 720p native.
I would appreciate it if 2K could fix it so it only grabs 1080i if 720p isn't an option. Actually now that I think about it The Darkness also selects 1080i instead of 720p, and that is another 2K game. But I think The Darkness actually runs at 720p native so the upscale isn't as big a deal as it is with BioShock.
Though the textures in general are much better than before though. Like Nieto said in his post everything is much clearer, and fresher. I personally can live with the freezes (even though they are rarer for me than a blue moon) since playing it on the 360 had way more slowdowns than the PS3 version...//I checked the textures in the Kitchen and they are the same as the in the demo.
Last edited by Frank Fountaine; 11-28-2008 at 10:37 AM.
GT5p and MGS4 also grab the highest resolution available.
I could be way off, but it seems games that run at lower than 720p natively will scale to 720p automatically and 720p must be deactivated to run at a higher resolution(GTA4 and COD4).
Games that run natively at 720p or higher will dfault to the highest possible res(MGS4 and GT5p).
Both instances are fairly uncommon as most PS3 games support 720p only and will not upscale at all.
Just as an interesting side note, Uncharted has a hidden upscale option if 720p is disabled, though it says on the box it only supports 720p, and it uses the same "fuzz" filter that Bioshock uses.
Last edited by pyhon09; 11-28-2008 at 04:24 PM. Reason: additional thoughts.
MGS4 grabs 720p on my TV, don't have GT5 Prologue so not sure about that but I am sure that GT HD also grabbed 720p. I think Gran Turismo can actually output at 1080p native though, can it not? You should look up some achievement the GT team did recently, ran the game through 4 PS3 consoles (I think it was) with a frame rate in the hundreds and a far higher resolution, it is really impressive.
Uncharted doesn't upscale, or apply a fuzz filter, what they did is allow for 1080i output, they did this at the last minute, if you look on the official PS3 blog and read the comments it was requested by someone around the time of the demo being released. The reason it is fuzzy is because Uncharted runs at 720p native then upscales to 1080i through software upscale.
BioShock is "blurry" because it runs at sub 720p then upscales to 720p and when scaled upto 1080i or 1080p it looks even worse since it almost doubles its native resolution. It is like resizing an image in Photoshop, the larger it upscales the more blurry it goes, edges become softer and detail is lost.
It isn't a filter on BioShock either, it is because the image is being enlarged/stretched through software upscale. This is also why with the patch the game isn't any sharper, regardless of what some people say.
The issue I have is not with the rendering resoltution 2K have applied to the game but with the fact that they grab 1080i instead of 720p on TV sets that have the ability to support 720p. They are making their game look worse than it has to for many people.
I'm wondering, where is this "change log" that you spoke of. I think a lot of people (myself especially) would like to know what exactly the patch fixes (and what it does not). Rather than speculate and conjecture, I'd like to know the facts as said from the horses mouth. Surely this can be done, as the patch has been out for 9 days now.
It's on the main website...^^
You are simply wrong on almost everything you just posted. I'm just going to deal with scaling in general first, a lower resolution image when enlarged to a higher res, does not appear "blurry". It appears "pixellated" which looks the opposite of blurry. hook a PS2 up to a SD tv side by side with an HD, or simpler yet view a low res video in Winamp and then stretch it to full screen. when you use upscaling to correct this all that happens is software/hardware tries to approximate pixels to where they were in the origial resolution at the same size and then tries to "fill in the blanks".
The only time you ever have blurriness is when you use a filter.
As far as Uncharted goes, you first say they didn't upscale, then you say they upscaled through software. The PS3 does no hardware upscaling. So basically, they did upscale it. The "fuzz" filter is part of the software upscaling and though I hate to say it a bit lazy. Upscaling in COD4 and GTA4 is handled through software as well with almost equal clarity as the 720p mode which is also upscaled but still remains sharp.
As far as your tv goes, as far as I know all 720p tv's run at a native resolution that is a bit higher than actual 720p and accept both 720p and 1080i signals, but either upscale or downscale them to the native resolution. Most don't give the user any indication what the incoming signal's resolution is though. My first HDTV was like that. Odds are your MGS4 and GTHD were outputting to 1080i and you just never knew it. MGS4 is native to 1080.
Lastly, I'm no line counter but as far as I can tell Bioshock PS3 runs at 720p natively. The first post in this thread 2k Elizabeth stated that the team wanted the game to run in true 1080, but just couldn't because of memory issues. If you can post a source from 2K saying it doesn't run natively at 720p, I'll buy it, till then no dice.
Last edited by pyhon09; 11-30-2008 at 09:49 AM.
What happend to the days of N64, and the NES when all we did was hook up the console to our tv and have fun? Not all this pixal count, and this fuzz filter. Back then everything was WAYYYY simpler...
Oh yes Bioshock on the NES what fun that would be..
Your right it is Waaayyy Simpler
http://i20.photobucket.com/albums/b2...el/BSHOK-1.jpg
Last edited by FtRapture; 11-30-2008 at 06:28 PM.
I am not wrong, you are talking about enlarging images. You are taking a smaller resolution and enhancing it without any modification, hence why PS2 games look pixelated on HD TV sets, which they don’t actually, they look blurry, pixelated suggests harsh edges. Look at Nintendo Wii games running on a HD TV.
Software upscale is a completely different issue; in that case I would refer you to the post by camo_kill. Software upscale is not simply just a case of stretching the picture, there is more that goes into it. There is no filter, ask Elizabeth yourself. Look at Grand Theft Auto IV, Dark Sector and so on, they achieve a similar effect. The game renders at a specific resolution and the blanks are then filed in through it running through software upscale.
I didn’t contradict myself with Uncharted, Uncharted runs at 720p native, if your TV supports 720p and 1080i it will use 720p. If you have an older HD TV that supports only 1080i it grabs that so that the game doesn’t default to regular definition, look up Heavenly Sword, it has issues with this. Again there is no “fuzz filter”. Uncharted looks crisp at 720p, if you are playing in 1080 then this “fuzz filter” as you call it is a result of software upscale. The only time is uses software upscale is if the TV won’t support the optimal rendering resolution.
My TV does tell me which resolution the game is running, I have a Sony Bravia and it tells me the resolution being selected while the game loads. When not in a game my PS3 menu is 1080i, most games then select 720p, Dead Space, Metal Gear Solid 4 and almost every other game I have do this, likewise with demos.
Regarding what 2K have said about BioShock running at 720p native, look back a few pages I believe it is said that BioShock on PS3 actually runs at 680p and up scales. I honestly couldn’t care less if you don’t believe me, it is simply the way it is and is why the game isn’t as sharp as the 360 version. Actually here is a comparison for you which confirms it http://www.eurogamer.net/article.php...=282241&page=2
I think it is a lower resolution than 720p and the way I most noticed this was by bringing up in-game XMB
It looks more blocky than normal in all modes suggeting it's lower res
I actually thought it was 576p at the time
Hi all!
So i started playing BioShock today. I've been playing the demo until now and boy is the patch awesome! Everything looks 50% better! I was wondering before how it got so high scores in the graphics departement but i know now! Amazing game! Thanks 2K!
Merry Xmas everyone!
Yes i have to say the patch has made the game look much better.
I must agree : before the patch the game was not finished... Finally a good port with some decent DLC. Waiting now for sea of dreams![]()
(i got one last complaint : Bioshock is now at 20 euros. Only 2 months after the release going from 60 euros to 20 euros is not a fair pricing strategy)
There's nothing "fair" or "unfair" about basic economics:
http://forums.2kgames.com/forums/sho...4&postcount=14