With a squad cap of 6 this ruins my entire strategy I used to do with the Original...
Only the strongest would survive I would have no vehicles with me just literally a sky-Ranger packed full of meat for the grinder.
Admittedly quite the masochistic style of play.. but it is what I enjoyed the most.. the fact that I could do this in
MULTIPLE BASES ALL OVER THE WORLD SO WHEN IT WAS TIME FOR HEAVY DUTY ACTION
all my captains would come together from accross the planet in an almost power ranger fashion and all go on one special mission together.
After their glorious victory they would travel back to their HOME bases and start to train more recruits themselves (or what I imagined as they where on the field of combat)
PLEASE do not limit the squads to 6 not only would it personally screw with my strategy but it would also remove alot of the Logistical gameplay we all love about even just loading that Interceptor or Skyranger.. making the choice at the start to roll with two tanks and four people or a squad of 12 and when you upgraded your ships into larger vessels it gave you more space to take more recruits with you for some action and not only that but the alien count would ramp up a bit... sure I understand the idea of these lone dudes being badasses killing 50 aliens. but what happened to that dread and strange joy of sending 10+ recruits into a terror mission to only have one survive who was the lowest skilled out of all of them because he went berserk and got lucky killing the last alien after he finally cracked after seeing 8 people or so die.
Please do not limit squads to such a small number.. if people want to take a small elite task force in that should be their choice not the only one.
all that being said if im not mistaken the maximum number of aliens in a late game terror mission are the same as the player can fit into an Avenger which is 26 squad members.. which I think is a great number.
Maybe even 24 to backwardly reference the HHGTTG
http://www.ufopaedia.org/index.php?title=Craft



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