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Thread: I just beat deity mode!

  1. #1
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    I just beat deity mode!

    It is finally over.. After 2.5 hours of playing.. I beat deity mode for the first time with a domination as the english.. I used morte's strat for the english.. I think that is the guys name.. Anyway that strat worked perfectly.. I used knights ALL game, and destroyed everyone, and when I got battleships and such, my knights were attacking with a power of like 109, and such because I had a great general, and some ninja knights..

    The last capital I had to take was russia. because they started on a island, so I had to load up some battleships with knights to finish them

    This is the happiest moment of my life!!!

    on a side note, what race has the easiest time winning a tech or econ victory for deity mode?

  2. #2
    china and japan are ridiculously easy to beat deity with if you know what you are doing.

  3. #3
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    Congrats! That first Deity win is always a rush.

    I find that I usually have the easiest time on Deity with Arabs, Chinese, Egyptians, Japanese and Zulu. For me, the more challenging civs for Deity are Americans, Indans, Russians and Mongols. The rest of them are somewhere in between, and usually shine when taking advantage of their bonuses, or when using a specific strategy (as you found with the English Knights).

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    Damn it I still can't beat deity level. I've tried like five times now. Makes me feel stupid as some here just walk all over it.

    I think my problem is that I don't know how to attack well enough. Always trying to fend them off while I develop.

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    @JoJo_Dancer JoJo_Dancer

    one way to beat deity is to play japan and bang up on science.
    always be far ahead in science in SP and you should come out on top

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    Quote Originally Posted by Madhatter View Post
    @JoJo_Dancer JoJo_Dancer

    one way to beat deity is to play japan and bang up on science.
    always be far ahead in science in SP and you should come out on top
    Russians apart (and maybe others. Didn't try all of them yet) I am pretty confortable with Deity now. Once I played the Egyptians starting with the Colussus. I had a boost on tech that I doubled the second one something like 24 to 12. Impressive.

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    Quote Originally Posted by Michelasso View Post
    Russians apart (and maybe others. Didn't try all of them yet) I am pretty confortable with Deity now. Once I played the Egyptians starting with the Colussus. I had a boost on tech that I doubled the second one something like 24 to 12. Impressive.
    With egyptians you can have 400 science really fast. However, russians are easy to play on deity, I don't see problems playing on deity, with each civ.

    However I'm glad that you liked my english strategy, knights could really have a huge attack, and you have few problems for your good movement.

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    Quote Originally Posted by MorteEterna View Post
    With egyptians you can have 400 science really fast. However, russians are easy to play on deity, I don't see problems playing on deity, with each civ.
    I tried your Russian strategy, this time building settlers and settlers. I could reach only 7 cities. Out of them 2 got flipped, and then I've been conquered by the Indians (knights + integralism - whatever's called - versus pikemen). Secon in tech but far away from the Japanese.

    I still don't get how you manage to build so many cities, losing 2 pops each time, defending them and staying ahead on tech. Also your tech path at least with the Russians doesn't show up. Usually with few cities and going for alphabet I get many techs for free.

    It's true that once one gets used to his own strategy to use someone else's one gets harder. I'll try the Russians in the way I usually do. It wass like if I played 2 half strategies mixed together. A huge failure.

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    Quote Originally Posted by Michelasso View Post
    I tried your Russian strategy, this time building settlers and settlers. I could reach only 7 cities. Out of them 2 got flipped, and then I've been conquered by the Indians (knights + integralism - whatever's called - versus pikemen). Secon in tech but far away from the Japanese.

    I still don't get how you manage to build so many cities, losing 2 pops each time, defending them and staying ahead on tech. Also your tech path at least with the Russians doesn't show up. Usually with few cities and going for alphabet I get many techs for free.

    It's true that once one gets used to his own strategy to use someone else's one gets harder. I'll try the Russians in the way I usually do. It wass like if I played 2 half strategies mixed together. A huge failure.

    I don't know why I have to repeat things each time. I never lose 2 pop building settlers, you say you beat the game on deity but you don't know how to use republic as another way. In my game with russians I had about 10 cities and with an huge population. I could defend all my cities as well with loyalty + veteran (barracks).

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    Congrats. Wait until you get to the point that deity cant keep up with you, that's satisfying.

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    Thumbs up W00t!

    Just got my first deity win - cultural via English (my fave.) So stoked.

    I had a lot of luck admittedly. Rushed horses and snagged a lot of huts. Lots O' mountains and rivers near London. Found SoC (School of Confucius) and got two scientists - used 'em for Religion and Feudalism. First GP was a great leader so I rushed a knight army fully elite. Took Kyoto and another Japanese city to my south (hey they started it!)

