Rather than removing ANY skill points from the defender when the attacker retreats, why not just give them 1 exp point? If people wanted to spend the time attacking each other to get exp points, they will just be wasting turns because it will be 6 turns for each person to get a unit to veteran and 6 more to get an upgrade.
I really don't like the idea of my defensive units being prevented from get experience because someone retreated. They DID win and should get SOMETHING.



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