Hi guys
I just got the great leaders acheievement today so I thought I'd help out anyone else looking to get it
Here I've listed all the great people and the techs that they're associated with as well as providing a brief strategy as to how to build up a good cultural base in the early game.
The following are listed top to bottom, left to right:
First block:
Einstein - Atomic theory
Enrico Fermi - Nuclear power
Otto lelienthal - flight
Marie curie - metalurgy
Pythagoras - mathematics
Alexander graham bell - corperation
Archiemdes - engineering
Gugliermo Marconi - Electronics
Confucius - Literacy
Solomon - Code of laws
Thomas edison - electricity
Second block:
Cheops - masonry
James watt - steam power
Imhotep - ceremonial burial
George Stephson - Steel
Gilgamesh - Horseback riding
Nebuchadnezzer - construction
Leonardo da Vinci - invention
Third block:
Albert Schweitzer - Globalization
Eli whitney - mass production
Thomas beckett - feudalism
Florence nitingale - gunpowder
Johanes Gutenburg - printing press
Lao Tzu - Irrigation
Frederick Douglas - railroad
Fourth block:
Leopold Stokowski - superconductor
Aesop - writing
Sophocles - democracy
Charles babbage - networking
Arittotle - university
Fydor Dostoevsky - industrialization
Plato - university
Karl marx - communism
Homer - alphabet
J.s bach - religion
Fifth block:
Wilbur wright - Advanced flight
WR Hearst - Mass media
Roald Amundsen - combustion
Tippu Sultan - Space flight
Henry Ford - automobile
Marco Polo - currency
Vasco de Gama - Navigation
Christopher Coumbus - Banking
Sargon - Bronze working
Sixth block:
Agamemnon - Iron working
David - Monarchy
Now for the strategy to get a culturally strong early game. I should mention that I play on emperor level and should be moving up to deity soon.
I usually play a patient cultural game so I think this guide should be able to help some people out:
Both the english and greeks are ideal for a cultural game as they both start with handy goverments - monarchy (palace culture doubled) and democracy (+50% currency and science) and they both have strong defenders available almost immediatly (Hoplite and Longbow archer) so either are an excellent choice. (The forced peace of Democracy doesn't matter as war should be avoided anyway)
I'll use the greeks in this example. So I would research in this order bronze working, pottery, ceremonial burial to begin with. Forget horseback riding and
iron working - you won't need them for a while. So once you've spread out you should have on average 4 cities, maybe 5 or 3 but 4 is the most likely.
Now at this stage you should have consolidated your warriors into an army and have 1 hoplite or warrior in each city and met 1 or 2 civs already
Your 4th city will be the furthest away from your capital and so will be your frontier city - its nearest to neighbours and most likely to suffer attacks throughout the game. So its critical to get a hoplite army into your froniter city IMMEDIATLY as you only have a handful of turns before your neighbours turn on you and declare war for no reason. Also build hoplite armys in your other cities in good time to ward against naval attacks or sneak attacks.
Heres where the beauty of the strong defensive unit comes into play. Your opponent will have wave after wave of Legions at the door step of your frontier city in no time but they effictively can't do anything. A standard hoplite army has a defence of 12 with this rising to 15 with fortification and to 18 with vetern status after 3 battles. Whereas the legion has a standard 6 attack and 9 attack after you opponent builds a barracks so its almost an impossible job to take that city until he can get knights or galleons to help out - unless you've placed your frontier city next to a mountain which would be a massive blunder as he can keep suiciding his 12 attack legions into your 15 attack holpite army on the same turn and over run your city
Which means you've go a short window of oppertunity before your neighbours can realistically launch an offensive (other civs would be forced to suppliment their archer armies with attacking units making the next part unworkable)
So while the AI is either building useless legions to camp outside the city or attacking with crap odds thus allowing your hoplites to upgrade you begin
focusing on growing your 3 rear cities (The frontier city should be focusing on production and building more hoplites) with building upgrades. I'd reccommend
rushing the granaries in each with foucs on production and after that switch the focus to food production and start rushing temples when you gather the funds.
From there you should have they 3 larger than average cities that should be powerful in the late game and able to provide support to your beleagured frontier city
When you've built the temples simply make a beeline for the techs you need to make the great person your missing most likely to appear. Don't forget wonders like Magna Carta and Shakesperes Theatre to help push you closer to a cultural victory
So thats my strategy, I've tested it before and it worked but let me know what you guys think![]()



Reply With Quote


