
Originally Posted by
callan
It's my business too. Not that my opinion would be disqualified if it weren't. There is no "one indivisible metric" to measure people's appetite for something you have not provided. The fact of the matter is that they attempted to implement the notoriously difficult synchronous turn model utilising a deterministic AI which, in hindsight, was a massive design flaw because it was not achievable with the resources they had. It crippled any chance Civ5 had of being regarded as a serious MP game because it just did not work. In all honesty it barely works now, 2 years later. What little resources that have gone into MP in the intervening period have only been in the realm of fixing the worst bugs, there has been 0 new functionality or framework improvements, a systematic failure stemming from the original design flaw mentioned above.
So tell me, how do invent a metric to measure the effect of all that? If you find the answer don't tell me though, you'll be able to sell it for millions.