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Thread: The importance of pressing enemies

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    The importance of pressing enemies

    I have never seen a thread about this and I think this could help. Well, I'm not talking about choke points. In civ4, the key to stop all enemies/rushers was not to put units in choke points, but go straight to the enemy territory, declaring war. You will need maybe only a choke point or 2 instead of 5-6 if you have a huge continent. This works all times because your enemy will be stopped in his enemy, with a huge block of production/growth and science, and he will need a lot of units to expand to prevent that you stole a settler. Try to follow these tips:

    -1 Build 2-3 warriors and send them in the 2 forests in the enemy territory. If you block his production he will need a huge amount of food to have the same production.
    -2 Never attack his units, only look at what he is doing 5-10 turns before he comes to your territory, if he wants to attack you.
    -3 Never try to attack his capital if you have an attack of 1-2 against the same, that would be a suicide.
    -4 If he moves undefended settlers attack him if you are sure you can kill him.
    -5 If he build a settler, you could move your warriors at the end of the turn to block his food production, and he will have 1-2 pop, very low

    At the moment I think this is ok as help, and I hope you appreciate this, if you are fast you can block rushers, and expand fast. If he wants to attack your city and you know you have enough production to build defences, don't try to stop his armies, but you have to press him. If you wait him, he will press you, if you press him, you can expand

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    good job....one of your better guides morte

  3. #3

    i agree with your post completely

    usually the agressive player is the one who wins the game no matter what civ you are. I do this all the time with greeks (and because im greeks they never expect it). If im feeling really nasty i send hoplites and fortify them on their production and food tiles early on...haha pretty cheap move i think of course this is only if they engage me in diplomacy, otherwise i just confine the opponent to a small area and watch him.

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    Quote Originally Posted by xbman22x View Post
    good job....one of your better guides morte
    Thanks. In civ 4 this was the first thing to do with your free unit (you could get a warrior or a scout that has 2 movement and can't attack, as militia but +1 movement)

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    Quote Originally Posted by flintfire231 View Post
    usually the agressive player is the one who wins the game no matter what civ you are. I do this all the time with greeks (and because im greeks they never expect it). If im feeling really nasty i send hoplites and fortify them on their production and food tiles early on...haha pretty cheap move i think of course this is only if they engage me in diplomacy, otherwise i just confine the opponent to a small area and watch him.
    This should be the best thing to do with greeks, if you fortify on food you have 9 defence and he can't attack you and he hasn't food to grow, that is pretty important. If he is a normal civ with warriors he could quit if he becomes upset.
    However, maybe you can stick this thread if this helps

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    this might be better to do with the english.you get the same defense, but you get 50% more archers with the same amount of hammers.

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    Quote Originally Posted by xbman22x View Post
    this might be better to do with the english.you get the same defense, but you get 50% more archers with the same amount of hammers.
    But greeks get technologies fast. However, english could be good for that. I think this could be stickied, I hope this helps..

  8. #8

    yeah

    as you said morte if you fortify your hoplites on his food or production and he's not greek so he has no courthouse its pretty much game over. And yeah they do usually quit when this happens. The only way to stop it is if you see a hoplite or archer coming to your tiles, send a warrior there first and fortify before him. If your greek this isnt too much of a problem since you start with your courthouse.

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    Quote Originally Posted by xbman22x View Post
    good job....one of your better guides morte
    xbman22, you dont have a balace thing to give you rep points?....why?

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    Quote Originally Posted by Hellogoodbye123 View Post
    xbman22, you dont have a balace thing to give you rep points?....why?
    Why don't you send him a PM? This doesn't help the thread and I don't like so much these posts. Maybe that's a bug, why do you matter so much?

    as you said morte if you fortify your hoplites on his food or production and he's not greek so he has no courthouse its pretty much game over. And yeah they do usually quit when this happens. The only way to stop it is if you see a hoplite or archer coming to your tiles, send a warrior there first and fortify before him. If your greek this isnt too much of a problem since you start with your courthouse.
    Yes, against greeks you should need too many units and they can still work on the see to get technologies as masonry, irrigation, maths, and they could kill your units. However, if you stop them food they could get production but not so fast, with a maximum of 2 citiziens he can do nothing

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    thats a good idea to block food after they make a settler, i never even thought of that. thanks for the tip Morte.

