Why do posters here like the randomness in this game? Even the lead designer says "That's XCOM" when a very low-percentage shot hits or a very high-percentage shot misses.
Obviously, some element of uncertainty was present in the original, but that doesn't make it a good game mechanic. I think there's just too much in X-COM. Ars Technica just posted a preview that really points out the problem with the level of randomness in XCOM: Enemy Unknown:
"Matches usually came down to a standoff between one or two units on each side, with a lucky roll of the shot dice making the difference between a win and a loss."
http://arstechnica.com/gaming/2012/0...fare-your-way/
That's really just disappointing. What's the point in playing, if so much just comes down to dumb luck? With two reasonably competent players in multiplayer, what's the point? This is no Frozen Synapse.
Even in the demo, I found myself taking an awful lot of 40-60% shots that were basically just coin flips. (Bizarrely, one time when I marched an Assault unit right up to a Muton, I only had a 23% chance to hit.)
Too bad chance plays such a big role. A little chance can be exciting. A lot just ruins, or at least severely limits, this game's potential.



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