
Originally Posted by
darthkiwi
I like the idea of a prequel - better than a half-baked sequel. Plus you can meet all the people who left audio diaries in Bx, except they won't be dead.
How this will fit into the Irrational - oops, sorry, 2k Australia - design philosophy is perplexing, though. I thought the Shock series focused on isolation in a hostile environment, being trapped somewhere. You'd find out about what happened to the place through logs, but never meet NPCs since characters are better represented through logs: if you actually met them properly they'd end up being polygons with sound files that loop over and over when you press the "use" button. This prequel sounds like it'll break that philosophy in preference to the story, which is unusual. Not necessarily bad, but unusual.
I always liked the idea of a sequel, though. If you set it 200, 300 years in the future you could have mankind discovering Rapture and exploring it. Then you could be the only man left from the scouting party, which was mysteriously whittled down one by one. And there'd be a nefarious plot linked to the futuristic world outside. Plus, you could have a blend of the Cyberpunk technology of the outside world, and the Steampunk technology of Rapture. Cyberpunk would be more effective (due to molecular micro-management etc.) but would be rarer (since the only cyberpunk stuff would have been brought down by the scouting party, since there's none in Rapture) but Steampunk would be less effective, more numerous and would just look cooler. Cos it does.