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Thread: A message from the team about the visuals in BioShock PS3 (UPDATED on October 23rd)

  1. #41
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    Quote Originally Posted by Dantesinferno View Post
    2k Elizabeth do you know what exactly has been applied that resulted to the "blurry" filter to improve performance? Provided that you are allowed by NDA to talk about it ofcourse.

    I find this rather strange since textures of nearby objects look almost identical if not identical since the bluriness hides details that are farther to the distance more.

    That said I think people are overreacting over the blurry textures. I compared my PC version with the PS3 demo on my ****py old TV, and to my surprise the PS3 demo didnt look as blurred as suggested by the screenshots. Not to mention that I may not have noticed the blur at all.
    i'm sadly not a programmer, so i do not have the details of exactly how they coded the game for the PS3 on the tip of my tongue to explain to you. it's not about NDA. i will ask the team for more details, but i believe the answer you will get back will be essentially the same as what i have said before: the PS3 is a different machine, and so we had to code the game different and make a couple different choices for the platform in order to make the game run as we thought best. again, it's not a filter, that's just something you are perceiving. the game is just coded and rendering differently (note, this is non-tech speak, so i'm simplifying.)

    as for your TV, yes, that is the case. i looked at the game on half a dozen different TVs and computer monitors today, and each time the game looked different, depending on the screen, so your viewing will vary slightly just based on the screen you are on -- but that's true of pretty much anything you view on a screen.

  2. #42

    Thumbs up Gold

    2k Elisabeth : And you know what, you're right. The texture in the PS3 demo of the downed Big Daddy does not match our level of quality either. This slipped by. We admit it. However, I want to assure you that this is an exception, and not a rule, and while I regret this oversight, we put a lot of love into making this game look amazing for the PS3
    2K Elisabeth, this is your first reaction about the Big Daddy screenshot. Yes, the exact same reaction than the other gamers here : such a thing in a ps3 game is a real shame. Now we learn it's present in the final version ('gold' ). Great.

    When optimizing, 2K teams could have choose to downgrade something else than the major enemy. Maybe 2K teams are so dedicated that they discovered the faulty textures in those demo screenshots.

    PS3 Version:
    Officially Inferior
    Full retail price
    More than a year later

  3. #43
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    Thanks for all the responses 2k Elizabeth, graphically the PS3 version looks very close to the 360 version with a few exceptions. I will stay tuned to see whether any other info is announced regarding texture swaps or button changes.

    The blurry look is quite pronounced in shots but in-game it is much less noticeable. Check out the 1up comparison video and you'll see that.

    It's obvious 2k Elizabeth's post came across as a definitive answer but it seems that there will be more info soon.

  4. #44
    "I think you might have just pissed more people off."

    This is honestly a travesty.

    This will undeniably force me never to get into the franchise.

    If only you people would have handed this over to competent programmers of the Cell architecture we would have had a winner.

    As it stands i will someday play the game but I know that day is far off and by that time I don't think I will care.

    I gave a chance and hope a post from the programmers was coming and possible fixes.

    But this is smoke and nothing more. You should have just kept your mouths shut.

    PS1 pixels, in a frickin ps3 game. I cannot believe it. But I will.

  5. #45
    Elizabeth,

    Many thanks for your honest replies with regards to this matter. Was the team under pressure to get the game out in 2008 from Sony? Did you need the team back to get onto BioShock 2? Would you have liked more time to do more polishing?

    I've still taken the decision to cancel my pre order unfortunately. It's not through a childish rant or anything like that but I am just not impressed with the way the game looks on my screen. The whole thing just looks a little rushed and I am not willing to pay full price for the game when there is so much more coming out at the moment with LittleBigPlanet, Resistance 2 & Tombraider: Underworld.

    I of course will look to play BioShock PS3 at some point but when the game is in the bargain bin. I hope to hear that something will be done (if it can be done) to improve the visuals, right now they are just not good enough to warrent a full price purchase.

    Cheers

    Chris

  6. #46

    Regarding blood, etc.

    2K Elizabeth,

    The PS3 demo appears to have minimized instances of "gore wounds" -- those wounds that the player can inflict upon a dead enemy. For example, when you take down a splicer, you can whack at the body with the wrench and inflict wound damage to the body.