    The snowball was rolling in my favor but for a newb like me it was still hairy all the way till the end. I really had to pull out every trick I learned I had; nuked Athens, stole settlers, paid "allies" to attack my rivals, etc.

    The whole game was so enjoyable. A lot of large scale battles outside of cites, not just siege/counter-siege. The brilliant Battle of The Thames Hills and holding The Cold Gates. Kidknapping Einsten into a galley later in the game and trying to get him back to civilization ("keep chill Albert we're gonna get there, '99 bottles of beer on the wall...'") Not getting behind on tech.

    Sometimes this game can be so brilliant.

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    Quote Originally Posted by MorteEterna View Post
    I don't know why I have to repeat things each time. I never lose 2 pop building settlers, you say you beat the game on deity but you don't know how to use republic as another way. In my game with russians I had about 10 cities and with an huge population. I could defend all my cities as well with loyalty + veteran (barracks).
    ??? In the thread "few questions to Morte"

    http://forums.2kgames.com/forums/sho...uestions+morte

    I asked if you were rushing for republic, and you answered: No, I prefer to use 2 forests - 1 grassland using 1 turn more than using the republic.

    Which to be sincere is not very clear to me what you meant.

    Then yes, I did beat Deity in all the civs I played, but the Russians. For some reasons I've got used to develop culture. So instead of building cities I usually flip the neighborhoods. In most Deity games I let the other civs doing the job.

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    Quote Originally Posted by Michelasso View Post
    ??? In the thread "few questions to Morte"

    http://forums.2kgames.com/forums/sho...uestions+morte

    I asked if you were rushing for republic, and you answered: No, I prefer to use 2 forests - 1 grassland using 1 turn more than using the republic.

    Which to be sincere is not very clear to me what you meant.

    Then yes, I did beat Deity in all the civs I played, but the Russians. For some reasons I've got used to develop culture. So instead of building cities I usually flip the neighborhoods. In most Deity games I let the other civs doing the job.
    In fact that's a republic, you lose 1 turn but you don't need to waste 60 science. I get code of laws only if I want to get settlers working on other things than food or the tradint post.

    2 forests, 1 grassland, ok, here's why I do this:

    Settler, 20 hammers needed
    From 1 pop to 2 pop, 10 food needed.

    2 forests produce 4 hammers, 5 turns needed for the settler
    1 grassland produces 2 food, 5 turns needed to have 10 food

    In 5 turns, from 3 pop I go to 1 and again I have 2 pop.

    You can do the same with a higher population, but that's better to do with 3 pop, the best thing.

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    Quote Originally Posted by MorteEterna View Post
    In fact that's a republic, you lose 1 turn but you don't need to waste 60 science. I get code of laws only if I want to get settlers working on other things than food or the tradint post.

    2 forests, 1 grassland, ok, here's why I do this:

    Settler, 20 hammers needed
    From 1 pop to 2 pop, 10 food needed.

    2 forests produce 4 hammers, 5 turns needed for the settler
    1 grassland produces 2 food, 5 turns needed to have 10 food

    In 5 turns, from 3 pop I go to 1 and again I have 2 pop.

    You can do the same with a higher population, but that's better to do with 3 pop, the best thing.
    Ok. And what do you do after you are back to the 2 pop? Do you still produce food or you put everything in gold/science? Because I hate to have 2 pop cities with Ghandi around harrassing me all the time (is he ALWAYS against the Russians? I keep having him making declarations of war!).

    Still I don't understand why I found myself with 1 pop cities (for a couple of turns each). Maybe I rushed the settlers. Or some civ arrived messing up my production so I already had few hammers (more likely. They never leave me alone with the Russians)

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    Quote Originally Posted by Michelasso View Post
    Ok. And what do you do after you are back to the 2 pop? Do you still produce food or you put everything in gold/science? Because I hate to have 2 pop cities with Ghandi around harrassing me all the time (is he ALWAYS against the Russians? I keep having him making declarations of war!).

    Still I don't understand why I found myself with 1 pop cities (for a couple of turns each). Maybe I rushed the settlers. Or some civ arrived messing up my production so I already had few hammers (more likely. They never leave me alone with the Russians)
    I grow again or work on science/production if needed, obviously.

    I use this way many times, and please don't tell me now (if one wants to do) that his is an expoit, because that would be stupid. This is using logic

    Try that and you will know how I have 15 cities in less than 40 turns.

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    Morte, that's not republic at all. You still lose more food (as in population) than a republic.

