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Thread: GOTW Germans 03.06.2012

  1. #1
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    GOTW Germans 03.06.2012

    artifacts:
    3n 11e ark
    from tripoli:
    4s 5w atlantis
    athens:
    3s 7e 7cog

    nt:
    1w
    3s 3w
    7s 1w
    4n
    1n 3e
    3s 5e
    tripoli:
    1s 1e
    7n
    12n
    athens:
    1n 2w
    2n 3e
    4s 5e
    ark:
    1e
    4n
    8n 2e

    huts:
    2s 2w
    8s 5w
    9n 7w
    3s 11e

    barb huts:
    3n 1e
    1n 5e
    4s 1e
    5s 6e
    2s 5w
    6s 3w
    5s 7w
    9s 1w

    other civs:
    washington 6n 2e
    athens 8s 5e
    tripoli 4s 10w
    kyoto 11s 5w

  2. #2
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    This 'spy-gate' thing is killing me!!

    Its inconsistent and annoying....

    what should i do/not do to avoid it?

    My starts:

    1.25g
    2.spy
    3.spy
    4.25g
    - xbox dashboard (trying to figure this out)
    1.25g
    2.spy
    3.25g
    4.spy
    - banging my head against the wall a few times
    - writing post


    PLEASE help...


    EDIT: I'm starting to think that it depends on how far you go in the game before.... this is really frustrating, its like im working on 2 different seeds all the time... the difference is actually not that big but still- different upgrades, different rewards, same dates more or less (execpt Kyoto- 1 turn apart)
    Last edited by MagnaCarta; 06-03-2012 at 02:41 PM.

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    does disbanding the spy give you back the normal seed? i guess not.
    Otherwise - dashboard after every game where you take a capital.... that could be quite a lot of games maybe if it is a certain number of years after the taking of the capital or you do a certain amount of things then you can get it reset agan too.

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    Quote Originally Posted by MagnaCarta View Post
    EDIT: I'm starting to think that it depends on how far you go in the game before....
    Yes, it's annoying glitch, some glitchers can do it intentionally. Simply: don't do it, glitching is cheating, glitching is unacceptable. You can also get "map of" at 4000 BC. If you will get spy at 4000 BC then make 2 moves at 3900 BC, wait to 3800 BC and normal restart (then you will get legit 25g).

    This map looks very good but isn't, Greeks are too far (still walk in), so i can take next 2 capitals early (but not very early). CoL at 2300 BC is too late (even 2400 BC change nothing due to no gold) and lack of friendly huts (max 3 techs), but Americans have GB worth ~1 turn. BC non-dom should be possible but not easy.

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    Quote Originally Posted by Kadera View Post
    Yes, it's annoying glitch, some glitchers can do it intentionally. Simply: don't do it, glitching is cheating, glitching is unacceptable..
    jesus Kadera - get over yourself. I think he is asking how to not do it already. You should become a bishop for one of those churches in america where they all tell everyone they are going to hell.

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    100 BC Cultural V.

    I did 100 BC Cultural Victory (Deity, X360, o777o). 1st run (after taking 3 capitals, included walk in on Athens), 4000 gold left (after rushing all wonders). This time 3 GB (1 GB from USA) - too much, too late, useless (100 BC is easy without GB). I needed GS for Corp (not GB), so production city was ready at 700 BC (should be at 800 BC) due to lack of gold. With early GS and 1 GB 200 BC should be possible.
    As for Dom: i can see 1900 BC (but i'm not sure about gold for roads), faster only with early walk out (but American walk out is ~1700 BC).

    Quote Originally Posted by ScottieX View Post
    I think he is asking how to not do it already.
    I knew it. But this week this glitch/cheat will give huge advantage (~2 turns, walk in on Kyoto).

