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Thread: Who the heck would EVER site their base in N. America?

  1. #81
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    For me, Bonuses be damned. I'll be happy enough to place my base at 37.2350° N, 115.8111° W

    A little scrubby patch of land in Nevada and remote off-shoot of the unassuming Edwards Air Force Base.

  2. #82
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    Quote Originally Posted by 4Aces View Post
    That presupposes that any of these make sense...

    The S.A. bonus is silly (time dilation), and the rest does not track with that part of the world. I expect that the S.A. bonus will either prove useless or the best of all of them (but probably the former). Here is to modding support.
    Um, actually, all of them make sense when you think about it.

    N. America- In the original XCOM the Interceptors were built in the US, so if the new ones are also built there, it would make sense that it would be cheaper to get them. The more advanced aircraft can be explained as having availability to the USAF Skunk Works.

    S. America- It isn't time dilation, it's just that the scientists have gotten "tips" from the local "helpers" in "persuasion"/

    Europe- German engineering. And everyone else provides scientists.

    Asia- What are two things asia are known for? Electronics and dojos. So, a base in asia would have the best gadgets and senseis.

    Africa- It isn't so much that Africa has anything, it's just that the funding nations find it easier to wire funding to XCOM if they are there. ("It's relief aid. Honest.")

  3. #83
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    Actually, OP's reasoning makes me think officer training is the most worthless. Since you have only one base, with rest being airplane hangars, you only have one squad, with six people at most, and once you've trained them up, you're a-OK unless they die. Of course, foundry training might be a huge benefit, and officer training might provide bonuses even in the late game for hardened veterans.

  4. #84
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    Quote Originally Posted by Feculator View Post
    Actually, OP's reasoning makes me think officer training is the most worthless. Since you have only one base, with rest being airplane hangars, you only have one squad, with six people at most, and once you've trained them up, you're a-OK unless they die. Of course, foundry training might be a huge benefit, and officer training might provide bonuses even in the late game for hardened veterans.
    Unless your using SAR shinanigans, most players won't have a whole squad of fully trained troops, and if they do, as soon as one dies you need to train more. If none ever die, then your playing on too easy a difficulty.

  5. #85
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    Quote Originally Posted by Howellren View Post
    Unless your using SAR shinanigans, most players won't have a whole squad of fully trained troops, and if they do, as soon as one dies you need to train more. If none ever die, then your playing on too easy a difficulty.
    Also they're universal bonuses so they'll apply to rookies as well, because now it's battlefield doctrine. That's at least the vibe I got.

  6. #86
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    I would. US forever.

  7. #87
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    Don't you get the other continent bonuses once you have bases covering there too? That would make cheap aircraft mighty tempting indeed.

  8. #88
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    Quote Originally Posted by Dont_mess_Xcom_Up View Post
    Don't you get the other continent bonuses once you have bases covering there too? That would make cheap aircraft mighty tempting indeed.
    I think they said there's a bonus for getting complete sattelite coverage on a country. I think the continent bonus is seperate though and the country bonuses will likely be scientists or a drop in their panic levels..

  9. #89
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    Quote Originally Posted by TheFinn View Post
    South America: Autopsies and interrogations take no time.

    To me, this sounds like the OP bonus. But it might be offset due to the base being in South America.

    Instant research? Yes please!
    you have to think about late game too, yes insta research is awesome but what about when you have all the research done? where does your bonus go? whereas everywhere else will still have a bonus. now on the flipside, i heard that they will have enough research that you can't research them all in 1 game run through so it could still be useful and if you dont have to research the dead bodies and interogate alians then that time is going toward researching weapons which will make it easier for you.

  10. #90
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    Quote Originally Posted by RusVal View Post
    Um, actually, all of them make sense when you think about it.

    N. America- In the original XCOM the Interceptors were built in the US, so if the new ones are also built there, it would make sense that it would be cheaper to get them. The more advanced aircraft can be explained as having availability to the USAF Skunk Works.

    S. America- It isn't time dilation, it's just that the scientists have gotten "tips" from the local "helpers" in "persuasion"/

    Europe- German engineering. And everyone else provides scientists.

    Asia- What are two things asia are known for? Electronics and dojos. So, a base in asia would have the best gadgets and senseis.

    Africa- It isn't so much that Africa has anything, it's just that the funding nations find it easier to wire funding to XCOM if they are there. ("It's relief aid. Honest.")
    No, Africa still contains a wealth of raw material both precious and strategic in value, so I could see their base bonus (more money from gold and "conflict" diamonds) and their coverage bonus (mother lode of raw resources) complementing each other well.

