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Thread: Why, what happend? (End time limit)

  1. #1
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    Why, what happend? (End time limit)

    Just finished a game on Civ, well tried to. But the game finished it for me!. I was doing so well, i was laying low for a while, binding my time before going in for the kill, hour or 2 later it was time, slowely but surely i took over each city apart from 2, Rome and Washington. I focused my attack on Rome, i couldnt defeat them, their units were in the 70s, i knew the only way to win was to set off my nuke. I was in the middle of the manhatten project, 14 turns left when....

    YOU HAVE 5 TURNS LEFT BEFORE THE GAME ENDS

    WHHHHHHHAAAAAATTTT THHHHEEEEEEE!!!!!!!!!!!

    Why did this happen, ok i was first and i did win but it would of been so much better if i had actually won my self and not the let the game do it automaticly!.

    I was getting so into it, my first proper game of civ and this happend..... why! : (

  2. #2
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    Thre rapture happened.

    Fundamentalists wait for no one.

  3. #3
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    because time sucks

  4. #4
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    Love it or hate it the game ends at 2100AD

  5. #5
    hate it...

  6. #6
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    absolutely hate it!

  7. #7
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    There should be an option to disable the auto-ending.

  8. #8
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    I think if be whine enough (not intended as an insult) Sid will make up a quick patch.

  9. #9
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    Quote Originally Posted by Adam And Eve View Post
    I think if be whine enough (not intended as an insult) Sid will make up a quick patch.
    Yes they will.
    Of course I'd rather have one big organized whine, rather than the forum overrun with millions of shell shock educing spam threads.

    *Remembers SecuROM*

    Oh God no...

    *Whimpers*

  10. #10
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    Quote Originally Posted by BioShockWins View Post
    Yes they will.
    Of course I'd rather have one big organized whine, rather than the forum overrun with millions of shell shock educing spam threads.

    *Remembers SecuROM*

    Oh God no...

    *Whimpers*
    Not to veer off topic but I suggest a petition. Someone should start it, I doubt it will work but trying never hurt. I would start it but I'm not very organized with those types of things.

  11. #11
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    As long as we're still talking about the issue at hand, I guess it is still on-topic.

    But anyway, I'm not sure about how this forum feels about petitions.
    I'll confer with the moderator's council.

    (I bet you guys didn't even know we had one of those!)

  12. #12
    A petition won't work. I am not buying the game until this problem is patched.

  13. #13
    It's not as bad as you think it is, the game is still really fun, but if you've played Civ IV, then you MIGHT not enjoy it as much. But to me, a new fan of the Civ games, it is still really awesome.

  14. #14
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    We're mulling over what to do in the Mod reserved area, in relation to a forum based petition.

    I or one of the other staff members will probably put something up by tomorrow.

  15. #15

    Cool UGH why dont u peopls see?!?!

    ITS A DEMO its susposed 2 be limeted! i dont exzaltely agree wit this disicion but its the demo well just have 2 buy the game

  16. #16
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    Quote Originally Posted by starwarsdude View Post
    ITS A DEMO its susposed 2 be limeted! i dont exzaltely agree wit this disicion but its the demo well just have 2 buy the game
    there talking about the full game ending at 2100 AD not the demo at 1250AD, there bud

  17. #17
    Quote Originally Posted by shenfrey View Post
    Just finished a game on Civ, well tried to. But the game finished it for me!. I was doing so well, i was laying low for a while, binding my time before going in for the kill, hour or 2 later it was time, slowely but surely i took over each city apart from 2, Rome and Washington. I focused my attack on Rome, i couldnt defeat them, their units were in the 70s, i knew the only way to win was to set off my nuke. I was in the middle of the manhatten project, 14 turns left when....

    YOU HAVE 5 TURNS LEFT BEFORE THE GAME ENDS

    WHHHHHHHAAAAAATTTT THHHHEEEEEEE!!!!!!!!!!!

    Why did this happen, ok i was first and i did win but it would of been so much better if i had actually won my self and not the let the game do it automaticly!.

    I was getting so into it, my first proper game of civ and this happend..... why! : (
    its a demo its suposed 2 be limeted

  18. #18

    O.m.g!

    Quote Originally Posted by Cipher 8 View Post
    there talking about the full game ending at 2100 AD not the demo at 1250AD, there bud
    WHA!? THATS IMPOSSIBLE O.M.G IM NOT GONE BUY A HAME THAT ENDS LIKE THAT OMG 2K U REALLEY DID IT THIS TIME lol and i thought i was mader when they took over EA sports rights 2 make there sports games!