    In the 360 version, the damage happens to virtually every part of the body you hit, with the wound mapping appropriately to the face, torso or extremities. The PS3 demo version seems to have some instances of "wound gore", but it doesn't seem as extensive as in the 360 version.

    I am not clamoring for excessive gore, but in an effort make the PS3 version as close to its 360 counterpart as possible, does the full version of the game have better instances of "wound gore"? Is the demo just toned down for the sake of the demo (which, naturally, is understandable)?

    Just curious. Thanks.

    P.S. Thanks for keeping this line of communication open between the fans, yourself, and the dev team(s)!

  7. #47
    Honestly, you guys are way too nice.

    Incompetence.

  8. #48
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    Quote Originally Posted by notbuyingthisgame View Post
    Honestly, you guys are way too nice.

    Incompetence.
    She doesn't have all the answers right now, you are acting like you own the game already and THEN this came up.

    If you are no longer interested then leave, if your still here you are trolling or still interested in this version so wait.

    Right now you are making little sense, there is nothing to be mean over. Don't come in her insisting incompetence when the term could easily be applied to yourself.

  9. #49
    Quote Originally Posted by notbuyingthisgame View Post
    Honestly, you guys are way too nice.

    Incompetence.
    It's pointless getting up in arms about it, nothing is going to be done about it. The only thing you can do is refuse to buy the game. It's not up to the standard you or I expect, so don't buy it!

  10. #50
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    One thing that really hasnt been made clear!! are the big daddys all like the ones in the demo, because that screen shot you decided to post actually looks really bad, and you can tell if you went up close to it you would be able to see those ps1 textures again

    If this is the case im seriously blown away, why would anyone at 2k make a choice to downgrade the main iconic character of the game? it makes no sense, the big daddy should have the most detail out of everything

    hes like the main draw card, and I and im sure a lot of other people want to know if the big daddys all look like rubbish, so we know not to purchase the full game.

    Can you please show us another up close picture to a big daddy that is part of the full game not the demo. If all the other big daddys look good then ill get this game but if all of them look like a ps1 game then that is totally pathetic and a very bad programing choice and there is no way I can give 2k my money.

  11. #51

    Cool

    Well...Ive soaked up all the info,and well....honestly Im pissed! Because as it stand there is nothing that can be done at the moment what we see is what we going to get.

    Now I appreciate Liz,for the feedback....but its so much of a letdown to see this go by.I feed into the E3 08 info about BioShock thinking WOW..this is going to be the best PS3 port ever...I love the concept and story of BioShock.And now Im going to pass this.Unless of course there will be a patch to fix the problems.


    I mean Epic games made patchs to the PS3 version of Unreal Tournament 3 which has freakn beautiful textures and graphics( running off the Unreal Engine ) but each patch improved the quality of the game visually and frame stability.SO I would imagine the devs at 2KGames can make a patch as well....


    But Im so tired of being suckered in to all these smoke and mirrors of certain game companies hyping it to be great and not be upfront and that yeah "this game needs more time should be held back for better quality"

    I would have waited NEXT YEAR for BioShock on the PS3...such a great game to be treated like this seriously!


    Anyway if a patch is made to improve things mostly a better frame rate and the Big Daddys 2KGames will see my money in there pockets.

  12. #52
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    A classic response to screens of poor quality textures is to produce ones with apparent good quality, sorry but I wonder how many screenshots were dumped as they did not back your decision that nothing is wrong with textures ?

    Framerate issues are still alive and well, particularly when turning left or right in certain areas (the juddering is poor and unnecessary for console which has games that displays far superior programming ability).

    It would be commercial suicide to admit that the port is significantly poorer than versions released over 12 months ago just prior to release. I fear there will be no patch as there is a clear refusal to confirm there are any significant faults with PS3 version.

    All the consumer can do is spend there money on games of quality and slowly the games industry may consider whether they want a positive reputation or one of blinkered self interest.

  13. Cancelled my preorder. This is so typical.

    You guys even said it's not upto scratch saying it's not the quality that 2K allows.
    Now you're saying it's absolutely fine and produce screenshots that are so small it's hard to see. There are a massive amount of games coming out October/November and you've basically just commited suicide in the marketplace. Gamers are the first ones to purchase, but now they won't due to this and then they'll tell their friends who will tell their friends and word will get around until not many people buy it.
    I mean why is it that other companies can do perfectly reasonable ports?