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    Quote Originally Posted by MorteEterna View Post
    Why don't you send him a PM? This doesn't help the thread and I don't like so much these posts. Maybe that's a bug, why do you matter so much?
    he said good job, i have to give him rep points, if i dont, then who, i've giving you like 2-3 times....

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    I think this would be useful

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    Im not getting how you guys have enough production for sending units to block. do you use armies to block(3 units in 1) or just 1 unit? when you start, do you prioritize production of units or research? when you get your first extra city do you make it a gold city or research? up to now online Ive won only 5 games, lost 2 so Im not that experienced. I beat the AI easily in deity too, and my basic strat is to just be defensive while I prioritize research;that way usually while my opponents waste their time attacking me constantly, I just outtech them later on and start attacking them once I get catapults(when they still have only archers and legions as units). Ive been doing well like this but since I havent played against that many people I cant really measure how good itd be against tougher players. so, any tips that could help me out to build things faster? Ill appreciate any input.

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    Quote Originally Posted by Past View Post
    Im not getting how you guys have enough production for sending units to block. do you use armies to block(3 units in 1) or just 1 unit? when you start, do you prioritize production of units or research? when you get your first extra city do you make it a gold city or research? up to now online Ive won only 5 games, lost 2 so Im not that experienced. I beat the AI easily in deity too, and my basic strat is to just be defensive while I prioritize research;that way usually while my opponents waste their time attacking me constantly, I just outtech them later on and start attacking them once I get catapults(when they still have only archers and legions as units). Ive been doing well like this but since I havent played against that many people I cant really measure how good itd be against tougher players. so, any tips that could help me out to build things faster? Ill appreciate any input.
    If you built 5 units at the start, you can block until the end your enemy. If you research only you can't do so much to your enemy that can expand as much as he wants. So, try to build 5 units instead of 2-3 or 4 if you want. After that expand as much as you want and research. Block his food and he won't use armies to kill a single unit. An army has 3, your warrior has 3 in grasslands

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    Thanks, I think this will help me quite a lot on improving my expansion rate. One last question though; when playing ffa, do you block off all of them, the ones close to you, or just one player? Im thinking having more than 2 players at the same time at war against you would be pretty overwhelming, especially if the other party is a zulu. any tips on this?

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    Quote Originally Posted by Past View Post
    Thanks, I think this will help me quite a lot on improving my expansion rate. One last question though; when playing ffa, do you block off all of them, the ones close to you, or just one player? Im thinking having more than 2 players at the same time at war against you would be pretty overwhelming, especially if the other party is a zulu. any tips on this?
    Block as many players as possible. However, never had problems in a 1v3 and you couldn't have problems, they have 3 cities, you can expand as much as you want and you can block them also with only a warrior. Blocking food means they would need 10 turns to grow. However, you could also stay in a hill to see what he is doing, they will need too many turns to expand

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    I used this technique to great effect in a recent FFA game. I pumped out some archers early on to send to enemy capitals. Two of the players quit in frustration after they were unable to dislodge my fortified/fortressed archers from their production tiles!

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    Do you think I should disrupt their production instead of their food? I tried blocking two players in ffa from food in my most recent game, and it worked wonders. by the time I reached 5 cities I was completely easy going because they werent sending in enough armies to do any real damage to me. by the time the dislodged my wars from their food I sent in archers, and then when they got rid of them, I was already way ahead in techs(I was getting mathemathics with catapults and they still hadnt gone past legions, and that was me getting irrigation and writing first!). tell me if production works better. thanks for the inputs, and thanks to morte for starting this thread, very useful.