  19. #19
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    Suit yourself but know that they will more than likely bring out a patch to fix this because its the main complaint that everyone has, and to be fair you can surely win before 2100 unless you just want to take your sweet time and see how big and powerful your civilization can be...

    Remember the game doesnt always go up by 100 years a turn it drops to 25 years a turn before 1250 AD.


    P.S. I hate EA for monopolizing the NFL brand sports game and then releasing crap ever since.. 2K i cant wait til you get back in the game!

  20. #20
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    the limit is needed online (otherwise you can waste peoples times by toying with em) and in the gotw... but in single player there should be no limit

  21. #21
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    I was doing so well, i was laying low for a while, binding my time before going in for the kill, hour or 2 later it was time, slowely but surely i took over each city apart from 2, Rome and Washington.

    Um this is a game about speed not about biding your time, and going slowly but surely. You have nobody but yourself to blame for this.

  22. #22

    I like the Time Limit

    I don't understand why this upsets so many people?

    This is supposed to be a shorter more streamlined version of Civilization. The time limit keeps the game grounded and leaves room for DLC. It also makes the game more intense and relevant. Every battle, tech, great person, and cent counts a lot more when you know the clock is ticking.

    Anyway, the only victory condition that makes sense without a time limit is Domination.

    Well done Sid.

  23. #23
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    hey guys,

    i want you to know that i'm making a list of all the comments you are bringing up -- about parts of the game that you do and do not like (for example, the 2100 ending.)

    i do know many of these were design choices made by sid, and that, again, this is a brand new Civilization game and thusly different from those in the past. however, i want you all to know that we're listening and i'll relay all these opinions to the team at firaxis! i can't, of course, promise that they'll change their mind of design choices, but i can assure you they hear you, and will take a close look at everything you've said.

    i might not be able to post this exact message in every thread like this, but i do read all active threads in this forum, so please feel free to link this to people who are wondering if their voice is being heard. it is!

  24. #24
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    I dont thing its get much of a problem - only when you got you're ship due to arrive al Al.Cen at 2100 AD


  25. #25
    It bugged me when I was going for the cultural victory had 14 turns before the UN was built but the game ended before it was built.

  26. #26
    yeah the time limit is a huge negative to me, when going to buy this game. i think the single player shouldnt have a time limit on it. Make the 2100 AD time frame a scenario game type or vise versa.

    i think the easiest might be to just make a patch for a senario game type that is endless, changing the single player mode would be a lot more time and effort i think.

  27. #27
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    Looks like there is a 5th victory. Time victory. Have the highest score by 2100. They should have had no time victory or made it a real victory condition.

    By making it a real VC I mean showing who's winning in score easily like the other VC's and a ending movie.

  28. Thanks for the words Elizabeth, I think it means a lot to most of us in the forum to know that you are listening to our views and opinions on the game, and that you'll try to do something about them. It's better than the games where nothing gets done no matter how much you complain...

    But anyway.... the time limit really is quite far in the future. I've only experianced it once, and whilst I wish I didn't get it, I was quite thankful for it, since the Russians who had gone for the technology route, and the arabs that had gone for the gold route were almost ready to win (russians = 1 complete ss part, arab = 2000 gold away earning at 200 gold per turn). I think in the end I just ended up building the United Nations (which i unlocked about 2 hours prior to this situation, but was hoping for a tech victory) and won a culture vicotory rather than a domination victory via time out.

    But with that said, the time limit has been there in every single civ that I can remember (besides civnet, but I hardly ever got to that time frame since I wasn't even a teenager when I played that... damn that brings back memories), so I don't see why it shouldn't be in this one. Maybe just make it so you get more turns before you reach that level though

  29. #29
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    Quote Originally Posted by KrashKrunal View Post
    Thanks for the words Elizabeth, I think it means a lot to most of us in the forum to know that you are listening to our views and opinions on the game, and that you'll try to do something about them. It's better than the games where nothing gets done no matter how much you complain...

    But anyway.... the time limit really is quite far in the future. I've only experianced it once, and whilst I wish I didn't get it, I was quite thankful for it, since the Russians who had gone for the technology route, and the arabs that had gone for the gold route were almost ready to win (russians = 1 complete ss part, arab = 2000 gold away earning at 200 gold per turn). I think in the end I just ended up building the United Nations (which i unlocked about 2 hours prior to this situation, but was hoping for a tech victory) and won a culture vicotory rather than a domination victory via time out.

