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Thread: Escapist Magazine Interviews Ken Levine

  1. #1
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    Escapist Magazine Interviews Ken Levine

    Short but sweet interview from a site that is frequently thorough and though provoking. I would recomend checking out the magazine issue on the main page for some interesting reading. But, without further Adue

    http://www.escapistmagazine.com/news...ith-Ken-Levine

  2. #2
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    Thanks alot,

  3. #3
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    TE: The System Shock series was a PC-based series. Why go to the 360 for the successor? What about the 360 appeals to you as a developer?

    KL: If BioShock was an RTS, I think this would be an important question. But there really aren't substantial interface barriers to putting an FPS on a console these days, even one with one as expressive as BioShock's. The 360 appeals to us because it helps us reach and even broader audience. Broader audience is a good thing, presuming you don't preemptively panic and dumb you game down to the lowest common denominator. We won't do that. That's not to say BioShock won't be accessible. That's one of the huge areas of work of making this game: keeping it hugely expressive and hugely accessible.
    That should alleviate most people's fear.

  4. #4
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    In your face, Ion Storm?
    Oh right. Horsey's dead.

  5. #5
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    Quote Originally Posted by Tellurian View Post
    In your face, Ion Storm?
    Oh right. Horsey's dead.
    It wasn't the devs' fault.

  6. #6
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    Thumbs up 360 is allot better then the first xbrick...

    I'd lay blame at the feet of the xbricks hardware limitations and the pubs tight reign on cash,before I layed a majority of the blame at the devs feet.
    The 360 is a damn good console,and has the hardware to breath life into Bioshock.

    Still its allot slower then my current comp,and I hope they build the pc version to take proper advantage of the PC's of today and tommorow.


  7. #7
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    nice interview... you learn something about the past of ken levine and his work at looking glass.

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