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    Quote Originally Posted by Kadera View Post
    I did 100 BC Cultural Victory (Deity, X360, o777o). 1st run (after taking 3 capitals, included walk in on Athens), 4000 gold left (after rushing all wonders). This time 3 GB (1 GB from USA) - too much, too late, useless (100 BC is easy without GB). I needed GS for Corp (not GB), so production city was ready at 700 BC (should be at 800 BC) due to lack of gold. With early GS and 1 GB 200 BC should be possible.
    As for Dom: i can see 1900 BC (but i'm not sure about gold for roads), faster only with early walk out (but American walk out is ~1700 BC).

    I knew it. But this week this glitch/cheat will give huge advantage (~2 turns, walk in on Kyoto).
    Every time I come on here I'm amazed at the speed you guys do things. On 360 we (my GF and I) are decent enough to find walk-ins and do things fast enough for like a top-20 finish, but we are missing the advanced concepts that you use to get techs from huts and COL by 2400, things like that. What are we missing? Often we can expand to 20 or so cities but we end up blowing it somewhere else or being too slow with other things.

    One thing for sure is we usually go horsemen vs. legion armies which I've noticed you are a huge user of. Any help would be appreciated, by anyone. Gonna have a run right now and see where I can finish it. Feels like around 1000 to me. ☺☺☺☺e compared to you guys.

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    Quote Originally Posted by fozzy View Post
    One thing for sure is we usually go horsemen vs. legion armies which I've noticed you are a huge user of. Any help would be appreciated, by anyone. Gonna have a run right now and see where I can finish it. Feels like around 1000 to me. ☺☺☺☺e compared to you guys.
    getting tech from huts is a bit of trial and error. You could try somthing like - find a date you can get outside a few huts, then test the years around there to see which gives you tech, then you will know you will want to pop the huts on that year (unless kadera has solved the seeding for determining what year gives tech?). kadera can probably give you a break down with the amount of turns saved by doing each thing

    key however is that 20 cities usually isn't enough more will get it done faster. are you settling with forests so you can build more settlers for expansion out of production?

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    Quote Originally Posted by ScottieX View Post
    getting tech from huts is a bit of trial and error. You could try somthing like - find a date you can get outside a few huts, then test the years around there to see which gives you tech, then you will know you will want to pop the huts on that year (unless kadera has solved the seeding for determining what year gives tech?). kadera can probably give you a break down with the amount of turns saved by doing each thing

    key however is that 20 cities usually isn't enough more will get it done faster. are you settling with forests so you can build more settlers for expansion out of production?
    Usually that's the goal, but I just can't figure out how to get settlers out fast enough, or COL fast enough. First city beside Athens, second city Athens, free settler for third city around like ~2300 I think when I tried yesterday, but then it's kind of trial and error.

    When yu play what are your benchmarks? Like 10 cities by? Certain techs by?

    I feel like uprgrading some HA's into KA's using German trait is quickest for me but I'm sure that's not the quickest. About to sit and play right now, I'll post back how I do.

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    1000AD or BC?

    There are 2 primary ways to play non-Dom Civ Rev. One is to develop 5 to 10 strategically placed cities, taking full advantage of the civilization's strengths or that which can be gained through targeted tech research. The other is exponential expansion at a dizzying level. Kadera has proved that pandemic city building ("spamming") will, done with expertise, defeat all other strategies.

    For Dom (usually prestige going to the chieftain and deity leaders), can be won with a more direct tactic or on occassion the 2 above strategies.

    As for the tricks... keep playing and look here for hints...



    This week, I'm going with the americans at 3100BC+IW and 2 turns earlier 100g+ galley to 7CoG... So far 900BC on PS3 LBs
    Last edited by johnfeddersen; 06-04-2012 at 05:50 PM.

