
Originally Posted by
RotorHed
While I like the idea that realworld tactics will work in Xcom the reality is that they don't all translate to this as well as they do to other turn based tactical games.
Problem one is the way suppression works. Your fire team cannot suppress without the right skills and the suppression doesn't fix the enemy - they only get a risk of a reaction shot. That's one thing I miss in this - I'd like the game to have a suppression concept from normal fire, something like, if 3 of your guys fire on a (non robotic) enemy in a turn which is in cover, it is suppressed and won't move or fire next turn (it'll just hunker down). This wouldn't necessarily unbalance the game because the enemy can do it to your guys too, and there is the rest of the force free to move. I'd even accept it if you lose your moves as well so the fire has to be the sole action.
Without something like this, fire & manoeuvre can only be executed in a slightly clumsy way.
On the next point overwatch is slightly mislabelled in this too. Overwatch is something undertaken while friendly forces move in reality. In this implementation, most people move their forces and only enter overwatch at the end of their turn when the enemy forces get to move. Entering overwatch earlier of course locks your guy into that action and is then unable to respond to developing threats. There'd need to be a different mechanic in order for overwatch to be used realistically.
Anyway, I'm not asking that the game be changed, just pointing out that real world (or even tactics that work in other turn based games) don't translate all that well to xcom.
Rotor.