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Thread: Bugs in G&K

  1. #81
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    Quote Originally Posted by SamBC View Post
    I think you're only supposed to be able to build them on plots that are in or adjacent to your own territory.
    Option to build citadel on plots with foreign culture is something unnatural and produce exploit like citadel next to foregin city or citadel taken by culture from foreign citadel. The rule should say: "on plots that are in or adjacent to your own territory but not on foreign territory"

    Additionally to citadel system they should add to GArtist old option to start cultural bomb. I like new GP specialization but I dont understand why they cut CB off.

  2. #82
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    I just played a game where 3 oil locations were discovered. 2 on land and 1 in the water. The oil in the water was visibily "oozing." The land based oil was not visible. I had farms on the tiles and no oil was visible. Clicking on the oil drums centered on the tiles and mousing over them showed there was oil there.

    Also, i didnt have refrigeration yet, so i parked a workboat over the oil and hit automate. it was the only unimproved water tile, so i figured it would build a platform once refrigeratatin was researched. A few turns after it was, i noticed the boat just sitting in the oil, doing nothing. It should have converted to a platform, but didnt. I had to cancel automation and click build platform.

  3. #83
    Several times, an advisor say me that my people are furious, even if my happyness is at 33 !

  4. #84
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    * AI still can't understand large lakes. If it's an ocean tile the AI sees the sea, even if it's just a large lake. 300 turns in, almost all the tiles of that lake is populated by AI built ships that can't get anywhere.

    * Even though I have positive happiness, my advisers constantly tell me that my population is livid.

  5. #85
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    * Even though I have positive happiness, my advisers constantly tell me that my population is livid.
    I have this as well. I'm 100% sure this is a bug that everybody has.

  6. #86
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    Road for CS still has issues overseas. grrrr.


    for the happy bit, I've had advisors off for ages. (annoying popups) I do have them telling me about religion and spies though.
    (not that they have much to say)

  7. #87
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    I went to rig elections in Milan, however a Celtic spy beat me, reducing my influence.
    Problem is, the Celts were wiped out about 5 turns earlier.

  8. #88
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    I've had a few more automatic and forcible screen scrolls during battles..

    Also, it has stacked a couple of times during Internet multi-player since I got the expansion, and a friend of mine had it suddenly run incredibly slowly, and he couldn't keep playing.

  9. #89
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    Great Admiral:
    It have no model for aincent, classical, and medeeval eras at all.

    If you somehow mannaged to earn GA before acheeving Astronomy (that allows your unit to cross the oceans) (I did.) you will find out that it can cross oceans himelf. So it makes him very valuable unit for early explaration.

  10. #90
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    I can no longer view city states. Marathon game year 1100AD. I can click and enter my cities ok, but clicking on a city state does nothing.

    edit:

    A reload of a saved game fixed this issue
    Last edited by Goldbadger; 07-04-2012 at 06:26 AM.

  11. #91
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    Help please. I downloaded my G and K copy from Steam and I can't seem to found a religion with my great prophets. In one game I had 3 of them (playing as Boudica), and still couldn't. I had pantheon, moved prophet into city, clicked on prophet and found religion to get the religion choice menue, selected an unused one, but the final found religion/confirmation button refused to highlight and was dead. I've had no other bugs playing the scenarios or game other than the lag. I did just finish a game with no religion of my own. I also can't seem to to disable G&k and just go back to playing the original Civ 5 so I'm kind of screwed without religion.

  12. #92
    "One with Nature" is not working as intended.

    The thread is at http://forums.2kgames.com/showthread...g&referrerid=0

    Basically, it seems that some natural wonders always get the benefit while others never do and yet others get it intermittently. It might be the case that higher yield natural wonders are less likely to get the benefit than lower yield ones.

  13. #93
    Quote Originally Posted by gr8hund View Post
    Help please. I downloaded my G and K copy from Steam and I can't seem to found a religion with my great prophets. In one game I had 3 of them (playing as Boudica), and still couldn't. I had pantheon, moved prophet into city, clicked on prophet and found religion to get the religion choice menue, selected an unused one, but the final found religion/confirmation button refused to highlight and was dead. I've had no other bugs playing the scenarios or game other than the lag. I did just finish a game with no religion of my own. I also can't seem to to disable G&k and just go back to playing the original Civ 5 so I'm kind of screwed without religion.
    Did you pick all of your follower beliefs? Once you pick the different traits(ones that don't have a lock symbol on the left hand side) you button will highlight.

