
Originally Posted by
Leo
i voted yes, it is too easy to win with the zulu, using a strat that a monkey could perform to the same level.
it is true that the majority of the problem lies in the weak AI, however the double movement can cause problems (sometimes unavoidable) for a human player as well. if you start right next to a zulu, you both make some warriors to start, he gets a hut very fast, it gave him gold, he rushes his next to warriors, he marches over to your base (knowing you are there from having met your warrior as you were both going for the same first hut as you were next to each other) and takes an easy win that the other player mathematically could not prevent (without knowing prior to his first move, that the zulu was right next to him), this could be 3400bc for example.
i voted yes for zulu rather than yes to rushing as a whole because i believe rushing is only as powerful as it seems for a handful of civs (for which i would also vote yes). i also would not like to see the death of rushing as we would then be faced with the same problem that zulu (other civs as well, but zulu is the easiest to abuse and has good secondary bonus's that are not rush reliant) presents now, except it would be china instead (with china being a strong rusher anyhow, in addition to the most powerful tech civ).