    Your way
    Population 3 - Work 1 Grassland and 2 Forest
    Get Settler in 5 turns, drop to population 2 (with no spare food).

    Republic Way
    Population 3. Work 1 Grassland and 2 Forest
    Get Settler in 5 turns, with 10 spare food!

    Assuming you don't have more food than this, you need 10 turns to grow back to size 3 without the republic. Through being a republic, you only need 5. This means that a settler "costs" 15 turns from that city without a republic. With a republic, it only "costs"

    Assuming you've got another grassland (in fact optimal for you), you can optimize your city to use 9 turns between each settler (requires micromanagement). In this scenario, though, the republican nation will need only 7.

    And this is only in the optimal scenario for your strategy, meaning your city is size 3. At any other populations, the republic will be even more superior. At pop 2, you can't even build settlers (while the republic can). At any higher populations than 3, the benefit from a republic increases (since you are losing more food compared to republic).

    So, you can't say that that method works like a republic. It is probably the most efficient way without it though (at least with 2 grassland). I use it myself, but that doesn't mean that I wouldn't have benefitted from being a republic.

    edit:

    Thought I'd add that the republic can produce settlers every 8th turns even at population 2. So even if they've got pop 2 cities and you pop 3 cities, they're faster than you.
    Last edited by eireksten; 09-30-2008 at 06:42 AM. Reason: typo

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    Quote Originally Posted by eireksten View Post
    Morte, that's not republic at all. You still lose more food (as in population) than a republic.

    Your way
    Population 3 - Work 1 Grassland and 2 Forest
    Get Settler in 5 turns, drop to population 2 (with no spare food).

    Republic Way
    Population 3. Work 1 Grassland and 2 Forest
    Get Settler in 5 turns, with 10 spare food!

    Assuming you don't have more food than this, you need 10 turns to grow back to size 3 without the republic. Through being a republic, you only need 5. This means that a settler "costs" 15 turns from that city without a republic. With a republic, it only "costs"

    Assuming you've got another grassland (in fact optimal for you), you can optimize your city to use 9 turns between each settler (requires micromanagement). In this scenario, though, the republican nation will need only 7.

    And this is only in the optimal scenario for your strategy, meaning your city is size 3. At any other populations, the republic will be even more superior. At pop 2, you can't even build settlers (while the republic can). At any higher populations than 3, the benefit from a republic increases (since you are losing more food compared to republic).

    So, you can't say that that method works like a republic. It is probably the most efficient way without it though (at least with 2 grassland). I use it myself, but that doesn't mean that I wouldn't have benefitted from being a republic.

    edit:

    Thought I'd add that the republic can produce settlers every 8th turns even at population 2. So even if they've got pop 2 cities and you pop 3 cities, they're faster than you.
    Eireksten, you seem to know everything and saying a thing is better than another one with wrong proof, etc..

    I said I use it as republic but THAT'S not republic and that works as well as republic when you have 3 pop, but I told you also that with republic you can do the same thing working on science instead of food.

    But, before having republic, many times I have already all my cities, and with republic I would build new cities only if I am not sure to win. Romans are very good because they have republic since 4000 BC and you can settle as many cities as you want, and getting more cities is only good, getting more bonuses, gold to rush, science for technologies..

    You say I'm wrong before reading all my posts. I said that's not republic at all, but that work as well as republic, not using the same effect but you can work on other technologies instead of code of laws.
    Last edited by MorteEterna; 09-30-2008 at 07:34 AM.

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    Quote Originally Posted by MorteEterna View Post
    Eireksten, you seem to know everything and saying a thing is better than another one with wrong proof, etc..
    Did you even read the post? It was nothing but facts!

    Quote Originally Posted by MorteEterna View Post
    You say I'm wrong before reading all my posts. I said that's not republic at all, but that work as well as republic, not using the same effect but you can work on other technologies instead of code of laws.
    First of all, I believe I've read close to all your posts, if not all.

    Second, lets see here:

    Quote Originally Posted by MorteEterna View Post
    In fact that's a republic, you lose 1 turn but you don't need to waste 60 science. I get code of laws only if I want to get settlers working on other things than food or the tradint post.
    Quote Originally Posted by MorteEterna View Post
    With my strategy you need 1 turn more but that works as republic. And working as republic, I can build cities fast
    Quote Originally Posted by MorteEterna View Post
    Maybe he will produce food needing 5 turns more. I need 5 turns for a settler and using the fake republic.
    And that's just the ones I could find in the minute I decided to use on this.

