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Thread: Different Tech Tree Chains

  1. #1

    Different Tech Tree Chains

    I'm curious what tech tree chains people use for different victories (domination, culture, economic etc).

    Below is my domination victory tech tree. What I research depends on how I plan to win the game, how aggressively I plan to expand, and how aggressive I anticipate the enemy to be.

    If I plan to win via domination victory, I try to take out many capitals asap very early in the game using the below method. Until I get to Iron Working, I build one more warrior then all I build is settler units to expand and to make more cities, and all I do is send my warrior units all over the map to capture as many barbarian villages as possible.

    First thing I research is Bronze Working then I research Iron Working (free Legion), then I build a barracks in my production themed city (which ever city has the most mountains near it) and pump out Veteran Legion (or catapults or some other high attack) Armies backed by Veteran Archer Armies. It will prompt you to fuse together any three units of the same type when they are in the same square to get an army.

    After finishing iron working, I research the tech tree path to get me the spy unit.

    Here is how I take cities.

    I send in 2 armies of legions (or catapults or whatever aggresive units), 1-2 army of archers, and either two or an army of veteran spy. I move all of them together towards a city I want to take (spys in a square by themselves are easily captured). When next to the city, I first send in all the spys, and take out their defense. Then I send in my legion army. If they outpower me, I retreat. Then I spread my units around the city's production squares and fortify them there. They are forced to attack my fortified guys if they plan to produce anything from that city. And if they attack me, they have to take out the high defense archer before they can hurt my legions. THis will stunt that cities growth. You can do that with all their cities by rushing out veteran archers.

    Obviously, if I plan to win a cultural, or technologic or economic victory, I simply build and grow cities and defend them with armies of veteran archers, and maybe a wall too if needed against an aggressive opponent.

    If I'm going for a technological victory, I go for an early settler rush, and build cities like crazy, techup the researches that spur population growth (granary, aqueduct etc). Lots of cities = lots of science = being able to get a new tech each turn by the midgame!!

    I'm interested in hearing the other tech tree paths people take...
    Last edited by wikoogle; 06-11-2008 at 10:38 AM.

  2. #2
    Join Date
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    Err.. what? Is that like Civ?

  3. #3
    Yes, oops, I meant to post that in the Civilization Revolutions forum.

    Could a mod please move the thread (I don't want to double post the same thread in two forums)?

    P.S. If you haven't tried out the Civ Rev demo yet, please do, it's an absolute blast.

  4. #4
    Join Date
    May 2008
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    i usually research either bronze working or pottery first (bronze to iron or pottery to masonry), then i go for mathematics, and then just research whatever, because im usually at the end of the demo by then.

  5. #5
    Quote Originally Posted by wikoogle View Post
    I'm curious what tech tree chains people use for different victories (domination, culture, economic etc).

    Below is my domination victory tech tree. I try to take out many capitals asap very early in the game using the below method. Until I get to Iron Working, I build one more warrior then all I build is settler units to expand and to make more cities, and all I do is send my warrior units all over the map to capture as many barbarian villages as possible.

    First thing I research is Bronze Working then I research Iron Working (free Legion), then I build a barracks in my production themed city (which ever city has the most mountains near it) and pump out Veteran Legion (or catapults or some other high attack) Armies backed by Veteran Archer Armies. It will prompt you to fuse together any three units of the same type when they are in the same square to get an army.

    After finishing iron working, I research the tech tree path to get me the spy unit.

    Here is how I take cities.

    I send in 2 armies of legions (or catapults or whatever aggresive units), 1-2 army of archers, and a veteran spy or two. I move all of them together towards a city I want to take (spys in a square by themselves are easily captured). When next to the city, I fiear send in all the spys, and take out their defense. Then I send in my legion army. If they attack me, they have to take out the high defense archer before they can hurt my legions.

    I'm interested in hearing the other tech tree paths people take...
    Sounds good to me!

    The only thing I would add, is that you could be starting the siege of a city a lot earlier if you skip building the barracks (temporarily) and instead of that take your non-veteran armies, and fortify them on your enemies production tiles. It seems that the AI doesn't take too kindly to you doing this! ....and it will react much as expected, by throwing one or two of it's own armies at your entrenched buddies.

    The net result of this being that your own men will get plenty of battle experience, (and the upgrades that come with that), and that your enemy has to keep throwing more and more of it's own resources into trying to get rid of you. So basically, you are waging a war of attrition on your enemy at an earlier stage of the game, than you would be if you waited for your barracks to be built first.

    One thing I would be interested to know though, is whether or not parking your armies on your enemies production tiles negates their use in any way?

  6. #6
    Join Date
    Apr 2008
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    343
    I skip Legions in the demo. For Domination I rush to Catapults. While I am teching to Catapults I build vet archers.

    When I get cat's I rush build them and send one group of 1 archer and 1 cat army down one side and the same down the other side. Each group to capture 2 capitals.

    I reinforce with more as they travel.

  7. #7
    Fortifying an archer army in your enemies highest production squares, that sounds like a fantastic idea!!

    Quote Originally Posted by Skippy View Post
    One thing I would be interested to know though, is whether or not parking your armies on your enemies production tiles negates their use in any way?
    I think I read in teh Civopedia that it does. Can anyone confirm?

  8. #8
    I tried the starving a city approach. Seems to work rather well. I updated my post with my newest strategy.

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