    This is the videogame generation we live in - http://image.com.com/gamespot/images..._screen006.jpg


    This is not -
    http://i180.photobucket.com/albums/x...3/P1000762.jpg


    I don't understand how you guys can say somethings wrong then just ignore it, this is the series most iconic character and look at it.

  14. #54
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    with 5 gb install this is not the quality expected. with a great line up of games coming this fall,spending $60 for this game is not worth.

  15. #55
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  16. #56
    Quote Originally Posted by RDK View Post
    http://img98.imageshack.us/img98/3310/bigdaddyupqh7.jpg
    Man stop being such a dick. Obviously Big Daddy on the PS3 isnt as crisp and clear as the 360 version. But that doesnt look as bad as what I ve seen in the Demo either.

    Anyways! The game still looks brilliant. You people are just complaining because it is not 100% as good as the 360 version visually in some limited areas that have to be noticed by nitpicking because of the PS3's exotic architecture, and you ignore that the game still looks marvelous.

    Bioschock was developed with other architectures in mind and it is hard to expect that every bit of it can be optimized and ported 100% to the console's strengths unless the game was redeveloped from scratch. The PC can swallow the visuals easily and the 360 is more similar to a PC and much easier to work with. The PS3 may be powerful but damn show some understanding.
    Last edited by Dantesinferno; 10-08-2008 at 02:15 AM.

  17. #57
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    No word on the poor gun textures?

    When looking down the iron sight (pressing R3 I seem to remember?) the textures on the back of the machine gun in particular is quite an eye sore, but it's appearant on the revolver as well.

  18. #58
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    Hi, firstly just to say i have been excitedly waiting on this PS3 Bioshock because i don't have a 360 and my PC is not capable of running it due to it's age but i really enjoyed the demo and saw no real concerns while playing it, i am still looking forward to playing the full game, however since the discrepencies have been shown by comparison, it begs the question as to why there are any discrepencies at all, however small ? especially since this version is a newer build and a newer console system ?

    So with that said please can i pick up on this earlier point...

    Quote Originally Posted by 2K Elizabeth View Post
    when compared to the 360, you will notice it looks slightly "blurred" but this is not a simple blur "filter" that we overlayed on the graphics. it is just a result of how we developed the game on this new and unique piece of hardware, trying to keep framerate, gameplay, and graphics optimal and true to the game's vision.
    Are we to assume then that the PS3 would have otherwise not be capable of runing at the same full framerate of the 360 had this not been developed this way ?

    Or

    Were the teams responsible for the PS3 version not used to devoping for the PS3 which is as you say a unique piece of hardware and we can put it down to a learning curve for the devs ?

    Thanks.
    Last edited by Zorro; 10-08-2008 at 04:18 AM.

  19. #59
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    Lets face facts. To have a game run great on the PS3 you have to use the SPU's. That would require money and effort. Or you can cut down textures, slap on some blur to obscure the pixels and ship it out cheap. The PS3 has 15 million users at the moment and will have well over 20 million when Bioshock 2 comes out. That is a large market to miss out on and people would be less likely to buy Bioshock 2 if they never played part 1. Most of the team is probably working on Bioshock 2 at the moment. What to do. What you do is you farm it out, make it run as smooth as you can, slap a vaseline coat on it and ship it. The reputation Bioshock has and the fact that most gamers don't read these sites assures that they'll sell another 500,000 copies or so, at a full $60 bucks for a port that cost a fraction of developing a new game. Money in the bank for 2k and you've got a larger base to sell Bioshock 2.

  20. #60
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    lol seriously the guys at 2k are all just having us on we all know the ps3 can do much better so there just playing us for a bunch of fools, haha you can tell us it was all a joke now 2k

    http://i180.photobucket.com/albums/x...3/P1000762.jpg

    http://i357.photobucket.com/albums/o...8928664ud7.jpg

  21. #61
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    So the official line is.... It's ok if you don't look too closely?

    So the official line is.... It's ok if you don't look too closely?

    That is how I read 2k's final, well thought out response. The screenshots were all distance shots and instead of reassuring me of the quality made me feel aprehensive about what they were hiding.