    But with that said, the time limit has been there in every single civ that I can remember (besides civnet, but I hardly ever got to that time frame since I wasn't even a teenager when I played that... damn that brings back memories), so I don't see why it shouldn't be in this one. Maybe just make it so you get more turns before you reach that level though
    i agree... im fine with the limit but i would really like just 20-30 more turns

  30. #30
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    i want to reiterate again that this is NOT Civilization IV. i know that it's awesome to play CivIV for hours and hours, but this game was not intended to be played that way. Civilization Revolution is simply a different game, in every way, including this one.

    generally, if you are playing to a level of difficult on par with your skills, you are racing to the finish along with the AI. (or if you are playing with inferior AI, you are trouncing them in victory conditions!) the main reason you would reach 2100 AD is because you are trying to delay the inevitable.

    i'm definitely going to talk to the team about your words, but i want to let you know that it is part of the game. don't hope for a remake of CivIV -- we did far more than just remake it -- we made an entirely new game, with a completely different experience!

  31. #31
    I really love Civ Rev the way it is, but it would be a little better to have a no time limit option in case you just wanted to take it real easy and slow, instead of intense and fast paced.

  32. Personally, I don't think the time limit should be removed completely. It's always been there as part of Civ, and should be there, but may even a bigger warning than 'game will end in next five turns'. I think a warning of 20 turns, 10 turns and 5 turns would be reasonable, I personally NEVER look at the date, and at one point it was far too late for me

    And Elizabeth, we know it's not Civ4, and we don't want it to go on for ever, it's just that on King difficulty, I managed to get faced with a challenging civ, namely the Russians, who I quite enjoyed battling, and my turns ended a bit too soon and without warning (in fact, I reloaded an earlier save, so I don't get a hollow victory, and instead opted for a cultural victory).

  33. #33
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    Im playing on deity now and I can tell you there is no need for the turn limit lol. If I dont end the game I can count on the ai doing it for me.

  34. #34
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    Quote Originally Posted by KrashKrunal View Post
    Personally, I don't think the time limit should be removed completely. It's always been there as part of Civ, and should be there, but may even a bigger warning than 'game will end in next five turns'. I think a warning of 20 turns, 10 turns and 5 turns would be reasonable, I personally NEVER look at the date, and at one point it was far too late for me

    And Elizabeth, we know it's not Civ4, and we don't want it to go on for ever, it's just that on King difficulty, I managed to get faced with a challenging civ, namely the Russians, who I quite enjoyed battling, and my turns ended a bit too soon and without warning (in fact, I reloaded an earlier save, so I don't get a hollow victory, and instead opted for a cultural victory).
    I hear what you are saying, but I'd recommend you give it a little more time. Every design decision like this was approved directly by Sid. We wanted games to stay short and exciting and for you to really use your wits in even the most difficult situations to find a way to win, which might even include changing from a domination to a cultural or other victory.

    So I think you're doing it just right!

  35. #35
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    So what happens exactly when the turn limit is reached anyway?
    How is the winner decided?

  36. #36
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    have always win before it so dont hate it

  37. #37
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    Quote Originally Posted by kenjara View Post
    So what happens exactly when the turn limit is reached anyway?
    How is the winner decided?
    If this happens to you, it is decided by score.

  38. Umm Elizabeth, it's probably a bug, or me missing it somehow, but you can't actually see the score in the game, just whether you were first, second, third, fourth of fifth

    When you say 'view score' (I think it's score) when the game ends, all it shows you is the above (your position), and not the actual score... so it's hard to tell if you're beating another AI or not (though 99% of the time you will be simply because your going for multiple victories, whilst they go only for one - usually

  39. #39
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    Quote Originally Posted by 2K Elizabeth View Post
    If this happens to you, it is decided by score.
    I think the confusion is that a Time Victory (like civ4) was not promoted as a VC. In all the information leading up to the release of CivRev it appeared to some that you would only win by achieving one of 4 victory conditions. By having the game end and decide a winner by score that is the same as a new victory condition. (Score victory or Time victory)

    I am fine with it, I just think the issue was it was not promoted as a way to win the game like the other VC's and so people are surprised when they are not getting what they expected.

    I am ok with the time limit, I just see it as another VC where you can win by just being good in all the categories until time runs out.

    I just think it should have been officially implemented as a Time (or Score) Victory Condition.

  40. #40
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    Quote Originally Posted by KrashKrunal View Post
    but you can't actually see the score in the game, just whether you were first, second, third, fourth of fifth
    I understand what you are saying. Score should be displayed clearly just like all the other VC's. Because its not official, but Time Victory is a Victory Condition in the game. Just a hidden one.

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