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    Quote Originally Posted by ScottieX View Post
    Otherwise - dashboard after every game where you take a capital.... that could be quite a lot of games maybe if it is a certain number of years after the taking of the capital or you do a certain amount of things then you can get it reset agan too.
    tnx for the info .... I think you hit it right on the spot, it kicks into spygate after 1 capital taken so it is actually consistent but still very annoying, and since there is a walk-in,every restart is a double restart which for me is unplayable... So i tried to make it FUN and play out the spy start but even then, every new session i have to play out till after walkin and restart again which beats the purpose again...just useless work, and not fun at all

    I'm protesting this week .... first they skipped one of the more fun civs (spain, for me) and then this spygate scandal calls for an immediate off week for me.

    Quote Originally Posted by Kadera View Post

    I knew it. But this week this glitch/cheat will give huge advantage (~2 turns, walk in on Kyoto).
    Thats pretty nice!, I totally missed this walk-in at 3500

    but is it really better then athens walkin?

    For me With athens spystarts:

    3800 settle
    3400 athens + IW + BW
    3300 100g
    3100 7cog
    2900 Kyoto..... not sure about rest but looks good (delhi maybe problem with AA that late?)

    With Kyoto walkin (1 try only):

    3600 settle
    3500 Kyoto + IW + BW
    3300 First LA b+m ready....
    3000? delhi (lost fight so stopped but maybe can be seeded)
    7cog?? maybe 2300-2400
    100g??

    The first variation looks better to me but Delhi could be the problem, i think at <2500 they have AA, so maybe im wrong....

    with the normal seed i can still do athens at 3400, 100g 3300, 7 cog 3100, kyto 2800 or 2700 and then delhi maybe problem again...

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    Finally i posted 200 BC Cultural V. - 2nd run (21/20 cultural milestones, ~1600 gold left, but i can't use GS for Communism, i will lost 2 GP and many of gold). I also did 1900 BC Dom (brute force for Americans, it's easy with hill and fundamentalism).

    Quote Originally Posted by johnfeddersen View Post
    This week, I'm going with the americans at 3100BC+IW
    Why you ignored walk in (Athens)? It's big power. And Americans are bad placed - far from everyone. Greeks are more central.

    Quote Originally Posted by fozzy View Post
    you use to get techs from huts and COL by 2400, things like that. What are we missing?
    You need to take 3 capitals very early = far more chances for techs from huts (with 4 AI civs ~0% chances, big chances for caravans and spies). And you must expand very fast. 2000 BC - 1000 BC are the best for techs, after that you have big chances for useless "maps of region". As for cities 40-45 are the best (Steam Power with in 1 turn). But if you expands too slow then even 20 cities will be OK (for me ~34 cities was ~4 turns faster than 17 cities).

    Quote Originally Posted by fozzy View Post
    I feel like uprgrading some HA's into KA's using German trait is quickest for me
    Bad idea. Legion Armies are very cheap (~36 gold) and very fast. Even if you can't take capitals before AA then you can wait for walk out (before that you will have full of gold from barbs), it's slow strategy (200-500 AD) but very easy.

    Quote Originally Posted by MagnaCarta View Post
    For me With athens spystarts:
    With Kyoto walkin (1 try only):
    Both glitched walk-ins = unacceptable. Only 25g is legit. And i don't needs 7cog that early, maybe it's good but probably change nothing.
    Last edited by Kadera; 06-06-2012 at 02:49 PM.

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    Quote Originally Posted by fozzy View Post

    When yu play what are your benchmarks? Like 10 cities by? Certain techs by?
    Getting good non-dom scores is a complex process and requires precised steps... Below is a GOTW guide that will certainly help with many things....

    http://forums.2kgames.com/showthread...990-GOTW-Guide

    Also, Kadera's videos on non-dom victories are a must :

    http://www.youtube.com/user/Naluzie (watch the ones on normal speed, they are easier to follow)

    These 2 links will help more then anything written here

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    OK so just finished, was trying dom so I posted a 950 AD. First real try at it so for me to break 1000 AD is solid. Like I said tho, it's good for 9th but like 3000 years after Kadera posted his win. I can't understand how to make up that gap. I can definitely be pretty inefficient in managing my workers after I hit about ~15ish cities. Still though, it doesn't seem so slow in that you can potentially have twice as many cities in the same timeframe - that's what I don't understand.