    It is now plainly obvious that the port is being released before it was optimised thoroughly. I'm guessing time and money are the reasons an inferior port is being released. I will still wait for the official reviews from the usual respected and unbiased websites. However, I have heard and seen enough to know that I will not be renewing my pre-order that I cancelled.

    If I buy this game, it will only be after the textures are fixed and they look next gen. I was burned by the poor Half life 2 port, I won't be making the same mistake again.

    To the apologists, I admire your devotion to this game, but if you buy it knowing it is an inferior port you will be compounding the problem and giving the wrong message to developers of future ports.

    Here's hoping that my mind can be changed in the next couple of weeks.

  22. #62
    Quote Originally Posted by hansello View Post
    To the apologists, I admire your devotion to this game, but if you buy it knowing it is an inferior port you will be compounding the problem and giving the wrong message to developers of future ports.
    This is so so so true! You need to speak with your money and perhaps 2K will do something about it.

  23. #63
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    Quote Originally Posted by Neiteio View Post
    Is there a second part to the response coming? Because while it addresses several issues (1080p upscaling, blur filter, white bars), it unfortunately failed to address one of the most pressing issues: Will the Big Daddy's texture be fixed? That question has been repeated over and over and we still haven't got a response. In fact, all that's been said of it is that it's not commonplace outside the instances in the demo, and yet the strength of that claim was weakened with direct-feed screenshots of other Big Daddies suffering from the same 10-year-old textures.

    I appreciate that a fix for the white bar glitch will be patched in with the first wave of DLC content, but what of the texture problems? A technical explanation of whether a fix by patching is feasible would be appreciated. Other tech-heads seem to think so, and thus I suspect 2K could fix the Big Daddy textures. And fix, they must; Big Daddy is the face of the franchise, and the face shouldn't look like this:


    A user at this thread claimed to have worked on the PS3 version of BioShock. His name is Disc, and he deleted all of his posts, but they still live on in the quotes of others. Now there's no way to prove he's telling the truth, BUT I can't help but suspect the situation he's describing is what happened here. Some quotes:








    Again, I cannot prove Disc really worked on the game (or near it), but I think this is what happened. Essentially, more time was needed to optimize the PS3's SPUs. With more time, it would've turned out better, but I suppose it was important for 2K to get out BioShock PS3 in 2008 so that BioShock 2 will have 2009 all to itself. And that's understandable from a marketing perspective. I just hope the big problems -- Big Daddy especially -- get fixed.

    So, back to waiting for the original question to be answered. Apparently we didn't ask enough times.

    - Neiteio
    2K wont risk time, when it all boils down to taking your money first. They already annoced that they plan on releasing the Bioshock 2 sometime in Fall 2009. Why would a company take extra time to fix knowen problems, and have the sales hurt by the release of the next title. They know they can fix it, they know how to fix it, but they also know if they can rush the product out early enough they can make a quick buck of the consumer. 2K would not risk competing with itself, when people will be like, why pay $60 dollars for part one, when I can get part two for the same price. The only people who would buy part one are the people who want background information for the next title. For me it's only a rental title, prehaps a future buy like others said once in the bargin bin.

  24. #64
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    Final Thought

    This will probably be my last post, but I have bookmarked so I can follow any news of a texture fix/patch.

    My final thought is this: If the PS3's architecture is so difficult that we just have to accept inferior ports, how is it that 'Oblivion' looked better on the PS3 than the 360?

  25. #65
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    Thumbs down

    Quote Originally Posted by Neiteio View Post

    A user at this thread claimed to have worked on the PS3 version of BioShock. His name is Disc, and he deleted all of his posts, but they still live on in the quotes of others. Now there's no way to prove he's telling the truth, BUT I can't help but suspect the situation he's describing is what happened here. Some quotes:

    Quote:
    The port is stable now, no more random crashes from third party libraries and they are about wrapping up the port development over here.

    But if this is all we're doing I regret I have to inform you that this isn't good enough, various parts of the game that could have been optimized for SPUs haven't been and because of that the port will end up with a lower framerate than the 360 version.

    But it's still the same game.