  14. #94
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    Quote Originally Posted by gr8hund View Post
    Help please. I downloaded my G and K copy from Steam and I can't seem to found a religion with my great prophets. In one game I had 3 of them (playing as Boudica), and still couldn't. I had pantheon, moved prophet into city, clicked on prophet and found religion to get the religion choice menue, selected an unused one, but the final found religion/confirmation button refused to highlight and was dead. I've had no other bugs playing the scenarios or game other than the lag. I did just finish a game with no religion of my own. I also can't seem to to disable G&k and just go back to playing the original Civ 5 so I'm kind of screwed without religion.
    First, you have to select the follower and founder beliefs.

    Second, the DLC menu, accessed from the game's main menu, allows you to enable or disable individual DLC, including G&K.

  15. #95
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    I capture a Greek Great Prophet(I am Germany) I used him to kill a bunch of strong religious cities on the other side of my empire. Send him to a city with 22 pop all worshipping the enemy religion. He ended up erasing all religions except for the one he added, which was +7 of the greek religion. It didn't have majority, so it couldn't spread, but the decrease in the other religions helped mine to spread over easier since it didn't have as much competition. Repeat on 3 other cities and there is a dead zone that can be converted with natural pressure easier.

  16. #96
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    When playing Dutch, if you have a Marsh with a Polder, and a Strategic Resource (like Oil) later in game pops up on this tile, the Polder disappears and you can't construct it again - even though the tile is still listed as Marsh and hence should be elegible for a Polder.

  17. #97
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    [QUOTE=SamBC;1608692]First, you have to select the follower and founder beliefs.

    Second, the DLC menu, accessed from the game's main menu, allows you to enable or disable individual DLC, including G&K.[/QUOTE

    Ok I'm a little fuzzy on what you mean by select a follower/founder. Where/how is this done?

    I tried disabling G and K in the dlc but it still came up. I have no probablem disabling mods, so I'm not sure why that won't work.

    Thanks for responses so far, and I will try to fire up a quick game to see if I can figure it out

  18. #98
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    When you found a religion, it first offers you the choice of symbols and names. Then it shows (if you aren't byzantium) your pantheon belief, a slot for a founder belief, two slots for follower beliefs, and a slot for an enhancer belief. The pantheon belief will already be selected. The second follower and enhancer beliefs will have a lock on them. You have to click on founder belief, and a list of belief choices, just like when you picked your pantheon belief, will appear to the right. Pick one. Then do the same for follower belief. Then the button to confirm and found your religion will be enabled.

    When G&K is disabled in the DLC menu, you still get the new UI, but you get the gameplay you would without the expansion.

  19. #99
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    Not sure if this is a bug, but when CS requests a road, they no longer always construct a road to the edge of their own border. First I thought they never did, but then I had one do it, while others don't. This was fixed in the later versions of vanilla where CS would always construct a road to the edge of borders in order for you to have something to connect to, which was really convenient because sometimes their own military units would sit so you couldn't construct a road through their territory and hence couldn't fulfill the quest.

    A guess for cause could be that there are now 3 quests, and perhaps it only makes the connection if Road is first quest? Don't have any proof of this, but it's a possible source for split behaviour.

  20. #100
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    Notifications of what a City wants (as in for WLTKD) do not go away following the end of the turn, even if I try to dismiss them with a mouse click.

    Some cities desire Luxury resources that I already possess.

  21. #101
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    Quote Originally Posted by alcibiades View Post
    Not sure if this is a bug, but when CS requests a road, they no longer always construct a road to the edge of their own border. First I thought they never did, but then I had one do it, while others don't. This was fixed in the later versions of vanilla where CS would always construct a road to the edge of borders in order for you to have something to connect to, which was really convenient because sometimes their own military units would sit so you couldn't construct a road through their territory and hence couldn't fulfill the quest.

    A guess for cause could be that there are now 3 quests, and perhaps it only makes the connection if Road is first quest? Don't have any proof of this, but it's a possible source for split behaviour.
    Yes, I definitely noticed this as well.

  22. #102
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    Quote Originally Posted by Joketa View Post
    Yes, I definitely noticed this as well.
    Yeah, I noticed this in the last game I played...It would be nice if they could help. I had to keep having my workers skip their turns as they waited for military units to go past.

  23. #103
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    Fishing boats for crab don't uprgade to their industrial form when you reach that era and camera gets stuck in scroll mode during combat

  24. #104
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    I'll be playing a single player game when a message comes up saying "Network connection lost" then it exits to the main menu. What the hell...

  25. #105
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    Noticed another bug...Was playing as Austria, and after about the 3rd or 4th City State being bought into my empire, I tried to buy Cahokia after becoming allies, and the game stacked. I loaded it and tried again a bit later and it stacked again...Is there a limit to how many City States I can buy, or is it just Cahokia? - I should have tried another City State to be sure, but I was too into the game to risk it stacking again!

  26. #106
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    Quote Originally Posted by Hawk View Post
    Noticed another bug...Was playing as Austria, and after about the 3rd or 4th City State being bought into my empire, I tried to buy Cahokia after becoming allies, and the game stacked. I loaded it and tried again a bit later and it stacked again...Is there a limit to how many City States I can buy, or is it just Cahokia? - I should have tried another City State to be sure, but I was too into the game to risk it stacking again!
    No limit, I'm currently playing Austria, and I've bought >6 citystates without problems.

  27. #107
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    An annoying bug: Game doesn't recognize production of tile that city is placed on:
    Screenshot
    A bit more info: I was Austria, I had been in war with Russia, and as a part of a Peace Treaty she handed me over this town. City was not in resistance, it had been puppeted for some turns but was now annexed. No matter what I did, I could not get the game to recognize the production of the native tile of the city. I purchased a harbor and a couple of fishing boats which did give me the two production from the Fish tiles, but clearly something is wrong.

  28. #108
    I've encountered what I suppose being a bug.
    I was Ethiopia, and was allied with some city states, among them were Warsow and Katmandu. Then England triggered a takeover (not the election's falsifying, but the coup d'Etat). So I lost these two cities. All is normal until now.
    The problem was that I was now at war with Katmandu and Warsaw (the takeovers were separated by a few turn), while I was not at war with the British ! Usually, takeovers just result in the cities changing their alliance, but not in a war. And even worst, I was considered an agressor, and received diplomatic penalty with the leaders who protected Katmandu...

  29. #109
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    I keep getting the automatic screen scroll after skipping my turn and waiting on AI battles...Definitely a bug there..

  30. #110
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    Quote Originally Posted by Akinaba View Post
    Great Admiral:
    It have no model for aincent, classical, and medeeval eras at all.

    If you somehow mannaged to earn GA before acheeving Astronomy (that allows your unit to cross the oceans) (I did.) you will find out that it can cross oceans himelf. So it makes him very valuable unit for early explaration.
    Indeed. I discovered that great admirals could cross oceans while playing a multiplayer session. I too managed to get one before any of my other units could enter ocean tiles.

  31. #111
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    Another small but annoying bug, not sure if this is G&K exclusive or also existed before: You can't build Trading Post on Bananas on Jungle. I had a city with two Banana tiles sitting on Jungle next to River, and I had picked the belief that gave me +1 Culture from Jungle tiles, so I wanted to keep the Jungle and instead place a Trading Post on this tile, which would give me a much better yield. However, I was not allowed to do this.

    Thinking about it, maybe this applies to all Resource tiles, that you can only build the ressource-specifik improvement on it? I might just never have thought about it before, if that's the case, it's somewhat stupid. When you can build Trading Post on any other normal tile, you should be allowed to build it even if there is a Bonus Resource on it.

