Last day I started a thread on civfanatics, about how diplo victory could be revamped.
In my opinion the biggest flaws are the followings :
-the massive gifts before the vote. This problem from Vanilla still remains. Just wait the last turn before the vote, and spend all your gold.
-the worldwide declaration of war on the last turn before the vote. Since a civ can't gift money to a CS whith whom it is at war (the only way to reverse the alliance is using a spy), the best thing to do when you have all the allies you need is to DoW all other civs. It's ironical to win a diplomatic victory after having triggered a world war.
-the coups frenzy. Coups are funny, but when the ally of a CS changed thrice in a couple of turns, that's quite ludicrous.
So what I personally suggests (I've been convinced by ideas some people thrown out in the civfanatics thread) :
-institute a bribe system allowing you to make peace with a CS with whom you're at war because you're at war with its ally. This system could include some conditions (for instance, you must have been friendly with the CS before the war), and it would fix the general DoW problem.
-Randomize the countdown before the vote (something like 5 to 20 turns). This way, nobody would know when to spend all the gold he has.
The spying system in CS also needs reworking. There's plenty of things that could be done.
Other very interesting ideas have been raised. I've included some suggestions in the poll (remember it's a multiple choice poll).
Thanks in advance for voting![]()



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