    Quote:
    Sitting next to some of the PS3 devs *****ing that they aren't optimizing enough I'm busy on another project which these guys should have been working on.

    Quote:
    Problem was a lack of time and some problems with the people who previously worked on the port. There were too many bugs in the game that they had to clean up while porting so they didn't have all the time needed to optimize.

    But we'll see, maybe the company politics will give them some more coding time.
    Quote:

    Sony provides a bit of support, they give tips on how to do the rendering quicker and so on. They sent a couple of guys over to one of our offices to talk about solutions. They are also improving their OS and SDK to help you out, virtual memory and reducing their OS footprint... it's a shame they have to.

    Transferring code over to the SPUs is a diverse task and in my opinion it is something that Epic should do with more of their core systems (since this is an Unreal Engine Game). It's a shame.

    Insomniac (with Resistance and Ninja Theory with Heavenly Sword and other exclusives) has a lot of their AI processing on the SPUs, which is something they obviously haven't been able to do on this port as that's quite a major task. If they had more time maybe.
    Thanks for these quotes Neiteio, looking at the dates on the thread they were posted on it sounds disappointingly accurate to what we are left with today - A low quality, low cost and rushed port, it's nice to feel the clear contempt the bosses at 2K have for PS3 gamers, they have a clear policy of take the money and run (which only works short term until you are found out).

    I feel sorry for the dev team trying to code a port which was beyond there expertise and timescale. Bioshocking indeed...

  26. #66
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    Quote Originally Posted by brcu View Post
    it's nice to feel the clear contempt the bosses at 2K have for PS3 gamers, they have a clear policy of take the money and run
    If any of that was true, your post would be deleted and you would be banned from this forum (a common practice on almost any other game company's site).

    But it is not. And you are not.
    Last edited by 2K Elizabeth; 10-08-2008 at 11:12 AM.

  27. #67
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    sigh...
    i was mega hyped for bioshock for the PS3. more than LBP and i was about to get bioshock until the demo came out. Sorry 2K try better next time.

  28. #68
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    Quote Originally Posted by japester View Post
    If any of that was true, your post would be deleted and you would be banned from this forum (a common practice on almost any other game company's site).

    But it is not. And you are not.

    Something to think about while spewing your venom....
    Thanks for your reasoned response of defending the quality of the port, the threat of censorship is the least constructive thing anyone can do as history tells us.

  29. #69
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    Unhappy

    I've been following this the past few days. I've been excited about the port since I heard about it, even though I completed the game on my brothers xbox long ago.

    The screens of problem areas people have posted raised my concern though. I am a believer that a game looks its' best when being played, not looking at static screenshots.

    But again the problems looked to be obvious so I looked for myself and the concern is valid. Not only the problem with Big Daddy, but the back of guns when sighted with a light source shown on them.

    The game overall has a fuzzy feel, not sure if it's the blur filter in general or if there was a further problem with textures. I'm not sure.

    The gameplay fun is still there. But I felt my love for Bioshock for 3 main reasons. Storyline or atmosphere, Gameplay and Graphics. 2 outta 3 isn't bad like the song goes. But when there is an alternative with all 3, what's an aware consumer to choose? provided of course not being bound to one console.

    Here's a close-up of the dead Big Daddy's head from my camera phone on my SDTV.

    It's not the highest quality photo but it's another example of what it looks like up close and personal.
    http://img42.imagevenue.com/img.php?..._122_847lo.jpg



    I'm afraid I'm once again looking at getting the PC version and renting the PS3 version for trophies
    Last edited by Atarius; 10-08-2008 at 08:13 AM.

  30. #70
    Why on earth are some of you still posting the big daddy image over and over again when this has been posted a ton of times already and we got a reply on it?

  31. #71
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    Quote Originally Posted by Atarius View Post
    But again the problems looked to be obvious so I looked for myself and the concern is valid. Not only the problem with Big Daddy, but the back of guns when sighted with a light source shown on them.
    I raised similar concerns about the guns here, have there been any clarification on whether it's a demo only issue or not?

  32. #72
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    Quote Originally Posted by Davalito View Post
    I raised similar concerns about the guns here, have there been any clarification on whether it's a demo only issue or not?
    No word either way that I've read so far.

    Though I've never myself seen or heard about textures being an issue to solve post release of a game.