  11. #91
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    Quote Originally Posted by Inkidu View Post
    No, Africa still contains a wealth of raw material both precious and strategic in value, so I could see their base bonus (more money from gold and "conflict" diamonds) and their coverage bonus (mother lode of raw resources) complementing each other well.
    True. Actually I think the Africa perk makes the MOST amount of sense, when you look at it from a different perspective. People keep seeing this bonus as extra money because of more funds - as if Africa contributes more money than other continents.

    Don't.

    See it as extra money because you have less expenses.
    Labour and resources are cheaper in Africa. Therefore, by building there, everything costs you less and you're left with 25% more money than if you built anywhere else in the world.

  12. #92
    Quote Originally Posted by Cuzin_1t View Post
    True. Actually I think the Africa perk makes the MOST amount of sense, when you look at it from a different perspective. People keep seeing this bonus as extra money because of more funds - as if Africa contributes more money than other continents.

    Don't.

    See it as extra money because you have less expenses.
    Labour and resources are cheaper in Africa. Therefore, by building there, everything costs you less and you're left with 25% more money than if you built anywhere else in the world.
    Its not just that though. Story wise, africa is literally going "all in." The continent and all of its countries are putting EVERYTHING into x-com. We can debate the reasons later, but Africa is devoting all of its wealth it has into the xcom initiative.

    Its not a matter of cheaper labor or anything, its about Africa giving everything its got in the hopes that X-com can prevent the alien attacks from hurting them.

  13. #93
    I am willing to bet that its very likely you will be unable to chose where inside the given continent you can place your base.
    Just food for thought to everyone that says they would like to place it very specifically. Reasons below.

    A) The way satellites sound like they work is they just cover a continent as a whole so base placement is no longer a meaningful choice other than continent bonus. Its likely your base will just be placed in the center of the selected continent.

    B) Controls. Its easier to make a scroll list than it is to make a cursor with free movement around the map.

    Again I like to make assumptions, but I feel these are fairly strong in supporting my case.

    *Edit
    When I say that base placement is no longer meaningful except continent bonus is because in the past where you placed your base made a difference in how your radar coverage started. Now that it sounds like coverage is based on individual continents its more likely your placement will be fixed within that continent.

  14. #94
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    Quote Originally Posted by Simon Drake View Post
    I am willing to bet that its very likely you will be unable to chose where inside the given continent you can place your base.
    Just food for thought to everyone that says they would like to place it very specifically
    I'm not sure how the sattelites will work - whether you'll position them yourself for coverage or whether you'll pick a country/continent and the coverage zone is autoplaced.

    Regardless of how it works, I DO think we'll still be able to specifically place our base even if the exact placement doesn't matter. Jake and the crew all played the original and I'm sure a lot of players put their very first base on their hometown.

    I trust Jake and the crew to understand that even if exact placement was rendered meaningless it would still be a piece of 'important fluff' for connecting players to the game. Like the ability to rename and customize soldiers - it won't affect them in game but it's important to the player.

  15. #95
    Quote Originally Posted by TheFinn View Post
    I trust Jake and the crew to understand that even if exact placement was rendered meaningless it would still be a piece of 'important fluff' for connecting players to the game. Like the ability to rename and customize soldiers - it won't affect them in game but it's important to the player.
    That is a completely valid counter argument however I do not think it holds as much weight as naming your soldiers has more emotions attached with them since they die. (My personal opinion and not necessarily the right one)

    I am very curious about this now and would love to see that question asked in the next QnA.
    I almost want to start a poll about this to see if that would be a deal breaker for some when purchasing.

  16. #96
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    Quote Originally Posted by Simon Drake View Post
    That is a completely valid counter argument however I do not think it holds as much weight as naming your soldiers has more emotions attached with them since they die. (My personal opinion and not necessarily the right one)

    I am very curious about this now and would love to see that question asked in the next QnA.
    I almost want to start a poll about this to see if that would be a deal breaker for some when purchasing.
    I agree that soldier customization carries more weight.

    I doubt there would be anyone that would see not being able to place a base as THE deal breaker for purchasing the game. If one of the more substantial changes (squad size, TUs, etc) didn't turn them away then I can't see base placement being a back breaking straw.

  17. #97
    Quote Originally Posted by TheFinn View Post
    I agree that soldier customization carries more weight.

    I doubt there would be anyone that would see not being able to place a base as THE deal breaker for purchasing the game. If one of the more substantial changes (squad size, TUs, etc) didn't turn them away then I can't see base placement being a back breaking straw.

    See people THIS is how you carry a conversation that is heavily opinion and assumption based!

    <3 Finn

  18. #98
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    Quote Originally Posted by Nashk View Post
    Its not just that though. Story wise, africa is literally going "all in." The continent and all of its countries are putting EVERYTHING into x-com. We can debate the reasons later, but Africa is devoting all of its wealth it has into the xcom initiative.

