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Thread: Civilization V Hotfix Today - fixes savegame incompatibility

  1. #1
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    May 2010
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    Civilization V Hotfix Today - fixes savegame incompatibility

    Hey everyone,

    A small patch has been released for Civilization V to address several issues that have been reported since the big patch.

    [PREVIOUS SAVES]
    • Older saves with DLC leaders (including Genghis) will no longer "shift" when loaded into the patched game.


    [CRASH FIXES]
    • If a user does not have a religion, and receives a religion from another Civ, setting the "automated faith purchase" option could previously cause a crash when the purchase tries to fire for either the player, or the AI.
    • Fixed an issue where a user could click on a city banner during the AI turn, and the game could crash depending what AI process is happening at the time of the "click".
    • Into the Renaissance
    • If an AI player has open borders and a friendly relationship with another Civ, they would sometimes send a Great Admiral to park in their city. If the city tries to purchase a civilian unit while the Great Admiral is parked there, the game could crash. This is corrected.
    • Scenario hang
    • There was a chance that when you won a scenario, the game could hang. This has been corrected
    • Fixed an issue where any user with special characters in their Windows name will be unable to load saves.
    • If a player has Steam in "offline mode", and clicks on Mods, into the modding area and then backs out, the game could crash. This is now corrected.
    • Game Hang on turn 0
    • After patching, many have reported being unable to interact with units or end the first turn. This is now corrected.
    • Game could previously hang on "Unit Needs Orders" after the player clicks next turn. This has been corrected, and the camera snap has been fixed.
    • A crash that could occur in Hot Seat if the game core threading had been disabled is fixed.


    [BUG FIXES]
    • Fall of Rome Scenario
    • Golden Ages were switched to providing bonus culture earlier in project. We've removed the culture bonus from Golden Ages for the scenario.
    • Open Borders that do not exist
    • If the AI is trying to renew an open borders agreement, but has something more important to talk about in the queue, the system would still record the Open Borders agreement as being active (even though it is not actually in place). This has been corrected.
    • Military Caste (+2 culture from garrison) was not working correctly. Whenever a civilian unit embarks, bulbs, or is deleted, it subtracted 2 culture, and kept adding up each time this happened, leaving the city at permanent negative culture. This has been corrected.
    • The "Peace Loving" belief was not functioning. This has been corrected.
    • When cities bombard attacking units, death animations would now play correctly.
    Last edited by 2K Greg; 07-02-2012 at 04:03 PM.

  2. #2
    That's great. I do however note that there isn't any reflection upon the Game Threading issues? will there be another patch coming along soon?

  3. #3
    Dear Greg, What About the AI Trading Bug, sometimes they offer a trade that they won't accept?
    Thank You So So So Much

  4. #4
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    Will this patch affect ability to load Saves from current G&K version?

  5. #5
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    Quote Originally Posted by alcibiades View Post
    Will this patch affect ability to load Saves from current G&K version?
    It should not! All saves (even those prior to the latest big patch) should be compatible.

  6. #6
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    Quote Originally Posted by JohnBigOz View Post
    I do however note that there isn't any reflection upon the Game Threading issues?
    What do you mean by reflection on game threading issues? As far as we know, the "stuck on first turn" problem was due to game threading and that problem has been fixed, so there have been adjustments to the game threading.

  7. #7
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    When later this afternoon? GMT ETA?

    EDIT: Lol oh now.

  8. #8
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    Do we have a different version number?

  9. #9
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    In another thread there is talk of the "Defense Pact" not working sometimes. One thought is that it expired but the game shows it is still active when in effect it is not. The fix below for "Open Borders" looks similar. Does this fix do anything to address "Defense pact" problems as well:

    •If the AI is trying to renew an open borders agreement, but has something more important to talk about in the queue, the system would still record the Open Borders agreement as being active (even though it is not actually in place). This has been corrected.

  10. #10
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    Quote Originally Posted by PRAILE View Post
    Dear Greg, What About the AI Trading Bug, sometimes they offer a trade that they won't accept?
    Thank You So So So Much
    That's actually not a bug. If you read their text, they say that they aren't interested in the terms of the deal anymore. It's just an opportunity for you to remake the deal, but at a lower value.

  11. #11
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    Was there a second update? After mine downloaded I played the game for a while and when I got back to the desktop it downloaded another something else.

  12. #12
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    Quote Originally Posted by anandus View Post
    Do we have a different version number?
    Yes, version 1.0.1.705 (for vanilla, not sure about G&K).

  13. #13
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    Same for G&K - 705

  14. #14
    Hm, well I'm confused, I guess if the core threading issue is fixed, then I didn't even know what the issue was in the first place xD.

    well they changes don't list anything with the words "game threading" so I automatically assumed it wasn't fixed, oh well, who cares game works, if only Hotseat didn't freeze between turns I'd be a happy camper.

  15. #15
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    My read on "core threading" is that it was a fix for some crash issues as well as turn lag. They fixed some collateral damage that disabling core threading caused. But they have yet to address the overall issue of the game running slowly for a lot of people.

  16. #16
    I don't think the game will ever run faster between turns, because for those with a keen eye will notice that each Civ now takes their turn INDIVIDUALLY as opposed to what appeared to be together, which I think is why the game runs 'slower'.

    However, there is some other issues, like what appears to be animations being played in areas that the human doesn't actually see, I've noticed my turn times tended to reach about 30 seconds, and I only recently realised it usually occured if an AI was at war, and recently I haven't had those issues, why? Because the AI was so far behind in tech.

  17. #17
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    There's something going on besides what you're addressing, because some people noticed no slowdown (or even an improvement) while some with seemingly better equipment did. In other words, the slowdown was not universal, or clearly linked to processing power. In my own case, the game hesitates after many individual moves, before reaching the big one during the AI turn.

  18. #18
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    Wow, a speedy lil' patch. Keep up the great work, Firaxis.

    • when cities bombard attacking units, death animations would now play correctly.
    Thank you!!

  19. #19
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    Quote Originally Posted by Adam Hall View Post
    In another thread there is talk of the "Defense Pact" not working sometimes. One thought is that it expired but the game shows it is still active when in effect it is not. The fix below for "Open Borders" looks similar. Does this fix do anything to address "Defense pact" problems as well:

    •If the AI is trying to renew an open borders agreement, but has something more important to talk about in the queue, the system would still record the Open Borders agreement as being active (even though it is not actually in place). This has been corrected.
    Similarly, resource trades that should have been cancelled when war was declared get offered for renewal if the civ is back a peace, even though no new trades have been made since the end of the war.

  20. #20
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    Patch notes sticky is a couple entries behind now Greg...

  21. #21
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    How do I download the patch?

  22. #22
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    Steam will patch the game for you. If you just bought the game, Steam will have already downloaded the patch when you installed it.

  23. #23
    Quote Originally Posted by 2K Greg View Post
    Hey everyone,

    A small patch has been released for Civilization V to address several issues that have been reported since the big patch.

    [PREVIOUS SAVES]
    • Older saves with DLC leaders (including Genghis) will no longer "shift" when loaded into the patched game.


    [CRASH FIXES]
    • If a user does not have a religion, and receives a religion from another Civ, setting the "automated faith purchase" option could previously cause a crash when the purchase tries to fire for either the player, or the AI.
    • Fixed an issue where a user could click on a city banner during the AI turn, and the game could crash depending what AI process is happening at the time of the "click".
    • Into the Renaissance
    • If an AI player has open borders and a friendly relationship with another Civ, they would sometimes send a Great Admiral to park in their city. If the city tries to purchase a civilian unit while the Great Admiral is parked there, the game could crash. This is corrected.
    • Scenario hang
    • There was a chance that when you won a scenario, the game could hang. This has been corrected
    • Fixed an issue where any user with special characters in their Windows name will be unable to load saves.
    • If a player has Steam in "offline mode", and clicks on Mods, into the modding area and then backs out, the game could crash. This is now corrected.
    • Game Hang on turn 0
    • After patching, many have reported being unable to interact with units or end the first turn. This is now corrected.
    • Game could previously hang on "Unit Needs Orders" after the player clicks next turn. This has been corrected, and the camera snap has been fixed.
    • A crash that could occur in Hot Seat if the game core threading had been disabled is fixed.


    [BUG FIXES]
    • Fall of Rome Scenario
    • Golden Ages were switched to providing bonus culture earlier in project. We've removed the culture bonus from Golden Ages for the scenario.
    • Open Borders that do not exist
    • If the AI is trying to renew an open borders agreement, but has something more important to talk about in the queue, the system would still record the Open Borders agreement as being active (even though it is not actually in place). This has been corrected.
    • Military Caste (+2 culture from garrison) was not working correctly. Whenever a civilian unit embarks, bulbs, or is deleted, it subtracted 2 culture, and kept adding up each time this happened, leaving the city at permanent negative culture. This has been corrected.
    • The "Peace Loving" belief was not functioning. This has been corrected.
    • When cities bombard attacking units, death animations would now play correctly.
    And yet the huge glaring errors in the Hinduism and Sikhism civilopedia entries still go unresolved. How deeply frustrating.

  24. #24
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    Quote Originally Posted by elektrotal View Post
    And yet the huge glaring errors in the Hinduism and Sikhism civilopedia entries still go unresolved. How deeply frustrating.
    These "huge glaring errors" you speak of, are they the simple spelling/typos you wrote about earlier? I think you expect too much from a game company.

  25. #25
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    Aug 2012
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    1
    great thank u

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