
Originally Posted by
Dire Wombat
Archers defending a city beat Arabian horsemen unless you use spies first (which you can do, but that's more research/time/money, and even then the horsemen aren't a whole lot stronger until the Industrial era, which is a long ways off if you're trying to rush).
Horsemen also cost twice as much as archers, and the Arabian player needs to build defenders of his/her own, unless they want to risk someone else rushing them. You can say that one can't build settlers and defenses at the same time, but I could just as easily say that you can't build horsemen, spies, and defenses at the same time, and without defenses Saladin would just be committing suicide and taking Caesar down with him, at best.
I believe you that you easily defeated someone who was trying to do a Roman settler-pumping strategy... but that only proves anything about the strategy in general if they were very good at it, right?
There's been a lot of talk on the forums over the past month; some people say Rome is unbeatable if played "correctly", others say it's easy to counter. I'm inclined to agree with the former camp, since I haven't heard any counterarguments that have really convinced me. I could be wrong, of course; for now, as far as most of us are concerned, it's all talk so far.
The only real evidence will be when the fine-tuned Roman strategy (the one MGT, for instance, was talking about) becomes sufficiently widely-adopted that the community at large can evaluate it (and any counters) for themselves.