    You have stated on several occasions that you're only losing 1 turn in comparison with the republic. I've shown that you are losing AT LEAST 2 turns. 2 turns is in your ideal situation, requiring lots of micromanagement. Still, since you claim it only requires 1 grassland, you are in fact losing 5 turns.

    Quote Originally Posted by MorteEterna View Post
    I said I use it as republic but THAT'S not republic and that works as well as republic when you have 3 pop, but I told you also that with republic you can do the same thing working on science instead of food.

    But, before having republic, many times I have already all my cities, and with republic I would build new cities only if I am not sure to win. Romans are very good because they have republic since 4000 BC and you can settle as many cities as you want, and getting more cities is only good, getting more bonuses, gold to rush, science for technologies..
    And since you obviously missed that part (again):

    I haven't said anywhere that it's better to wait for republic. In fact, I've said several places that I do most of my expanding before CoL. I don't understand why you take everything as personal attacks. It's not!

    Of course you should expand before code of laws. That doesn't make expanding without republic just as efficient, though.

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    Quote Originally Posted by eireksten View Post
    Did you even read the post? It was nothing but facts!



    First of all, I believe I've read close to all your posts, if not all.

    Second, lets see here:







    And that's just the ones I could find in the minute I decided to use on this.

    You have stated on several occasions that you're only losing 1 turn in comparison with the republic. I've shown that you are losing AT LEAST 2 turns. 2 turns is in your ideal situation, requiring lots of micromanagement. Still, since you claim it only requires 1 grassland, you are in fact losing 5 turns.



    And since you obviously missed that part (again):

    I haven't said anywhere that it's better to wait for republic. In fact, I've said several places that I do most of my expanding before CoL. I don't understand why you take everything as personal attacks. It's not!

    Of course you should expand before code of laws. That doesn't make expanding without republic just as efficient, though.
    And again, you try to see the needle in haystack if you say it on english. The thing I would tell you is that you can use that way to have a thing like republic.

    You didn't understand me, with chinese you have 3 pop, in 5 turns you have the settler and 2 pop. 5 turns and you grow, 5 again for the settler.

    Romans, two grasslands for 2 turns, and on the third one grassland plus one forest (after the first settlers obviously), all into forests for 5 turns. Surplus of 2 production and again 2 pop. 15 turns for two settlers, and at the end you have 2 pop.

    Chinese, 15 turns and you have 2 settlers and 2 pop.

    What is the difference? That way works as well as republic, when you start having more than 2 population that's different and not the same thing, because with republic you lose less food and can work on more things.

  20. #20
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    Quote Originally Posted by MorteEterna View Post
    What is the difference? That way works as well as republic, when you start having more than 2 population that's different and not the same thing, because with republic you lose less food and can work on more things.
    That's different just because the Chinese cities started on 3 pop. You haven't said that this was all about China. But please don't take any of this as a personal attack. I just presented some facts. I said nothing about what's the better strategy (or even about how I play).

    I do just as you, myself. I expand from the very beginning. But it's still not as good as if I was in a republic (Rome set aside of course).

    PS! Love how you compare your posts to a haystack

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    Quote Originally Posted by eireksten View Post
    That's different just because the Chinese cities started on 3 pop. You haven't said that this was all about China. But please don't take any of this as a personal attack. I just presented some facts. I said nothing about what's the better strategy (or even about how I play).

    I do just as you, myself. I expand from the very beginning. But it's still not as good as if I was in a republic (Rome set aside of course).

    PS! Love how you compare your posts to a haystack
    Well, I told somewhere it was with china, but I could do it with other civs in the same way, with arabs, unless I have to stop killing others, I never change from fundamentalism to other governments, I have about the same effects.

    Instead of laughing maybe for what I see, why don't you try to understand? If you don't understand it or that's the wrong word, tell me that

    With this example you will understand maybe:

    --------------------------------------------------------------------------------------------------------------.------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    However I don't know if you make these examples in english, but that's what I meant. It seemed as you was looking for my errors when I was trying to saying a thing and I have written the wrong word..

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    Now, that post was just annoying...

    I haven't been looking for your errors at all! I compared republic to not republic. Why do you have to take it so personal?

    And btw, the period wasn't hard to spot...

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    Did I mention I beat deity?


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    Quote Originally Posted by MorteEterna View Post
    I grow again or work on science/production if needed, obviously.

    I use this way many times, and please don't tell me now (if one wants to do) that his is an expoit, because that would be stupid. This is using logic

    Try that and you will know how I have 15 cities in less than 40 turns.
    Don't be paranoid. Why cheating? It's a strategy and I don't think that Sid Meier choosed by mistake that thing about 4 hammers/2 food in 5 turns. It's very much about the simplex algorithm, the one for optimizations. A pretty damn complex one if you ask me.