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    Quote Originally Posted by Past View Post
    Do you think I should disrupt their production instead of their food? I tried blocking two players in ffa from food in my most recent game, and it worked wonders. by the time I reached 5 cities I was completely easy going because they werent sending in enough armies to do any real damage to me. by the time the dislodged my wars from their food I sent in archers, and then when they got rid of them, I was already way ahead in techs(I was getting mathemathics with catapults and they still hadnt gone past legions, and that was me getting irrigation and writing first!). tell me if production works better. thanks for the inputs, and thanks to morte for starting this thread, very useful.
    I go every time for production, because that's the key to the start. However, if he has built a settler and you see he has pop 1, move from forests to food if you are sure he can't kill you. I would stay in forests, however

  21. #21
    seems like you and i have a lot in common morte. your strategies are the exact strat that i use when i play altough it seems that you are a bit more expirenced at the civ game than i being that i hadn't played civ in years before this i would like to know how easy you think it is to defend those 6 or seven cities because i always feel as if someone will attack and i will not be prepared enough so i spend time creating defense and that hurts my tech race a bit is one archer in each small city and one archer army in your capital enough at the begining of the game or do you do like me and bite your nails when you see an enemy army moving toward your cities with a spy warrior out watching your land

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    Quote Originally Posted by bmac21212121 View Post
    seems like you and i have a lot in common morte. your strategies are the exact strat that i use when i play altough it seems that you are a bit more expirenced at the civ game than i being that i hadn't played civ in years before this i would like to know how easy you think it is to defend those 6 or seven cities because i always feel as if someone will attack and i will not be prepared enough so i spend time creating defense and that hurts my tech race a bit is one archer in each small city and one archer army in your capital enough at the begining of the game or do you do like me and bite your nails when you see an enemy army moving toward your cities with a spy warrior out watching your land
    1 build an army each city, if you build only an archer you will lose very very fast your cities. You could do that only if you are sure he won't attack these cities, however, expanding fast you have the production that you want to get these armies. In 6-7 turns you have an army and no problems for the enemies. I press them if possible so I know their moves

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    Quote Originally Posted by bmac21212121 View Post
    seems like you and i have a lot in common morte. your strategies are the exact strat that i use when i play altough it seems that you are a bit more expirenced at the civ game than i being that i hadn't played civ in years before this i would like to know how easy you think it is to defend those 6 or seven cities because i always feel as if someone will attack and i will not be prepared enough so i spend time creating defense and that hurts my tech race a bit is one archer in each small city and one archer army in your capital enough at the begining of the game or do you do like me and bite your nails when you see an enemy army moving toward your cities with a spy warrior out watching your land
    roads my friend. have an army in each of your outermost cities, and a few single units in the heart of your empire (exept your capital). when you are about to get attacked (you always have at least one turn notice), move as many units as you feel comfortable doing so to the city about to be attacked.

  24. #24
    thanks for the reminder
    i seem to forget some of the steps like building roads. i have been working on my one city strategy for quite a while and roads are not involved. this does help transfer archers and allows me to maybe keep up in science but still it seem that others may be a little more risky and not arm the city quite as good myself i build archers and walls or atleast a spy out of fear. i guess thats just a risk you must take when playing the game and try to weigh the risk and the reward.

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    What I don't understand about thins kind of strategies is when you find the time/resources to build units to block the other cities. At the beginning I am stuck building libraries and at least one barracks. Then roads and stuff.

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    Quote Originally Posted by bmac21212121 View Post
    thanks for the reminder
    i seem to forget some of the steps like building roads. i have been working on my one city strategy for quite a while and roads are not involved. this does help transfer archers and allows me to maybe keep up in science but still it seem that others may be a little more risky and not arm the city quite as good myself i build archers and walls or atleast a spy out of fear. i guess thats just a risk you must take when playing the game and try to weigh the risk and the reward.
    it is a little risky, but not too bad. look at it this way, if you spam units there is a 100% chance that you will fall behind in tech. if you do the road thing, there is a 25% chance that your city will get taken, and 75% chance that you will keep up in tech.

    remember-the enemy does not know what you are doing. one game i only had an army in my outermost city and single units every where else. he attacked my city and lost to my army. he then assumed that i had armies in all cities and didnt attack again for until 1500.

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    Quote Originally Posted by xbman22x View Post
    it is a little risky, but not too bad. look at it this way, if you spam units there is a 100% chance that you will fall behind in tech. if you do the road thing, there is a 25% chance that your city will get taken, and 75% chance that you will keep up in tech.

    remember-the enemy does not know what you are doing. one game i only had an army in my outermost city and single units every where else. he attacked my city and lost to my army. he then assumed that i had armies in all cities and didnt attack again for until 1500.
    Can you explain me why I have won a lot of games where I have built an army each city? And I had some times also 2-3 times the enemy research.