    Quote Originally Posted by Kadera View Post
    You need to take 3 capitals very early = far more chances for techs from huts (with 4 AI civs ~0% chances, big chances for caravans and spies). And you must expand very fast. 2000 BC - 1000 BC are the best for techs, after that you have big chances for useless "maps of region". As for cities 40-45 are the best (Steam Power with in 1 turn). But if you expands too slow then even 20 cities will be OK (for me ~34 cities was ~4 turns faster than 17 cities).

    Bad idea. Legion Armies are very cheap (~36 gold) and very fast. Even if you can't take capitals before AA then you can wait for walk out (before that you will have full of gold from barbs), it's slow strategy (200-500 AD) but very easy.

    Both glitched walk-ins = unacceptable. Only 25g is legit. And i don't needs 7cog that early, maybe it's good but probably change nothing.
    I took Athens @ 3500, Tripoli next but can't remember when, Kyoto @ 250-350 and Washington @ 900. All knights. But when I say inefficient I mean I kept pumping knights even though there was no point, I had more armies than I needed already but was basically only producing knights and gold.

    And what do you mean glitched walk-in?

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    Quote Originally Posted by MagnaCarta View Post
    with the normal seed i can still do athens at 3400, 100g 3300, 7 cog 3100, kyto 2800 or 2700 and then delhi maybe problem again...
    I see, you found other settle place and you wasted 1 precious hut (for 100g, i got CoL from that hut, 100g settlers at 2200 BC). Probably it's better for Dom (maybe all AI capitals before AA). For non-dom you will lost 1-2 turns (but if you will have CoL 2 turns earlier then it's not problem).

    Quote Originally Posted by fozzy View Post
    And what do you mean glitched walk-in?
    Due to glitched spy-start (spy at 4000 BC).

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    Quote Originally Posted by Kadera View Post
    I see, you found other settle place and you wasted 1 precious hut (for 100g, i got CoL from that hut, 100g settlers at 2200 BC). Probably it's better for Dom (maybe all AI capitals before AA). For non-dom you will lost 1-2 turns (but if you will have CoL 2 turns earlier then it's not problem).
    Perhaps you're right... CoL probably ~2300 through teching. plus 50g for road + very little banked hammers for settlers.

    CoL from hut is pretty big many hammers banked ...

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    Magna,

    Where's delhi?

    Kadera.

    I'm going with the Americans, because I knew everyone else was going for the Greeks...

    Did you post 2000BC Dom Diety?

    The Greek are tough after PA and even walkout they have 2Ps in cap. and with so many trees you can not camp on all of their production tiles!!! But this is only my problem...

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    Quote Originally Posted by johnfeddersen View Post
    Magna,

    Where's delhi?
    hahahaha, apparently not on this week's playing field

    I meant Tripoli, i always mix these two for some reason...

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    Just finished, 2nd run 600-dom. Going to try once more tonight for a quicker dom than that and then hopefully non-dom. Thinking econ or cult.

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    Any other things that influence when you get techs kadera?
    Does the ai that are left or their tech level matter (i mean if they are ai that start with tech or if they are ai that have researched tech that you dont have?). you clearly have the best understanding of the mechanics of anyone.

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    Quote Originally Posted by fozzy View Post
    Just finished, 2nd run 600-dom. Going to try once more tonight for a quicker dom than that and then hopefully non-dom. Thinking econ or cult.
    You are making great progress, you will learn to better your score each game... However:

    Getting a top score isn't always worth it... you could spend countless hours of your life on this game to increase your win by one turn...

    Just notice when you are not having fun any more and drop it for the week... Good advice for one who has spent countless hours learning to let go!

