Is there a second part to the response coming? Because while it addresses several issues (1080p upscaling, blur filter, white bars), it unfortunately failed to address one of the most pressing issues:
Will the Big Daddy's texture be fixed? That question has been repeated over and over and we still haven't got a response. In fact, all that's been said of it is that it's not commonplace outside the instances in the demo, and yet the strength of that claim was weakened with direct-feed screenshots of
other Big Daddies suffering from the same 10-year-old textures.
I appreciate that a fix for the white bar glitch will be patched in with the first wave of DLC content, but what of the texture problems? A technical explanation of whether a fix by patching is feasible would be appreciated. Other tech-heads seem to think so, and thus I suspect 2K
could fix the Big Daddy textures. And fix, they must; Big Daddy is the face of the franchise, and the face shouldn't look like this:
A user at
this thread claimed to have worked on the PS3 version of BioShock. His name is Disc, and he deleted all of his posts, but they still live on in the quotes of others.
Now there's no way to prove he's telling the truth, BUT I can't help but suspect the situation he's describing is what happened here. Some quotes:
Again, I cannot prove Disc really worked on the game (or near it), but I think this is what happened. Essentially, more time was needed to optimize the PS3's SPUs. With more time, it would've turned out better, but I suppose it was important for 2K to get out BioShock PS3 in 2008 so that BioShock 2 will have 2009 all to itself. And that's understandable from a marketing perspective. I just hope the big problems -- Big Daddy especially -- get fixed.
So, back to waiting for the original question to be answered. Apparently we didn't ask enough times.
- Neiteio