    It's like releasing a dev kit of a game and patching it as you go.

    I'm guessing they left it looking like this on purpose.

  33. #73
    Quote Originally Posted by sam_justice View Post
    Cancelled my preorder. This is so typical.

    You guys even said it's not upto scratch saying it's not the quality that 2K allows.
    Now you're saying it's absolutely fine and produce screenshots that are so small it's hard to see. There are a massive amount of games coming out October/November and you've basically just commited suicide in the marketplace. Gamers are the first ones to purchase, but now they won't due to this and then they'll tell their friends who will tell their friends and word will get around until not many people buy it.
    I mean why is it that other companies can do perfectly reasonable ports?

    This is the videogame generation we live in - http://image.com.com/gamespot/images..._screen006.jpg


    This is not -
    http://i180.photobucket.com/albums/x...3/P1000762.jpg


    I don't understand how you guys can say somethings wrong then just ignore it, this is the series most iconic character and look at it.
    LOL...just because you said that, I bet its a screen from the 360 version, and the ps3 version will have poorer textures and (that microsoft favorite term) washed out colors!

    It's just sad but it feels like fate. You know you'll read in the review of the next RE that "the Ps3 falls short of the 360 in the visuals department.."

    To be honest though at the end of the day when I've really thought about it, I don't care so much about the texture issues here and stuff...I'm content knowing that when I want to discuss high quality programming and porting, 2K's Bioshock PS3 developers wont be a part of the conversation....

  34. #74
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    Well, I dont have a console (PC here), but I can say that this is not the only game that has problems with the Sony ports. Other games have serious issues as well. VALVe's Gabe Newell called the PS3 code "ridiculous" when he was starting to port Half Life 2 to the PS3...of course later, that was turned over to Sony. But when I look at HL2 action on YouTube, the 360 is clearly superior in texture to the PS3.

    Bottom line is the game still plays the same. So what if it doesnt look exactly as good...would you of noticed if there was no 360 shots to compare it to? Seriously? If you have to have the very best texture, then buy a 360 or better yet, a PC. If it doesnt matter that much because the difference is so small, than PS3 is just fine.
    Last edited by Blue Lightning; 10-08-2008 at 08:46 AM.

  35. #75
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    Quote Originally Posted by Jayman27 View Post
    I agree completely. PS3 is a well-established system and PS3 owners deserve better. We shouldn't put up with these half-hearted ports anymore.
    Sure, the core game will be amazing as ever and I can't wait to finally through it (for the first time!), but it's time to send these companies a message.
    I implore any principled gamer to put their excitement for the game aside, and refuse to pay full price for an inferior product. I'm waiting for a patch that puts it at LEAST on par with the 360 version.
    Well said,I never had any base of comparison having only the ps3 as my main gaming machine,my pc can't handle games with nice graphics.For such a long time I wanted to play Bioshock,tO me it looked amazing except for the ****py textures on big daddys and a few materials,I've bought games that were way ****pier then that demo,but I have to agree, as much as I want to play it I'd really want the experience to be on par with the 360,I know the ps3 can pull it off and I know 2k can make it happen if they trully wish to,so it takes money and time but lets say they take some time and some money apart from Bio2 and actually decide to make this game worthy through patching or adding Dlc to add to the mandatory install for the ps3 to improve the textures(Isn't this the game they're most proud off?It would be mine)then ppl would cash in because the game looked good and runs great ,t probably would lead to investment X in the end they would get X+X/4=Y(ps3 sales) and have a positive investment to use on improving Bio2 or whatever later on.
    2k make it happen otherwise the Ps3 community around the globe will bring you "pain" since this day,to release your pearl badly ported isn't really a nice thing specially since it has some time already but as Oblivion did it nicely,you guys can make it happen too,unfortunatly now only through patching.
    Work on it and make the game justice for our sistem as well otherwise you'll be owing us big time.

  36. #76
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    Cancel

    Pre-Order cancelled here also.

    I'll buy it when it's patched to be up to par with the 360 version. The PS1 textures need to be fixed & there needs to be an option to disable the blur filter.

    How can adding a blur filter improve framerate? That's like saying adding AA on PC games gives you a better framerate. Ridiculous.