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    Quote Originally Posted by MagnaCarta View Post
    CoL from hut is pretty big many hammers banked ...
    No so many for me I tested your opening (from 4000 BC to 3400 BC) and posted 300 BC Cultural V. (almost 400 BC - i needed 160 gold - i did it without Corporation due to no GS). This time CoL from hut at 2500 BC, i also expanded faster (so i lost nothing without Literacy from hut worth ~ 1 turn). Simply: your opening is 1 turn faster.

    Quote Originally Posted by ScottieX View Post
    Any other things that influence when you get techs Kadera?
    Attacking barbs, sending caravans etc.

    Quote Originally Posted by johnfeddersen View Post
    Did you post 2000BC Dom Diety?
    I did only 1900 BC. I can see 2500 BC - not faster But this opening (1st LA to Washington) is useless for non-dom.

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    Quote Originally Posted by Kadera View Post
    Attacking barbs, sending caravans etc.
    what confuses me off is the mix.

    there is things like "meeting the ai" making it switch to caravans, then 25g probably after taking out an ai or after the switch of years from 2100 to 2000 (tech) and the other similar date changes (3100, 1100, 100 etc).

    but then there is the other sorts of factors like attacking barbs, sending caravans - where it seems quite likely it will remain exactly (well 'exactly' as maybe an unseed variable like seed has changed) the same afterwards.

    but we know the game doesnt just do things randomly.. so I presume there is somthing i am missing here or maybe my impression is just wrong and I havent tested it enough...

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    400 BC Cultural V.

    My final scores on Deity:
    -400 BC Cultural V. - perfect game, no way to be faster due to production city (6 turns for 500h), GS at last moment almost ruined my game - helped me for 3 turns (~1092 gold, while i needed ~770 gold for wonder), no chance for Internet (without 2 GB or GS as 1st GP) but Internet wasn't needed
    -2400 BC Dom.V. - opening from non-dom, so HA rushed to be faster in Washington.

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    Quote Originally Posted by Kadera View Post
    No so many for me I tested your opening (from 4000 BC to 3400 BC) and posted 300 BC Cultural V. (almost 400 BC - i needed 160 gold - i did it without Corporation due to no GS). This time CoL from hut at 2500 BC, i also expanded faster (so i lost nothing without Literacy from hut worth ~ 1 turn). Simply: your opening is 1 turn faster.
    well, i can never maximize an opening like you do but perhaps i wuold be able to scrape a BC win with this...~100BC or so? but i was angry with spy gate and also spanish skip.... oh well... missed out this time (too late to start on wednesday )
    I forgot about the other hut close to 7cog (for CoL, so you got it both ways after all), but my plan was to keep it for ind+corp, which im guessing is impossible this week. Did you GS indst.?
    Also, when did you get kyoto and tripoli? i found that tripoli had AA by at least 2500 so im guessing 1st LA to tripoli?

    I also remember thinking very long on where to put my 100g settlers, finally i chose to go north of athens through the road ~4-5 N of athens.... I'm curious to know where you place yours in relative to athens?.... tnx!

    Quote Originally Posted by ScottieX View Post
    what confuses me off is the mix.

    there is things like "meeting the ai" making it switch to caravans, then 25g probably after taking out an ai or after the switch of years from 2100 to 2000 (tech) and the other similar date changes (3100, 1100, 100 etc).

    but then there is the other sorts of factors like attacking barbs, sending caravans - where it seems quite likely it will remain exactly (well 'exactly' as maybe an unseed variable like seed has changed) the same afterwards.

    but we know the game doesnt just do things randomly.. so I presume there is somthing i am missing here or maybe my impression is just wrong and I havent tested it enough...
    This is exactly why i dont value huts as much, and if there is a hut that helps a lot during opening, i will take it.... (like this week)

    with the exception of knowing the years more or less 1000BC-2000BC, i know nothing else about tendencies or conditions for techs from huts and how to manipulate it so for me its a total gamble, this above info is somewhat new and useful but not entirely clear

    Quote Originally Posted by johnfeddersen View Post


    Just notice when you are not having fun any more and drop it for the week... Good advice for one who has spent countless hours learning to let go!
    The key word is FUN!!! its pretty simple:

    fun=fun (not waste)
    no fun= big waste

    there are a lot of times where ill take a week or 2 off after realizing the map and civ are not fun for me (or busy working)... mostly tough weeks that require many many restarts, but then when i get back i have twice the fun, im refreshed ...