    Anyhow, I managed to build 7 cities (in more than 40 turns). 2 in two islands because I had no space anymore, Tripoli was blocking everything with culture. And then I needed to protect with at least an archer my cities. Also I had few forrests in the quarter of the continent I started. Not 15 but even 10 cities (dedicated on creating settlers. Forget the archers) were impossible.

    But I finally beated the Russians. I did because I had the luck that the Egyptians, hidden until modern era, had the two big cities for gold and culture only ONE tile from each other. Ahead on tech I've got the Nuke and... Bombed in the middle!! That has been fun. And Ghandi (again!) was a poor peone sending horsemen against my tanks.

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    Quote Originally Posted by JoJo_Dancer View Post
    Did I mention I beat deity?

    Congratulations. But the question is... HOW?? Did you go for republic?? Did you build settlers?? Lot of culture? Science? Which Civ? YOU M U S T TELL! Because it's too easy to say "I beat deity". I wanna know all details!

    Just kidding obviously.

    PS: Did I mention I beated deity with the Russians?

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    Finally got a couple more deity victories. One domination via Germans, another culture with English. Getting a lot easier. You really have to be aggressive.

    Attack! Attack! Attack! Attack! Attack!


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    Quote Originally Posted by JoJo_Dancer View Post
    Finally got a couple more deity victories. One domination via Germans, another culture with English. Getting a lot easier. You really have to be aggressive.

    Attack! Attack! Attack! Attack! Attack!

    Ok, one finally understands that

    If you want, this was an old thread that I have written: http://forums.2kgames.com/forums/sho...essing+enemies

    So, pressing enemies fast, you can do everything you want.

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    Quote Originally Posted by MorteEterna View Post
    Ok, one finally understands that

    If you want, this was an old thread that I have written: http://forums.2kgames.com/forums/sho...essing+enemies

    So, pressing enemies fast, you can do everything you want.
    Got another one with Americans using your rush horses strategy. You really have to use every dime to get an army and find an enemy fast, before they can defend. Then you take out opponent one in no time.

    With Germans I rushed three warriors and just attacked everything, totally belligerent. That allowed to elite pretty quick, then they turned legion, and got a general. Game on!


    The problem I'm still having is that after the first capitol I'm having trouble once they've built up a bit.

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    Yeah, that's the one thing that's different playing Deity from playing online. I find that in multiplayer games it's sometimes easier to take more than one capital if you really get some good offensive momentum early. Against Deity AI, you can forget about easy capital wins after 3000 BC or a little later, unless you have upgraded horsemen with a general and spies. You might get lucky, but you can't count on luck. Early catapults can help, but it's usually a long trek to that 2nd or 3rd capital.
    Last edited by badken; 10-06-2008 at 09:48 PM.

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    Quote Originally Posted by badken View Post
    Yeah, that's the one thing that's different playing Deity from playing online. I find that in multiplayer games it's sometimes easier to take more than one capital if you really get some good offensive momentum early. Against Deity AI, you can forget about easy capital wins after 3000 BC or a little later, unless you have upgraded horsemen with a general and spies. You might get lucky, but you can't count on luck. Early catapults can help, but it's usually a long trek to that 2nd or 3rd capital.

    I hear ya. You have to be Morte-aggressive to get that second capital.

    In my current deity game I just went for it with English. I broke the French and the Mongols with horseman, and a little luck (hello, general.) I still don't even have my first 100 gold but I have six cities lol. London sucks from the spamming, but Paris is growing nicely.

    Now I just have to deal with the Chinese and Zulu. I'm trying to get my first techno win on deity.


    Enough details for you Morte? Btw where you from?

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    Quote Originally Posted by JoJo_Dancer View Post
    I hear ya. You have to be Morte-aggressive to get that second capital.

    In my current deity game I just went for it with English. I broke the French and the Mongols with horseman, and a little luck (hello, general.) I still don't even have my first 100 gold but I have six cities lol. London sucks from the spamming, but Paris is growing nicely.

    Now I just have to deal with the Chinese and Zulu. I'm trying to get my first techno win on deity.


    Enough details for you Morte? Btw where you from?
    Chinese are really easy for every victory, you can see my strategy here plus the video:

    http://forums.2kgames.com/forums/sho...hlight=CHINESE

    And the zulu strategy:

    http://forums.2kgames.com/forums/sho...%2C+how+to+use

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