Results 1 to 11 of 11

Thread: Future Ideas for Bioshock games

  1. #1

    Future Ideas for Bioshock games

    This thread is about posting ideas for future bioshock games. These ideas will probably not reach any1 in development of the games. But for fun lets post some interesting ideas

  2. #2

    Future setting for bioshock games.

    Should the future of the series of bioshock be set in Rapture 1 last time?
    I would like to see Rapture 1 more time. I know we basically seen all the main characters, and killed or helped them and went to every part of the city. But i think the developers can figure something interesting to make rapture still fun as the old games set in Rapture
    Last edited by ninjacracker69; 05-28-2012 at 01:16 AM. Reason: grammer errors

  3. #3

    Being Rewarded for being Bad?

    I was thinking maybe, you play as a splicer or whatever that is like a splicer in future bioshock games (basically low level monster/enemy thats Bad). And instead of being NOT REWARDED for being GOOD BUT you are REWARDED for being BAD. For example, does not have to do with future games in the series, being rewarded with presents for saving little sisters (GOOD) instead of harvesting(BAD). So being rewarded for harvesting little sisters FIGURATIVELY, the good and bad will probably be different things instead of saving and harvesting little sisters if not in Rapture.

  4. #4
    Some story about a Splicer who sets out to become the 'king' of Rapture could be done -- instead of Eleanors Return or The Rise and Fall of Rapture (storyline close to the novel's)

    Making it a little more sandbox- ish to have a bunch of different territories you have to 'conquer' and resources to seize (still alot of choreographed situations but not lockstep in the order you have to do them). Theres a bit more to do than rampage around killing everything in sight, when you probably will need to gain 'followers' (or else you wont have much to 'rule' in Rapture if you are the only one alive).

    No fake moral choice needed, as you are a Splicer and you do what you have to do to achieve your goal. You might harvest the Lil Sisters immedaitely for an immediate gain or not kill them and put them to work gathering ADAM for you (its not a matter of taming Big Daddies, its getting the Little Sisters to go to YOUR base to be 'processed'... (probably a mission to get ahold of someone who knows how that works would be a precursor mission....)



    You could have some of the old characters come back -- Tenenbaum to interfere by trying to 'save' Little Sisters you want...
    Gil Alexander might be swimming about still making trouble. Some old associates of Fontaine or Ryan or Lambs 'family' to deal with... Of course there is still the usual Big Daddies/Little Sisters/Big Sisters/Rogue Security Aparatus/Other Splicers to deal with.

    It would be good to have a bunch of new (hopefully impressive) places to go (we really only have seen a tiny part of Rapture in the various games) but also fill out that 'sandbox' a bit by recycling some of the old places (heres a chance to see Fort Frolic drowned like they planned originally for BS2). Include more of the places that make Rapture work -- that you need to control to really own Rapture (and probably have to put your new minions to work fixing up things that have been left a little too long without repairs.)



    Should have something epic for the ending (not sure if theres any 'twist' left to exploit) -- maybe have to fight Eleanor when she comes back, so that you can have the "and they all lived happily ever after." at the end.
    Last edited by watchman; 05-28-2012 at 02:16 AM.

  5. #5
    Join Date
    May 2012
    Posts
    1
    I've always loved the idea of Rapture and oft wanted to explore it as it was before the fall. In my opinion, despite being an amazing setting, I don't really think "The Sims: Rapture edition" would make a compelling or great game on it's own. However, why can't a final game show both the beginning of Rapture, and the end?

    What if the game involved the Soviets and American's finding Rapture, just after the Lambs left. The Player would be an SF operator sent in to explore and find out just what the hell is there, while taking any technology that would be helpful militarily.
    To assist the player, the higher-ups say that a CIA operative was sent to spy on Ryan's project and contact was lost right around the time Rapture opened. The player will be guided buy the operative to caches he left to help as well as hide his intel, that the player finds. In these caches there is ADAM syringes that the Agent used to record his findings that the player is directed to use.

    When the player uses a special syringe, they are taken back in time into the agent's memories, where they will be free to move about Rapture as it was, free to get a job, go to parties, Fort Frolic, etc. In the memories the player can do jobs in the form of minigames to earn money that will allow the player to do things like buy property, items, gamble, etc. The more wealth the player earns in the past, the more money, ammo, plasmids, weapons, tonics, upgrades and whatever there will be left in special caches for the player in the future (there are rules governing this so you can't get electrobolt 3 in the first level just by playing the adam sequence for hours and hours). To keep the ADAM sequences relevant, the player will have missions to do as they are still a CIA spy. The player will get to see what it was like to come to Rapture, choose a side in the civil war and all those events we were simply told that happened in the run up to Bioshock.

    The player in the future (the Special Forces guy) will fight Soviets, splicers and a new type of enemy called a "utopian" (think the human blob concept explored in decodevolution) on their quest to rendezvous and extract the CIA agent as well as claiming Rapture for the NATO side.

