Regarding #1: I have always assumed that publishers tie digital release dates to the days when retail stores are ready to start selling disks. Delays in Europe (usually several days later than US) could be caused either by extra delivery time of game disks from the US (unless they are manufactured in Europe, which seems more likely), or by extra efforts associated with country fragmentation. However, this is totally speculative on my part. I would like to know a correct answer myself. Or, it would be even better if the publishers finally embraced the digital reality and eschewed superfluous restrictions.
Regarding #2: In my opinion, the best, and the most fair, course of action is to:
- Publish onle one version of the game: worldwide and multilingual
- Sell it for regional prices. Different regions have different wages and living costs, and digital prices should reflect that. It's more profitable for the publisher if the price finds the "sweet spot", which varies between regions.
- Make it technically difficult for customers to re-sell products bought in lower-price regions. The most realistic solution I can come up with is to:
- Make keys included in physical retail boxes regionally locked (I assume this is where the cheap keys for re-selling are coming from);
- Make sure that "standard" digital purchases don't contain any information on game activation keys and are tied directly to the buyer's account (e.g. Steam account);
- Make purchasing the game through digital services as a gift to other person require you to pay the price in that person's region.
This scenario is, in a sense, more "fair" than offering different price points for different languages, because it doesn't "punish" people for preferring a certain language, doesn't create compatibility problems, and most importantly, completely solves the problem of re-selling of cheap versions.
The other solution I previously mentioned (offering a worldwide version for a higher price) seems to be technically more feasible in short run, and it's infinitely better than no options at all. But it doesn't solve the problem of re-selling, which is why I would love to see the publishers to adopt the ^ model and let us forget this nightmare once and for all.