It happened to me twice last game and it takes over your city so quickly its hard to built a wall or get more culture in time are there any tricks you can use to counter this?
It happened to me twice last game and it takes over your city so quickly its hard to built a wall or get more culture in time are there any tricks you can use to counter this?
Try and build up culture to prevent it ahead of time and attack the city with the culture. Some things need to be planned for ahead of time and not everything has a quick fix, at least I don't know one for this situation besides perhaps spending gold to rush something that will increase your culture.
If you're confident it's going to be flipped, remove all the units you can from the city so they aren't lost/converted.
Take a look at the Who is Winning chart and if you have a city close to one of the AIs having lots of culture, he will most likely generate more and more culture in his cities. In the worst case pay for your wall, if you dont want to lose the city. But usually its enough to make a temple so you can buy that too.
Capture the nearby city that's generating all that culture!![]()
A couple options are there for you provided you have the money, units, Cproduction capabilities.
1.) take over the city that is causing the influence militarily.... pile your best troops against that xcity and bombard it until you capture it in one turn...like you said it moves fast to take your city so you have to take his quickly.
2.) defend with a wall this is your best option and if your production is high in the city you can pay it off with gold in one or two turns. This will protect your city from ANY cultural invasion until somone developes Hollywood.
3.)Use a nuke: last resort.. if all else fails drop the nuke on his attacking city and that should get his culture to take a step backwards...lol.
have fun and GL,
Tone
if you're in danger of getting flipped, as someone said, take your units out, and then recapture the city easily on the next turn until you can afford to rush walls, or do something about the city that is flipping you.
I always try and build a temple pretty early on in my city's growth, and then a cathedral after gold/science are maxed, might be an idea.
they wouldn't have been eliminated, they would have been moved off your area of ownership.
The game I was in though, yes, it was right next to my owned land so it was easy to get in, depending on big the culture of your opponent is it could be harder to get back the city.
Maybe get a spy in there to slow things down a bit to give you a chance to get that temple/wall up. Other than that, best to get your units out of there and camp right outside, like what was already posted here.
Your strategy will probably depend on the situation. If you take a weak city that's relatively close to an enemy capitol that's generating a lot of culture and the city you took is already blinking for the culture-flip, evacuate your units. Or even press on with those units and take the big city.
If the enemy flag is blinking, it's probably already too late unless you want to drop the money on a rush-build of a wall. You'll just have to move in and take the high-culture city too.
A couple of things can be done, depending on how valuable the city is;
Build a wall quickly! Change the city focus of all your other cities to gold.
Manually configure workers, eliminating growth 1st & production 2nd, and grabbing currency anywhere you can. The city in flippage obviously needs production. Leave only one unit in the city just incase it does flip.
You usually have one or two turns to do this. If you manage to build a wall, great. You now know the next target.
The other option is of course, destroy that culture city!You could use the same idea above to get a production boost for military if you got caught off guard.
All said and done, if you haven't built a lot of buildings in that (soon flipped city), it is better to simply let it flip and focus on taking the culture offender. Clean up the filpped city after.
Or, my favourite stall...empty units, let it flip, attack it, make peace, it'll flip again, repeat until your war machine arrives to resolve the culture issue.
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One time fairly early in a game I put everything but one defending army in a boat and beat feet out of there (I happened to have a settler unit) and just used them to start another city. That was a last ditch move though, I should have had some culture. If you start with Greeks you have the opportunity at one point to use courthouses for culture.
you need to ATTACK!!!
Fire The Nukes!