    Its not a matter of cheaper labor or anything, its about Africa giving everything its got in the hopes that X-com can prevent the alien attacks from hurting them.
    That, and a base in Africa doesn't have the logistical problem the other continents have, namely needing to keep the location of XCOM HQ secret. You know, needing to hide the paper-trail for all that fancy gear, having to quietly sneak in agents from the militaries of the world, the need to keep agents in place to hide radar signatures at the local airports, etc. In Africa, they just need to send a guy around occasionally saying "you don't see anything", and they're good.

  19. #99
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    Quote Originally Posted by Nashk View Post
    Its not just that though. Story wise, africa is literally going "all in." The continent and all of its countries are putting EVERYTHING into x-com. We can debate the reasons later, but Africa is devoting all of its wealth it has into the xcom initiative.

    Its not a matter of cheaper labor or anything, its about Africa giving everything its got in the hopes that X-com can prevent the alien attacks from hurting them.
    Really? Ok I must have missed that bit of information, I just saw the bonuses.

  20. #100
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    I will place my base in N-America... After my bases in Europe, Azia and Africa have been turned into smoking ruins in the first three attempts. And I came to the conclusion I need much more air support to get those UFOs out of my skies.

  21. #101
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    Quote Originally Posted by RusVal View Post
    That, and a base in Africa doesn't have the logistical problem the other continents have, namely needing to keep the location of XCOM HQ secret. You know, needing to hide the paper-trail for all that fancy gear, having to quietly sneak in agents from the militaries of the world, the need to keep agents in place to hide radar signatures at the local airports, etc. In Africa, they just need to send a guy around occasionally saying "you don't see anything", and they're good.
    So true. Ok so Africa's bonus definitely makes the most sense.

  22. #102
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    This is just a trick to get the U.S. players choose another region than their own home.

  23. #103
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    Protecting America never made sense in ANY X-COM style game because the ground and countries you cover are way more and hence more relevant to your interests in protecting when you focus on Eurasia. In fact, I'd say Middle East is the best starting point. There's a reason world maps practically take the Mediterranean Sea in the center. I don't see myself basing on America ever, no matter what the bonuses are. The only way would be if USA paid like half of my budget.

  24. #104
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    The NA base also reduces the maintenance cost of your aircrafts, which can definitely add up!

  25. #105
    Greg can you confirm if you are able to chose the physical location of your base within a given continent or will it be a static location each time you pick say Africa or any of the other continents?

  26. #106
    Quote Originally Posted by Cuzin_1t View Post
    See it as extra money because you have less expenses.
    Labour and resources are cheaper in Africa. Therefore, by building there, everything costs you less and you're left with 25% more money than if you built anywhere else in the world.
    If this were the case wouldn't the bonus be: Africa: Everything costs 25% less? The way you are saying it you still don't have more money, like the bonus says, you can just do more with the money you have.

  27. #107
    Still i think there shouldn't be a bonus to where u place a base..

    With or without the bonus, mine still be placed closest to Renkum in Holland which i can easiliy find on the Geoscape as long as we can zoom in

    It gives an added bonus ontop of the silly bonusses anyways of being close to work less travel distance means being Fit and ready to command..


    Will these base perks be an deal breaker, no it wont its just silly to give bonuses to a location where u place a base i still dont get it.

  28. #108
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    It gives you the incentive to try out other base sites, when you replay the game.

  29. #109
    I can care less about the perk because Im building it in America regardless. American made and built by American union workers it must be a tough base.

  30. #110
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    Quote Originally Posted by katscan View Post
    20-60 interceptors ?? This isn't space invaders ! (or maybe it is, hehe)

    While we still don't have any idea on the difficulty/range or anything about air combat, I NEVER had more than 5-6 interceptors in the original game, with losses only occurring if I was really careless.

    So I am talking about savings on maybe 6 interceptors .. at least if its like the old one and with my play style. The UFOs don't come frequently enough to make more than one interception per aircraft deployment wave and the weapons are good enough that you really only need one per UFO, unless its really big/bad.
    You used six interceptors? Wow, I was doing bad if I had more than 3. Usually I would start with my main base in USA, eventually build a second base in either China, the islands between China and Australia, or Africa, and from there start building satelite bases that only consisted of hyperwave decoder, 4xFusion Defenses, and Grav Shield. Sometimes one of those satelite bases would get a hangar. Once possible you just change out the "interceptors" for avengers. Never found a real need for more than 2-3 avengers unless you wanted to actually shoot down very large ships instead of attack them when they landed.

    Though given everything else they are changing in this remake I don't expect that tactic to work. And personally I'm fine with that so long as aircraft aren't so cost/time prohibitive (taking almost a month for an Avenger with a 100+ workshop just wouldn't be feasible if there is to be a realistic risk of losing them).

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