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    Quote Originally Posted by MagnaCarta View Post
    but my plan was to keep it for ind+corp, which im guessing is impossible this week.
    Possible but 1 turn = 1 turn With my opening (not yours) i can get Ind+Corp from huts but 200 BC is max (not faster), with Lit+Ind from huts i should expand 1 turn faster (i had ~450 gold at last turn before Demo) then 300 BC is possible. With your opening and Ind+Corp from huts 200 BC is possible (so CoL is far better than Corp).

    Quote Originally Posted by MagnaCarta View Post
    I also remember thinking very long on where to put my 100g settlers, finally i chose to go north of athens through the road ~4-5 N of athens.... I'm curious to know where you place yours in relative to athens?.... tnx!
    Close to 7cog (2E or 2E1S from Athens - i forgot). It's not perfect, 200g too, but i did it at 1st time and changed nothing (even useless HBR from barbs) due to very good seed (i won 3 battles at 2800 BC 9 vs 8, 6 vs 8, 9 vs 8). Full spoiler - tomorrow.

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    Quote Originally Posted by MagnaCarta View Post
    with the exception of knowing the years more or less 1000BC-2000BC, i know nothing else about tendencies or conditions for techs from huts and how to manipulate it so for me its a total gamble, this above info is somewhat new and useful but not entirely clear
    Yeah its of limited use until I crack the code a bit more, which may be beyond me of course.

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    Weekly spoilers:
    my 1st opening:
    4000 BC 25g
    3900-3600 BC go to towards Athens via 2 named tiles
    3500 BC Athens + IW
    2700 BC 2 LA attacks Tripoli and Kyoto
    2600 BC Tripoli + Religion
    2500 BC Kyoto + Pottery
    2300 BC CoL from hut, 250g from 7cog
    2200 BC 100g settlers (2300 BC is possible but ~14 hammers = 42 gold is better)
    1900 BC Literacy from hut
    1400 BC Banking from 250g (~450g + many hammers), Industralization from hut, end of expanding - last settlers rushed
    1300 BC Democracy, Industrial Era, AoC, 1st GP
    800 BC Iron Mine
    200 BC Cultural V. (300 BC was possible, i should expand 1 turn faster - 1500 BC Ind from hut)

    Magna's opening (from 4000 BC to 3400 BC):
    4000 BC 25g
    3800 BC settle next to barbs (warrior go to Athens, militia go to hut close to Kyoto)
    3400 BC caravan to Athens, buy IW, Athens + BW, caravan to Kyoto
    3300 BC 100g settlers
    2900 BC 200g from 7cog
    2800 BC 2 LA attacks Tripoli and Kyoto
    2700 BC Tripoli + Religion
    2600 BC Kyoto + CB
    2500 BC CoL from hut
    1600 BC Currency, Banking from 250g, Industralization from hut, end of expanding
    1500 BC Democracy, Industrial Era, 44 cities, AoC
    1000 BC Iron Mine
    400 BC Cultural V.

    {for Dom: 2900 BC galley from Berlin, Horse from Athens on galley}
    {2800 BC HA on galley N N unload HA}
    {2600 BC Fundamentalism, HA vs legion - overrun, HA vs Archers 13.5 vs 8, 13.5 vs 8, 2500 BC Washington - walk in}

  29. #29
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    Well, the best I can do with the American strat is 1500BC...

    Hey, at least I tried to be different...!

    I had enough money to force walk the Arabs... $420 gold to buy Religion...?!? It's worse than their oil!

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