    The ending will involve the decision to destroy Rapture, or bring it's secrets to the surface.

    Anyway, this is just my perspective and the shortform of the ideas I had, so if anyone is interested in hearing greater details or elaboration on any of them, just ask

  6. #6
    Quote Originally Posted by darkgodxvx View Post
    I've always loved the idea of Rapture and oft wanted to explore it as it was before the fall. In my opinion, despite being an amazing setting, I don't really think "The Sims: Rapture edition" would make a compelling or great game on it's own. However, why can't a final game show both the beginning of Rapture, and the end?
    The MMORPG scenario I would propose would keep (even expand) the FPS element, but also expose you to all of what Rapture really was (not just that narrow corridor we blasted our way thru in the solo games). Of course the feature I mention would take a huge revolutionary effort which I doubt IG could accomplish (few companies could even if they had the $$$).

    Other people have expressed being able to see Rapture at its high point, and besides having one section rebuilt to that level in the MMORPG scenario (as a inspirational showcase) you could have Flashbacks to the early days and because the MMORPG covers the whole city the assets to show you it all in its pristine state would also exist to be used for it. (I suppose ALL the significant incidents of Raptures history should be shown like that)

  7. #7
    Quote Originally Posted by darkgodxvx View Post

    What if the game involved the Soviets and American's finding Rapture, just after the Lambs left. The Player would be an SF operator sent in to explore and find out just what the hell is there, while taking any technology that would be helpful militarily.
    To assist the player, the higher-ups say that a CIA operative was sent to spy on Ryan's project and contact was lost right around the time Rapture opened. The player will be guided buy the operative to caches he left to help as well as hide his intel, that the player finds. In these caches there is ADAM syringes that the Agent used to record his findings that the player is directed to use.
    Tweak that scenario Rapture 'opened' 1948 -51, and timeframe of Lambs delusion was 1968 -- so the mole in Rapture that far back might not be much help (need someone to show up there alot later, like at the time of the Civil War when things were more disorganized). Also the syringe isnt a great recording device - a sequence of Accu-Vox diaries would probably be more workable as well as having the inflections in the agents voice show his deterioration as time went on.

  8. #8
    Quote Originally Posted by darkgodxvx View Post
    When the player uses a special syringe, they are taken back in time into the agent's memories, where they will be free to move about Rapture as it was, free to get a job, go to parties, Fort Frolic, etc. In the memories the player can do jobs in the form of minigames to earn money that will allow the player to do things like buy property, items, gamble, etc. The more wealth the player earns in the past, the more money, ammo, plasmids, weapons, tonics, upgrades and whatever there will be left in special caches for the player in the future (there are rules governing this so you can't get electrobolt 3 in the first level just by playing the adam sequence for hours and hours). To keep the ADAM sequences relevant, the player will have missions to do as they are still a CIA spy. The player will get to see what it was like to come to Rapture, choose a side in the civil war and all those events we were simply told that happened in the run up to Bioshock.
    The problem with sandboxing the game (Grand Theft Submarine) is the playing space has to be made huge and all the 'normal' interactions you will have to have instead of just brief ones with splicers jumping about shooting at you in the dark (who if they look 'off' can be explained by them being insane) . Rapture is a City and normal scenes are big wityh lots of NPCs doing proper normal stuff. Thats ALOT of assets to develop even to just a GTA level to get the flexibility you need.

    Thats why I previously proposed a 'canned' scenario sequence (where player can walk around in small choreographed scenes from Rapture's history) where the player can see Rapture 'happen' but be moved through the events from its Founding to lead even past Ryans death.

  9. #9
    Quote Originally Posted by darkgodxvx View Post
    The player in the future (the Special Forces guy) will fight Soviets, splicers and a new type of enemy called a "utopian" (think the human blob concept explored in decodevolution) on their quest to rendezvous and extract the CIA agent as well as claiming Rapture for the NATO side.

    The ending will involve the decision to destroy Rapture, or bring it's secrets to the surface.)
    The FPS part is fine (throw in Nazis if needed) which would likely be most of the 'milked' game we would probably get.

    The ending at least could be epic with Rapture's final destruction (just claiming' it wouldnt keep enemies from it).

    Any further milking could move to Area 51 or somesuch.

  10. #10
    Join Date
    Aug 2007
    Location
    Southern Mall, Fort Frolic
    Posts
    1,831
    Man watchman, quadrupple posts?


    Shame.

  11. #11
    Quote Originally Posted by Blue Lightning View Post
    Man watchman, quadrupple posts?

    Shame.
    You only noticed now??

    Its easier to answer each point seperately than to fumble with the quote/endquote BS these forums have.


    More shame you have nothing real to add?? No ideas for post-Infinite ???


    Colony Spacecraft on way to Alpha Centauri ???

    Snowed-in Antarctic Scientific station ??

    Cavemen and that meteorite lands nearby ??
    Last edited by watchman; 06-25-2012 at 12:59 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •