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Thread: Single Player city drops to pop one after capture

  1. #1

    Single Player city drops to pop one after capture

    I was playing single player, deity the other day. I settled next to a barb hut and near Tripoli. I moved the militia onto a tree near Tripoli, and worked on a warrior. After the warrior got built, it walked over to Tripoli where there was still no flag despite it getting to be about 7 turns into the game. Tripoli changed to population 3, and still there was no flag. My warrior walked in. I didn't get Religion or anything. Worse, on the next turn, Tripoli had changed to population 1. Any ideas what happened?

  2. #2
    Join Date
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    so it changed to 1 AFTER you took it? or before?
    if it was before it could be it built a settler and sent it out the other side of the city. otherwise i suppose there might be somthing funny that happens in certain scenarios dont think ive seen it before though...

  3. #3
    It changed after I took the city.
    I'm pretty sure that I got to manually assign my resources for my pop 3 city before my turn ended.
    On the next turn, it was pop 1.
    If my warriors take a city with a settlers unit in it, doesn't it animate the warriors capturing the settlers? It doesn't just show as a walk in, does it? Furthermore, since when does the AI build a settlers unit in 3000 BC and before it's even built a warrior?

    The whole thing was odd. I couldn't believe I was getting a walk in that late. It was like 3 turns of settlers movement, 3 turns of warrior construction, and 2 turns of warrior movement. Even though my militia was camping on one of the AI trees for a few of those turns, I still don't think that normally happens.

    I'm a PS3 guy if that matters.

  4. #4
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    Quote Originally Posted by derekt75 View Post
    If my warriors take a city with a settlers unit in it, doesn't it animate the warriors capturing the settlers? It doesn't just show as a walk in, does it? Furthermore, since when does the AI build a settlers unit in 3000 BC and before it's even built a warrior?
    well maybe the settler ceases to exist if you take the city - not sure how that works - but its possible.

    Many people have noticed how the arabs behave differently and sometimes dont build defences until really late.

  5. #5
    Quote Originally Posted by ScottieX View Post
    Many people have noticed how the arabs behave differently and sometimes dont build defences until really late.
    interesting. I had never noticed before that Arabs were unique.

    On a somewhat unrelated note, how does the game decide whether you get a technology from the conquered civ? Like why do you sometimes get Religion when you take Tripoli and sometimes (like this time) you don't get anything?

  6. #6
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    Quote Originally Posted by derekt75 View Post
    interesting. I had never noticed before that Arabs were unique.

    On a somewhat unrelated note, how does the game decide whether you get a technology from the conquered civ? Like why do you sometimes get Religion when you take Tripoli and sometimes (like this time) you don't get anything?
    well.. it will be somthing to do with seeding, I dont think you can make much use of it because usually you just dont have the position (and it isnt worth it) to just wait around and not take a cap for 5 turns or somthing.
    it may also be to do with things like the year and the other civs in the game and so forth.

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