    For so long it's been hyped that in addition to the extra content, the PS3 version would have "sharper" visuals.

    This is sad, really sad.

  37. #77
    Somebody in this thread said that the fact the dissenters haven't been banned and their posts deleted is proof that 2K is not a take-your-money-and-run company. Well, not necessarily.

    One of the fundamentals of public relations is a degree of accessibility. It would be far more harmful to 2K's brand equity -- and thus future profitability -- to shut out the public and simply let the outcry grow unchecked. If you're a PR rep in the energy sector, for instance, and your client has a major pipeline collapse, you don't pretend it didn't happen; you acknowledge the problem. It endears people to the brand, as we've seen happen here with some impressed by the fact 2K's listening. In fact, the very existence of this message board is the result of similar outlets having proven effective for companies in the past. People like companies they think are listening.

    But all too often we see companies keep communication open only to pay lipservice to the concerns of the consumer. This creates the illusion they care while minimizing damage to the brand. The more I reflect on the response we received from 2K, the less satisfactory it seems in addressing the most explicit and oft-repeated questions among us, the likes of which I need not repeat. It's wonderful that glitches like the white bars will be fixed, but the response to other problems seems circuitous and vague.

    I trust that Liz is being honest when she says the remaining issues are being investigated and that they will be addressed shortly. I just hope this isn't the common PR trick of encouraging a break in the flow of criticism with the promise of progress, and then ultimately delivering nothing. It's true such a stopgap measure is ineffective at silencing dissenters, but wait long enough and the dissenters will fade away for lack of hope.

    Just my perspective on the way PR tends to shake out.
    Last edited by Neiteio; 10-08-2008 at 09:55 AM.

  38. #78
    Quote Originally Posted by Bad_port View Post
    lol seriously the guys at 2k are all just having us on we all know the ps3 can do much better so there just playing us for a bunch of fools, haha you can tell us it was all a joke now 2k

    Of course the PS3 can do better the first gen games of the PS3 had better textures than the Big Daddys look at Resistance 1.Infact Some PS2 games had better textures than the PS3 Big Daddys.....But yeah this has to be a joke cause I cant think of one logical thing!


    ....what the PS3 got was a port that didnt receive the "special" treatment that 2KGames so happily said they was going to do with the PS3.

    I dont understand how EVERYTHING else in the game looks real good....but one character in the game the Big Daddys dont have "proper" texture coding? 2KGames....seriously something is wrong with the BIG DADDYS?

    If I was 2KGames I would RELEASE a patch for launch date....so that as soon as gamers pop in the game and download the patch the problem is fixed.



    If 2KGames want to sell this on the PS3 and want money$$$,they need to read what we saying and fix the problem ASAP...if this goes by I can guarantee BioShock is going to flop on the PS3...

    This problem is all over the net like I said before go to gametrailers,1up,Gamefaqs..etc maybe 2KGames thinks only the people here know about the problem.....people are rapidly canceling there orders..this is serious!
    Last edited by Royal_Bear; 10-08-2008 at 10:22 AM.

  39. #79
    Join Date
    Jan 2007
    Location
    San Francisco, CA
    Posts
    7,528
    Quote Originally Posted by brcu View Post
    Thanks for your reasoned response of defending the quality of the port, the threat of censorship is the least constructive thing anyone can do as history tells us.
    please don't insult the moderators who are trying to help. the conversation in this thread last night was really constructive and informative. please try and keep your points on topic, and about the first post. i respect your decision to not buy the game, not like what i say, and not like the quality of the game -- but do not insult the mods, or claim censorship or that he is threatening censorship.

    i'm not here to shut down the forums or censor you. please remain respectful and follow forum rules, and we'll have a wonderful forum, whatever you say.

    thanks.

  40. #80
    Join Date
    Jul 2008
    Location
    In Empire Bay slumming the streets to one day become someone
    Posts
    1,053
    people are rapidly canceling there orders..this is serious!
    Okay, then cancel your pre-orders and leave this board. I understand that your trying to express your dissatisfaction on the port but please if you have no intentions of buying this game, please then just leave. Right now all you are doing is saying "cancel pre-order" like your trying to scare 2K. If you have nothing left to say but how dissapointed and mad you are, and you know the graphical issues won't be fixed then why are you still here?

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