    If it would be me, I would have seen the flags, as I do normally, before I attack.

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    Quote Originally Posted by MorteEterna View Post
    Can you explain me why I have won a lot of games where I have built an army each city? And I had some times also 2-3 times the enemy research.

    If it would be me, I would have seen the flags, as I do normally, before I attack.
    morte, i wasnt talking in general, but for his situation. he stated that when he builds all these armies he falls behind, so i used that.

    i can build armies in every city and keep up in tech. but i find it a waste of time as i am rarely attacked. besides, if you know how to tech, it isnt long til your defense is obsolete.

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    Quote Originally Posted by Michelasso View Post
    What I don't understand about thins kind of strategies is when you find the time/resources to build units to block the other cities. At the beginning I am stuck building libraries and at least one barracks. Then roads and stuff.
    I don't think it's necessary to build libraries that early on. It's more important to get some miltiary forces out there both for defense and offense, and to expand to several cities. Remember that you can get MORE research early on by building 2 settlers for the same cost as a library.

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    Quote Originally Posted by badken View Post
    I don't think it's necessary to build libraries that early on. It's more important to get some miltiary forces out there both for defense and offense, and to expand to several cities. Remember that you can get MORE research early on by building 2 settlers for the same cost as a library.
    Yes, that's what I try to say every time but they seem to play still building the library saying that's better, after they lose they don't know why, however..

  31. #31
    i was just wondering you guys suggestions i usually dont fall behind playing because the guys who play this game in unranked games are to be nice very bad at this game and im not a hardcore civ player i play more for fun but i consider myself ok at the game i can beat nearly everyone i play in unranked matches but im talking about when you play that one guy who is really good an accidently fall behind in techs because of the armies you defended your cities with

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    Building armies shouldn't cause you to fall behind in tech. You can research and build at the same time. As others have said, more cities are better than libraries in the early game, and if you have a few gold producers and a few research producers you can later just rush libraries in your science cities. Once they're defended

    IMO defence should come first although sometimes you may need to take a few risks...

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    This works really good in single player. I played a game on diety and never built a single defensive unit or had any units in my cities. I just sat outside of all the ai capitals taking out whatever units they sent out including settlers. They all still had 1 city each when I came in with tanks. I cant believe the ai isnt smart enough to build a boat and send units to my empty cities.

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    Predator WH This works really good in single player. I played a game on diety and never built a single defensive unit or had any units in my cities. I just sat outside of all the ai capitals taking out whatever units they sent out including settlers. They all still had 1 city each when I came in with tanks. I cant believe the ai isnt smart enough to build a boat and send units to my empty cities.

    was that deity in xbox or in ps3? I have it in ps3, and tried it out just like you....I got owned. The ai first created boats to use naval support against my defenders in their tiles, they debilitated them but I had better units than him, however it seems he figured he could use the boats for transport and well, my coastal cities were overtaken my catapult armies.

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    Quote Originally Posted by Predator WH View Post
    This works really good in single player. I played a game on diety and never built a single defensive unit or had any units in my cities. I just sat outside of all the ai capitals taking out whatever units they sent out including settlers. They all still had 1 city each when I came in with tanks. I cant believe the ai isnt smart enough to build a boat and send units to my empty cities.
    Well, I think the AI know all things and they do all things they need. Today I have seen for example an AI building a boat for a new city (or maybe he got it free). They build all things, however, that's balanced as for food/production/gold/science.

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    I tried the same thing a few more times and got the same result. The ai is obsessed with building a second city. They still have archers and legions when I take them out with tanks.

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    Quote Originally Posted by Predator WH View Post
    I tried the same thing a few more times and got the same result. The ai is obsessed with building a second city. They still have archers and legions when I take them out with tanks.
    They won't build new units so fast and they are very slow. If you play on deity, same thing, they go many times for bronze working - iron working - pottery - construction

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    I would put this thread up, maybe other players will see this, and at least there won't be new threads

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