View Poll Results: What do you suggest to improve diplomatic victory (multiple choices) ?

Voters
16. You may not vote on this poll
  • CS should vote for the civ with whom they've been allied for the longest time

    8 50.00%
  • Randomize the countdown before the vote

    4 25.00%
  • CS shouldn't vote for Civs who DoWed somebody X turns before the vote

    4 25.00%
  • Add the option to bribe a CS so that you can make peace with it

    5 31.25%
  • Make so that gifts aren't effective on the turn where they're made

    2 12.50%
  • Set up a countdown between two coups in the same city-state, or a preparation time before a coup

    5 31.25%
  • Coups should decrease influence on all city-states, because their governments get suspicious

    2 12.50%
  • Make so that the alliance of a CS can't change before a certain amount of turns

    3 18.75%
  • Other

    2 12.50%
  • Diplomatic victory is perfectly fine as it is.

    1 6.25%
Multiple Choice Poll.
Results 1 to 9 of 9

Thread: Improving diplomatic victory

  1. #1

    Improving diplomatic victory

    Last day I started a thread on civfanatics, about how diplo victory could be revamped.

    In my opinion the biggest flaws are the followings :

    -the massive gifts before the vote. This problem from Vanilla still remains. Just wait the last turn before the vote, and spend all your gold.
    -the worldwide declaration of war on the last turn before the vote. Since a civ can't gift money to a CS whith whom it is at war (the only way to reverse the alliance is using a spy), the best thing to do when you have all the allies you need is to DoW all other civs. It's ironical to win a diplomatic victory after having triggered a world war.
    -the coups frenzy. Coups are funny, but when the ally of a CS changed thrice in a couple of turns, that's quite ludicrous.

    So what I personally suggests (I've been convinced by ideas some people thrown out in the civfanatics thread) :

    -institute a bribe system allowing you to make peace with a CS with whom you're at war because you're at war with its ally. This system could include some conditions (for instance, you must have been friendly with the CS before the war), and it would fix the general DoW problem.

    -Randomize the countdown before the vote (something like 5 to 20 turns). This way, nobody would know when to spend all the gold he has.

    The spying system in CS also needs reworking. There's plenty of things that could be done.

    Other very interesting ideas have been raised. I've included some suggestions in the poll (remember it's a multiple choice poll).

    Thanks in advance for voting

  2. #2
    Meh, I forgot the option "institute multiple-round diplomatic victory".

  3. #3
    Join Date
    Jul 2010
    Posts
    888
    I voted for the following:
    1) CS should vote for the player with whom they've been allied for the longest time - however, notice that this will not make it viable to get 10 votes, so system will then need to be changed accordingly, but at least not only the last round should count.
    6) Set up countdown between two coups. This needs to be adjusted, making coup and then coup back and then another coup and another coup is just silly and annoying.
    9) Other: I think the CS system should be changed so that you can *only* use Gold to buy influence when that is up as a quest - on the other hand, there needs to be more different quests, and mechanism for some of the existing ones (particularly Culture/Faith) needs to be adjusted, as discussed in the Immodest Suggestions thread.

  4. #4
    I honestly don't even know what a diplomatic victory means. All of the other outcomes make sense. Domination means you created a Nazi-style empire and took over the world. Space victory means you settled a new solar system (thus making the human race immortal). Cultural victory means you exert so much soft power that everyone forgets about their national boundaries and simply thinks of themselves as [insert your nation's name here] (like how Russians would go crazy for American rock and roll and blue jeans).

    Diplo victory....? You talked everyone into worshiping you?

  5. #5
    Join Date
    Jun 2010
    Location
    Lancaster, UK
    Posts
    7,235
    I assume the idea is that, by force of diplomacy, made so many powers look to you that you established a new world order diplomatically, removing future need for war, and welding the human race into one.

  6. #6
    That's it. Diplomatic victory basically means that you made everybody recognize your wise authority, using words, not swords (in contrary to Domination). You somehow convinced the rest of the World to join your World Government and therefore abolished war.

    EDIT : though the game does not depict it very well.

  7. #7
    Join Date
    Jan 2011
    Location
    Everywhere But No Where...
    Posts
    189
    Voted for Longest ally, if the two longest allies of the CS have the same time (unlikely i know), then it should fall to the Civ who is currently allied with them, if neither of the longest allied Civs are currently allied with the CS then it should be the CIV who was last allies with the CS.

  8. #8
    Join Date
    Feb 2011
    Posts
    6
    There shouldn't be that many excess gold at the end of the game in the first place. It is all because every player is soooo rich. I suggest that late game gold balance should be fixed first, and that can be done by introducing the "real" social policies. (Please see my suggestions post for detail.)

    The current diplomacy works fine. If you are rich, you can buy up all the city states at anytime if you want to, just like China bought up so many allies of Taiwan.

  9. #9
    Join Date
    Jul 2010
    Posts
    888
    Quote Originally Posted by langdon View Post
    There shouldn't be that many excess gold at the end of the game in the first place. It is all because every player is soooo rich. I suggest that late game gold balance should be fixed first, and that can be done by introducing the "real" social policies. (Please see my suggestions post for detail.)

    The current diplomacy works fine. If you are rich, you can buy up all the city states at anytime if you want to, just like China bought up so many allies of Taiwan.
    While I agree there might be too much gold in circulation in end game, I don't agree that the current system is fine - the "buy all city states and declare war on all other civs so they can't buy them back last turn before vote" is just silly - yet that's what you have to do, in order to win a diplomatic victory. I hope end-game gold balance will be tweaked when and if they bring back Corporations.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •