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Thread: Slavery - Thoughts?

  1. #1
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    Slavery - Thoughts?

    At the moment slavery, which was a huge part of human history isn't depicted in any way in the game. Back in ancient times most slaves were prisoners of war. It would be cool if you could steal some of the citizens from an enemy city as 'slaves' when you raze a city. They could add to the population of your capital or your nearest city.

    Considering that there are quite a few civs (the Huns, Danes, Shonghai and Mongols to name a few) who actually benefit from going on long pillaging and sacking sprees, I think it would give you an even bigger incentive to raze cities and be extra aggressive. That way focusing purely on the war path wouldn't be such a burden on your growth and science in the early game.

  2. #2
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    A science boost to reflect stolen manuscripts and technological innovations would also add benefit. The bigger the city or the more advanced that civilization the bigger the boost to science/citizens taken back to your own civilization as slaves.

  3. #3
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    Workers in the game are really slaves. They can be stolen from other civilizations as well.

  4. #4
    Would be good to see Slavery in somehow. Was it Call to Power that had it? But you could prevent it by building walls.

  5. #5
    Isn't slavery simply implied? I mean, one way or another, things are being built. You can safely assume that pre-Enlightenment, it's slaves and serfs. Post-enlightenment, it's employees of private companies and governments.

  6. #6
    This has been discuss before (possibly pre G&K), sorry can not find the thread. I seem to remember suggesting a slavery mechanic of stealing pop from a city, as a combat action akin to pilage. Pop taken would be allocated to one of your own cities, zero happiness cost and half food cost. Have them colour pimk in the city screen. All sorts of possibilities for under policies and now religion to enhance the game with this. You need to know which tile the pop is working to steal it, which is now possible in capsitals with embassies, others is an educated guess, sort of fishing!

  7. #7
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    Quote Originally Posted by Peach's View Post
    This has been discuss before (possibly pre G&K), sorry can not find the thread. I seem to remember suggesting a slavery mechanic of stealing pop from a city, as a combat action akin to pilage. Pop taken would be allocated to one of your own cities, zero happiness cost and half food cost. Have them colour pimk in the city screen. All sorts of possibilities for under policies and now religion to enhance the game with this. You need to know which tile the pop is working to steal it, which is now possible in capsitals with embassies, others is an educated guess, sort of fishing!

    Yea that sort of thing maybe. That sounds a little too complicated with different colored citizens and stuff but the whole taking citizens to your own city would be really cool to see. I understand that slavery is implied with the workers who build stuff but I just thought it would add more flavor to the game if it were done through war.

    Implementing it into the social policies would be even more and more interesting. Could even open up possibilities for religious beliefs and such.

  8. #8
    Being identifyable in the city screen is to allow a freedom mechanic in a more enlightened age. One problem with building anything like this into religious beliefs is the whole game static impact of the belief mechanic, may be.

  9. #9
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    maybe workers stolen from city sttaes/other civs.. dont cost maintenance :P

  10. #10
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    Well, very little about the internal affairs of a civilization are depicted. Even social policies have stopped having any meaning. Most of the benefits don't correlate to their label very strongly.

    But you can demand a worker as tribute, which I find very weird. That 50 influence it costs probably isn't worth the few turns it would take to crank one out.

  11. #11
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    Quote Originally Posted by stethnorun View Post
    Isn't slavery simply implied? I mean, one way or another, things are being built. You can safely assume that pre-Enlightenment, it's slaves and serfs. Post-enlightenment, it's employees of private companies and governments.
    I think I agree...Besides, we can imagine the buildings are either being built by slaves or paid workers if we really wanted to.

  12. #12
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    Quote Originally Posted by stethnorun View Post
    Isn't slavery simply implied? I mean, one way or another, things are being built. You can safely assume that pre-Enlightenment, it's slaves and serfs. Post-enlightenment, it's employees of private companies and governments.
    Indeed, to say "it's not depicted in any way in the game" is misleading. Rather, it's so common that it's harder to find civilizations that didn't practice some form of conscripted labor, not to mention conscripted military.

    There's something naive about how some folks go on about slavery in these forums. Before the rise of the middle class followed by the advent of civil liberties and human rights, most people were slaves in some form or other. In some civ's, they were chattel that had to do as they were told, while in other "free" socieities, you had every right to go starve and freeze to death if you didn't like the work that was being offered.

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