CIV5Units.xml
Code:
<Row>
<Class>UNITCLASS_MERCHANT</Class>
<Type>UNIT_MERCHANT</Type>
<Cost>-1</Cost>
<Moves>2</Moves>
<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_HIGH</CivilianAttackPriority>
<Special>SPECIALUNIT_PEOPLE</Special>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_MERCHANT</DefaultUnitAI>
<Description>TXT_KEY_UNIT_GREAT_MERCHANT</Description>
<Civilopedia>TXT_KEY_CIV5_GREATMERCHANTS_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_GREAT_MERCHANT_STRATEGY</Strategy>
<AdvancedStartCost>-1</AdvancedStartCost>
<WorkRate>1</WorkRate>
<CombatLimit>0</CombatLimit>
<GoldenAgeTurns>8</GoldenAgeTurns>
<BaseGold>350</BaseGold>
<NumGoldPerEra>50</NumGoldPerEra>
<UnitArtInfo>ART_DEF_UNIT_MERCHANT</UnitArtInfo>
<UnitArtInfoEraVariation>true</UnitArtInfoEraVariation>
<UnitFlagIconOffset>92</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>46</PortraitIndex>
<MoveRate>GREAT_PERSON</MoveRate>
</Row>