The beauty of this game is that there is no right way to play. There is no one strategy to go by.
This is how I play.
My goal is for balance. I feel that by picking one path to victory leaves me vulnerable in other areas. I lead my civilization to be able to take on different situations no matter what era I may be in, what civ I am playing, what civs I am playing against, or how aggressive/passive other civs are. By being a balanced nation I find that during the end game I am first in techs, wealth, culture, and dominance.
I break the game down into different phases. Each city will individually move between the first two phases. If at any time a city can go back to a previous phase then it should.
1. Opening Phase
1.1 Land Grab
1.2 City Defense
2. Managing Your Nation Phase
2.1 World Wonder
2.2 National Defense
2.3 War/Peace
3. End Game Phase
(Note: several times I mention building or researching the cheapest building or tech. As the game progresses you will be able to research and build thing quicker. For example: Why spend 20 turns building/researching something that you will be able to do in 5 turns later on? You could be doing something else during the difference of 15 turns)
1. Opening Phase
1.1 Land Grab
Why go to war for land when you can get it for free? The land grab is one of the most important phases in the game. If you expand to slowly your nation can be crippled. Population is the most important part of your nation. That needs to be repeated. Population is the most important part of your nation. The higher your population the more wealth/science/production your nation may produce. This is the time to get land uncontested. This is also the time to explore the world gaining goody huts, artifacts, and learning the land. Some of the land you uncover will eventually be clamed by another civ, but by exploring early you will have a map of their land and that will come in handy during war.
Every city goes through this check list:
1. (Starting city only) - Build 1st defensive unit.
2. If there is a good spot to build a city make a defensive unit followed by a settler. March them out together and build the city. Otherwise skip to 3.
3. If there are no good city spots that are visible but there is still unexplored land next to the city, build a unit to explore and go back to 2, otherwise progress to 1.2 City Defense.
1.2 City Defense
What good is a city if you lose it? Before you improve your city, make sure that you can protect it. There is nothing worse then spending time and money to build up a city and having someone else take it from you. Make sure you can defend yourself before you worry about anything else.
1. Make sure you have an army of the best defensive unit you can build. If you do not have a barrack then build two defensive units followed by the barrack, then the 3rd defensive unit. This will give you a defense long enough to build the barrack and the 3rd unit will be a veteran, which will cause the army to be a veteran army once combined.
2. Make sure you have a spy in the city (once it is available).
2. Managing Your Nation
2.1 Wonder City - Only 1 city!!!
As much as you might want to build every wonder, it's usually not possible (at least not on the higher levels). If you tie up your cities building wonders you won't be able to do anything else. Keep in mind that you’re not the only nation trying to build them. It’s a waste of time to have the wonder almost completed and then have someone else finish it before you.
1. City with highest production builds cheapest wonder. If that city is currently in the opening phase I usually hold off building a wonder until the city moves to the Managing Your Nation Phase.
2.2 National Defense - When a civ has a stronger military then you.
This goes hand in hand with the defense phase of you city, but on a national scale. Always keep an eye out on everyone else’s military and make sure your military is at least even. You need to be prepared for a fight at any time. A strong military is a good deterrence to war, allowing you to improve your cities, and it's a good thing to have a standing army ready just in case someone does declare war on you.
1. Build best offensive unit
2. Rally units in a city on your boarder and build armies there.
3. Repeat until your military adviser tells you that you military is bigger then the other civs.
2.3 If at war then...War Phase, otherwise Peace Phase.
This is where you measure yourself up the other civs. Only go to war if you have to and/or on your terms. If someone attacks you first then take the fight to them. Why else would you need to war? As I said before, "Population is the most important part of your nation". If someone has a higher population then you they will be able to out research, out produce, and earn wealth quicker then you. Buy going to war and taking over cities you increase your population while lowering theirs. Once you have the highest population you will be the one to out research, out produce, and earn wealth quicker then everyone else.
Your number one priority is to keep you civilization growing. If your might and technology are both stronger compared to a bordering civ then now is the time to take them out. Your civilization will grow by converting more and more cities to your nation, but by focusing on war you will fall behind in science. If you have fewer advances then the least advanced civ bordering you then now is the time to build up your cities in the Peace Phase.You want to get your units/science on par with your opponents. Always keep in mind how your military compares to everyone else’s. You will have to go back and forth between the peace/war phase and the national defense phase.
War Phase - If someone declares war on you
War Phase - If your military and tech are stronger then opponent civ
Peace Phase - If your military or tech is weaker then opponent civ
War Phase
Target the lower tech civ that is nearest to you 1st.
Keep building up your military until your advisor says “the enemy is no match for you”, then it’s time to declare war.
1. Build best offensive unit (with naval support and spies if need be)
2. Rally units in your city on the war front and build armies there.
3. Attack enemy units next to your city (artillery is good here)
4. When you have at least 3 armies and your advisor says “the enemy is no match for you” march them in a stack to enemy city.
Peace Phase
The goal during the peace phase is to get your nation up to speed with everyone else on all fronts. You will bolster up your defense and culture, allow your population to grow quicker, and expand your wealth and science.
Build cheapest building
Order of tie:
1. Defense
2. Culture
3. Court house
4. food/population
5. Production
6. science/wealth
3. End Game
What ever option pops up 1st is the way to go. This will vary from game to game depending on what level you’re playing and how warlike/peaceful the other civs are.
Government (I loosely go by this)
Despotism - Leave ASAP
Republic - land grab
Monarchy – if bordering civ has a higher culture
Democracy – peace phase
Communism – while preparing for war
Fundamentalism - during war
City Wealth/Science – I like to split up my cities so I am producing a national 50/50 split between science and wealth, favoring science if 50/50 not possible. Use the screen that shows all of your cities and the total amount of what is being produced. As you gain great people you will switch the number of cities producing science/wealth as to keep the national total at 50/50.
Great People – Settle them in the city that produces the most of what ever bonus the person grants. If there is already a person there with the same bonus then send him to the next highest and so on. Use your city view to see the best place.
Tech Tree - Techs lose value as time goes on, so always buy the cheapest tech first. You will pull ahead far enough that you will be 1st to research even the cheep techs. There are usually a few techs that tie for cheapest. Learn the techs that allow you to construct these types of buildings/units in this order:
1st Defense/Units - You need to be able to defend yourself before you do anything else
2nd Culture - Once you can fend off a military attack, you need to defend from culture flip
3rd Production/Population - Now that your defenses are up, work on the resource that allows you to build anything/everything.
4th Science/Wealth/Other - Everything else is just gravy
I find that this style of play lets me adapt to however the world unfolds. My outlying cities produce the units needed to settle more land while my inner cities jump into the meat of the game, allowing me to spread quickly and also build up my cities. Next I get my defense up and running. Once my standing army can hold its own I choose between war and peace, which will depend on what the other nations are doing. I am always comparing myself to everyone else to see what my nation needs to focus on next.
This is how I play. Is it effective? Is it fun? It’s an adaptation on how I have played Civ through Civ 3 conquests and it’s worked for me then. I’ve only played a few full games of Civ Rev but it seems to be working for me.
I’m sure I’ve left a lot out. What’s the best way to fight a war? How about trading techs with other civs? When to give in to demands and when to ignore them? But that’s for another thread…



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