Do you have a question about Colonization that's not in the FAQ? Ask it here and I will try and answer -- or perhaps you'll find the answer from another forum member!
Do you have a question about Colonization that's not in the FAQ? Ask it here and I will try and answer -- or perhaps you'll find the answer from another forum member!
Might the original be released as a promo? This is just wishful thinking. I've never played it.
Can we expect to see anything at E3 about colonization ?
Should we expect a Demo ?![]()
What features will be brought over from CiV 4 ?
We will be at E3, we will not have a demo, and I can't really say what features will be mapped from Civ4 because it's an entirely different game, so that doesn't exactly translate well. It's just different!
Well thanks for the two first answer.. but i suppose i could have been a little more clear in what i meant in features, i meant stuff like the random events.. country specific units and buildings.. but i suppose with it being presented at E3 we will get a better look than what the microsoft event managed to drum up.. although that wasn't bad either.We will be at E3, we will not have a demo, and I can't really say what features will be mapped from Civ4 because it's an entirely different game, so that doesn't exactly translate well. It's just different!
Is there any news relating to getting the first Colonization?
Can we expect anything between now and E3 ? Like a few screenshots perhaps ?
I love the Civilization series, I have been playing since Civilization 3.
Two things I'm wondering about
1.Will the game be more compatible with PCs, like will the engine run better? I well exceed the recommended specs for civ4 and notice much lag on huge maps, though 1 would expect that to not be the case. I have noticed many complain about the lag on larger maps so I figured I would ask that
2.Will the AI be smarter? Iv noticed even on the hardest difficulties of CIV4 the AI doesn't use ships to transport units when at war(although rarely they sometimes do) from land mass to land mass causing them to be weak and inafective
Please don't take these as complaints, I'm just wondering if Colonization will address these issues![]()
Will you be preemptively resolving the dozens of multiplayer glitches etc. that are caused by playing Civ 4 BTS on GameSpy, or will the networking of Colonization be literally exactly the same as BTS?
when this game will be released in india on xbox 360
I saw that the original version of Colonization is being given away on a magazine this month. Will it be available to download soon? Any news Elizabeth?
Last edited by Modeltrainman; 07-17-2008 at 09:20 AM.
Original Colonization has been available for years now VIA internet
Google Freecoll Colonization (its the most popular version of it)..its pretty playable![]()
I wanted the original, legally, but thank you.
This is legal.....its a port of the original version..its 100% legal..If you don't belive me w/e your loss
freecol is legal. But it's not "the original", by Sid.![]()
how many players in a multiplayer game both human and ai please?
Will Civ:Col be modifiable using the Python/XML structure similarly to Civ4?
Well.. how many units will there be in the game ?
When might we learn the system requirements?
why isent the trading post in the new col, it is a must, when u cant sell goods in europe any more
and whay are the indians so many and hard to kill
and why does the cannon have only one life in the old they have 2
and what does the emphasize screen mean and how does it work
<<Also posted in the thread that another user created called 'bug report thread'>>
Minor bug / oversight of 2k during programming:
When a building / ship / etc completes but does not have all the resources (ie. not enough tools), it keeps it in the background so when you have enough tools, it prompts you if you want to complete it, but if you decide to spend cash to complete it, YOU HAVE TO RE-ADD IT to the front of the build queue and TO SPEND CASH TO COMPLETE IT.
When a building does not have enough tools to complete and it pops up saying it does not have enough tools (for example), there should either be a prompt to "ok, wait until later for enough tools" OR keep it in the queue so it does not need to be re-added. It would be ideal if it would throw it to be back of the queue AND prompt you, so if you say "wait", it's automatically still listed.
He!!o dear Elizabeth
Can you tell what is the remedy to the empty Wall Safe in Arcadia? Why is this happening in the very first place? Does the version 1.1 patch solve this problem?
Thanks