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Thread: BUG: Game crashes when you approach enemy (Muton) for a stun

  1. #1
    Join Date
    Sep 2012
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    BUG: Game crashes when you approach enemy (Muton) for a stun

    This is a strange bug, I have a Muton weakened and I have repeatedly gone in from different angles to stun him, but the game CTDs instead. Any ideas?

  2. #2
    Join Date
    Sep 2010
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    225
    I've just had this happen to me to. On an abduction mission in Japan I've only encountered Mutons so far. When I uncover a group of 3, they scatter to take positions and then I can no longer give commands. The game doesn't crash to desktop, but I can't do anything.

  3. #3
    Join Date
    Oct 2012
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    I am experiencing the exact same problem. I approach a weakened Muton in order to stun him. When my soldier reaches the tile next to the Muton the games freezes for a few seconds and then crash to the desktop. Very annoying.

  4. #4
    I'm getting the same problem but it's not with a Muton, rather with a Heavy Floater. Every time I move into range it crashes to desktop. I've tried killing other things around it until it's the last thing on the field, trying different approaches, waiting a few turns, and even verifying the files through steam. Each time it happens one of the files becomes corrupt and needs to be redowloaded but it doesn't fix the issue.
    Last edited by griffinman01; 10-15-2012 at 04:08 PM.

  5. #5
    Join Date
    Oct 2012
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    Even though the soldier I approach the mutons with has no stun device and is not in the stun range, the game still freezes, and look at how my log ends before it does:

    Code:
      
    
    [0212.18] ScriptWarning: Accessed None 'm_kPawn' XGUnit CLrgScout_ForestTrench.TheWorld:PersistentLevel.XGUnit_0 Function XComGame.XGUnit:DrawRangesForShotStun:0449 
    [0212.24] ScriptWarning: Accessed None 'm_kPawn' XGUnit CLrgScout_ForestTrench.TheWorld:PersistentLevel.XGUnit_0 Function XComGame.XGUnit:DrawRangesForShotStun:0449 
    [0212.29] ScriptWarning: Accessed None 'm_kPawn' XGUnit CLrgScout_ForestTrench.TheWorld:PersistentLevel.XGUnit_0 Function XComGame.XGUnit:DrawRangesForShotStun:0449 
    [0212.34] ScriptWarning: Accessed None 'm_kPawn' XGUnit CLrgScout_ForestTrench.TheWorld:PersistentLevel.XGUnit_0 Function XComGame.XGUnit:DrawRangesForShotStun:0449 
    [0212.39] ScriptWarning: Accessed None 'm_kPawn' XGUnit CLrgScout_ForestTrench.The
    Last edited by Farreloth; 10-16-2012 at 05:22 AM.

  6. #6
    Quote Originally Posted by Gantros View Post
    This is a strange bug, I have a Muton weakened and I have repeatedly gone in from different angles to stun him, but the game CTDs instead. Any ideas?
    I'm having exactly the same problem. Muton at 1 HP, ready for stunning. Every time a unit with an Arc Thrower approaches, immediate CTD. Approaching with another unit (not carrying an Arc Thrower) does not cause the crash.

    I thought it might have something to do with a cutscene, so I tried commenting out the lines "+Package=CIN_Muton" and "+Package=CIN_Muton_GC", under the heading "GlamCams" in the file "\XCOM Enemy Unknown\XComGame\Config\DefaultEngine.ini", but it didn't help.

    I also updated my Geforce drivers. Help please?

  7. #7
    Join Date
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    UK
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    duplicate post(with less info deleted)
    Last edited by Sanginius; 10-27-2012 at 01:26 PM. Reason: duplicate post due to database error

  8. #8
    Join Date
    May 2010
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    UK
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    I had something similar to this in my first game, if i remember right i got around it by having everyone hunker down for 1 turn, and was then able to stun it the following turn.

    Edit trying to post again as i received a database error last time, so if theres 2 copies of this message thats why.

  9. #9
    Quote Originally Posted by Sanginius View Post
    I had something similar to this in my first game, if i remember right i got around it by having everyone hunker down for 1 turn, and was then able to stun it the following turn.
    Thank you for the reply. I've just tried this, but it still crashed on the next turn.

  10. #10
    Join Date
    Sep 2010
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    It seems like this is self-service support. I have to say this is pretty bad even by 2K Games standards.

  11. #11
    Join Date
    May 2013
    Posts
    7
    I'm getting this when approaching a Thin Man on the DLC Train mission. It's completely repeatable from my save point and occurs when my character enters the Stun range circle when it just freezes and dumps me to Desktop.

    Interestingly, it seems to be failing on an 'assertion' statement (that apparently is generally used for debugging as it results in a clean exit with a complete log which hopefully assists you in tracking down the issue) i.e. the crash is explicitly fired by the code if the value of the condition it's checking is false. In this case, if whatever 'i' is (nice obvious variable name! ) is outside the bounds of some array by the looks of things ... not sure if it's related to the missing file entries?

    Last few log entries are:

    (FYI In Win 7, you can find the log in C:\Users\%USER%\Documents\My Games\XCOM - Enemy Unknown\XComGame\Logs)

    Code:
    [0043.41] XCom_Content: LoadContentArchetype: Async load of ePawnType_Muton_Berserker complete
    [0043.46] XCom_Content: LoadContentArchetype: Async load of eItem_MutonBlade complete
    [0050.41] Critical: appError called: Assertion failed: i>=0 && (i<ArrayNum||(i==0 && ArrayNum==0)) [File:c:\buildagent\work\f1e3059977959973\branches\ue3_xcompc\development\src\core\inc\Array.h] [Line: 578]
    
    Stack: Address = 0x1cc4c09  (filename not found) [in E:\Program Files (x86)\Steam\steamapps\common\XCom-Enemy-Unknown\Binaries\Win32\XComGame.exe]
    
    [0050.41] Critical: Windows GetLastError: The operation completed successfully. (0)
    [0055.03] Log: === Critical error: ===
    Assertion failed: i>=0 && (i<ArrayNum||(i==0 && ArrayNum==0)) [File:c:\buildagent\work\f1e3059977959973\branches\ue3_xcompc\development\src\core\inc\Array.h] [Line: 578]
    
    Stack: Address = 0x1cc4c09  (filename not found) [in E:\Program Files (x86)\Steam\steamapps\common\XCom-Enemy-Unknown\Binaries\Win32\XComGame.exe]
    
    
    Address = 0x7574c41f (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
    Address = 0x1c3be41  (filename not found) [in E:\Program Files (x86)\Steam\steamapps\common\XCom-Enemy-Unknown\Binaries\Win32\XComGame.exe]
    Address = 0x1288853  (filename not found) [in E:\Program Files (x86)\Steam\steamapps\common\XCom-Enemy-Unknown\Binaries\Win32\XComGame.exe]
    Last edited by merefield; 4 Weeks Ago at 12:39 AM.

  12. #12
    Join Date
    Sep 2012
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    653
    TBH if you guys have saves where this is repeatable and log files you would be better of raising a support ticket with 2K support and inculding your saves and logs.
    Like RobC04 kind of said this forums is just meant to try and get help from other people not 2K or Firaxis

  13. #13
    Join Date
    May 2013
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    7
    Quote Originally Posted by Corky42 View Post
    TBH if you guys have saves where this is repeatable and log files you would be better of raising a support ticket with 2K support and inculding your saves and logs.
    Like RobC04 kind of said this forums is just meant to try and get help from other people not 2K or Firaxis
    Fair enough, raised one, thanks for link reminder

  14. #14
    Join Date
    May 2013
    Posts
    5
    Added a ticket aswell!

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