  32. #112
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    Quote Originally Posted by alcibiades View Post
    Another small but annoying bug, not sure if this is G&K exclusive or also existed before: You can't build Trading Post on Bananas on Jungle. I had a city with two Banana tiles sitting on Jungle next to River, and I had picked the belief that gave me +1 Culture from Jungle tiles, so I wanted to keep the Jungle and instead place a Trading Post on this tile, which would give me a much better yield. However, I was not allowed to do this.

    Thinking about it, maybe this applies to all Resource tiles, that you can only build the ressource-specifik improvement on it? I might just never have thought about it before, if that's the case, it's somewhat stupid. When you can build Trading Post on any other normal tile, you should be allowed to build it even if there is a Bonus Resource on it.
    That one always existed. If a tile has a resource on, the worker can't build a non-resource-harvesting improvement on it, even if it's a bonus resource.

  33. #113
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    One bug I've noticed is the screen that shows approximate damage for bomber's vs target only offers the potential damage taken by the opposing force, the damage you might take is a mystery until after the combat

  34. #114
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    Not sure if this is a bug or simply a rule change that I wasn't aware of. I was playing a game last night and seeing that Persia was nearing a science victory, I captured Persepolis where the Persian rocket was being assembled. I held the city, yet several turns later lost the game as Persia completed the SS Cockpit. How could they assemble the spaceship if I controlled the city where it was being built? Do you no longer need to assemble and only need to build the parts for a science victory? Would love to hear from anyone who has any insight into this. Thanks!

  35. #115
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    I've noticed the City focus options are often less than optimal, most obvious is when say Production focus produces more Food than Food focus, I get the feeling it is only taking in to account unadjusted Tile outputs and not the Bonuses of building/policies/etc.

  36. #116
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    Quote Originally Posted by rmattbill1 View Post
    I captured Persepolis where the Persian rocket was being assembled. I held the city, yet several turns later lost the game as Persia completed the SS Cockpit. How could they assemble the spaceship if I controlled the city where it was being built?
    I'd be curious to know if you actually controlled the city, it takes several turns to win over the population - just speculation, but seems likely

  37. #117
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    Not sure if this is the appropriate thread for this bug - but since it started with the G&K expansion installation I'll take a chance... In Worldbuilder, I can no longer place Jungle on Plains tiles where that feature is supposed to go, oddly I can place it on Grasslands, where it's not supposed to go, and when I use the paint command to try and place Jungle on Plains tiles it changes the tiles to Grassland.

  38. #118
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    In my latest game one of the AI asked me to stop converting his cities after I converted one that was near me, but he then sent missionaries to me and started converting my cities. I couldn't ask him to stop, and the best I could do was set up my units around my cities to block him. I should be able to ask him to stop - especially since he can ask me.

  39. #119
    (reposting from another thread, just to be on the safe side)

    When two spies steal a technology at the exact same turn, the player gets the benefit of only one stolen technology - both spies, however, get levelled up and (possibly) let the player benefit from Intrigue.

    Below is a link to a game saved one turn before this happens. The save uses the PerfectWorld3 mod, but as the mod only alters map generation, the bug should be present in unmodded games as well.

    http://www.mediafire.com/?e5l9mdtfd213kwa

  40. #120
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    Perhaps not so much of a bug as a design oversight: The CS Protection and influence penalty for AI abusing has some flaws, see discussion below.

    The case is a bit complicated, but it goes like this: I'm allies with Quebec City and have issued a Declaration of Protection on them. Austria then buys influence and take my place with Quebec City as their ally. Austria is in war with Netherlands and Inca, so Quebec City declares war on them. I'm friendly with both Netherlands and Inca (and Austria, they are all on a different continent). Next turn, I buy Quebec City back from Austria. I then get the diplomacy screen from both Netherlands and Inca that they've attacked my pet state, where I get the chance to either forgive them (and lose influence with Quebec City) or to renounce them (giving me a diplomatic hit with my friends). Right after this, they both make peace with Quebec City as QC is now ally of me, and they have no interest in waring this CS on another continent.

    Clearly, this is a flaw. Neither of the civs attacked QC, QC declared war on the civs from becoming ally with Austria, hence my Declaration of Protection should have no value and I should not be forced to chose between two bad outcomes when I buy them back.

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