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Thread: GOTW Greeks 27.05.2012

  1. #1
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    GOTW Greeks 27.05.2012

    artifacts:
    2s 5e aw
    12n 2w 7cog
    from tenochtitlan:
    8w atlantis
    from delhi:
    9n 1e ark
    9n 3w soc

    nt:
    1n 1w
    3s 1w
    4n 2e
    6n 6e
    washington:
    4n 12w
    rome:
    2n 1e
    1s 1w
    3s 5w
    delhi:
    *2n 3e
    2s 1
    *13n 1w

    huts:
    6n 5w
    washington:
    6n 2e
    rome:
    2n 2w
    delhi:
    11n 1w

    barb huts:
    1n 3w
    4s 3w
    8w
    4n 3e
    8n 8e
    rome:
    1n 5w
    2s 7w
    3n 1e
    5n 3e
    delhi:
    3n 2w

    other civs:
    tenochtitlan 4s 6w
    rome 2n 6w
    delhi 4n 15w
    washington 10n 6e
    Last edited by nogmskls; 05-28-2012 at 03:53 PM.

  2. #2
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    Very quick go this morning, 2 'almost' walk-ins, 1 move short on both america via land or romans via galley.

    What blew me away was aztecs having AA at 3200!!!, only made contact a turn earlier.. i know they start w/25g but thtas still pretty odd...

    very busy holiday weekend so i may pick it up tuesday at the earliest.... Happy hoilday weekend all enjoy!!


    Edit: John, your favorite civ- Aztecs is again in play... thats 7 of last 9 (or 8/10), i know this suppose to be random but mathematically the odds for that to happen are pretty darn high!! --- 4/15 ^ 8 (plus/minus the 2 weeks absence factored in)(or something close to that,lol).... crazy!, makes you wonder.............. And how about the russians :0 for last 17 weeks!! 11/15^17..
    Hope i'm close to right with these calculations, haven't done probabilities since grade 12 or early college lol... long long time ago
    Last edited by MagnaCarta; 05-27-2012 at 04:35 PM.

  3. #3
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    Another quick 30 minutes session in between events but this time with major progress!!

    this should be a fun week after all ,can't wait to resume........

  4. #4
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    Quote Originally Posted by MagnaCarta View Post
    but this time with major progress!!
    Do you found 2 (not-almost) walk-ins?

    Republic at 2500 BC looks good but:
    -almost no gold (100g settlers at 1700 BC), expanding will be very slow
    -Americans are faster to 7cog (they also are close be faster to AoC), walkin can stop them but Republic and AI capitals will be too late
    -production city is too slow (3 mountains or 2 moun. + 5 hills).
    I can see 100 BC Cult (if Ind+Corp from huts at 1200 BC, probably not earlier, and 1 turn of anarchy = 0 gold).

  5. #5
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    nog thanks for the new info each week... now Magna and Kadera have to find something else better to do with their time .

    Mag,

    I'm very unlucky with the Aztecs once they have AAs. Even when they walkout, most of the time they have a reserve AA still in the cap... Additional, I'll lose to AI underdog victories by the feathered bastards. So this week they were my primary target... and for some reason my seed keeps them with single As at 3000 and I take them in 2800BC.

    The Romans are sooooo close, 10 extra gold or if both malitia could be dropped off on the 2 production tiles simultaneously...


    Kadera,

    If you pull off a Roman walk-in... I'll believe in miracles but it looks like your taking them with WAs...



    Is 1700BC dom possible? Anyone...? I'm at 600BC Dom Diety, but I'm at each cap almost 10 turns earlier...

  6. #6
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    Quote Originally Posted by johnfeddersen View Post
    nog thanks for the new info each week
    Absolutely!! same goes for me

    Quote Originally Posted by johnfeddersen View Post
    Kadera,
    If you pull off a Roman walk-in... I'll believe in miracles but it looks like your taking them with WAs...
    Yeah, like:

    Moses splitting the red sea, or Jesus walking on water, or the more recent -'miracle on ice' 1980

    History has 'proven' that miracles do happen from time to time.....

  7. #7
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    Quote Originally Posted by Kadera View Post
    Do you found 2 (not-almost) walk-ins?
    Yes!! but im not sure which one is better...

    Like you said americans are closer to 7cog but from the few tries i got in, i think i can take: 3400 Rome + CoL ( +IW earlier) and i think i can still get to 7cog at ~2600 or so, all that while in position to attack aztecs (AA'less) with LA (not blitz but yes march) + spy (GL) at 3000, so maybe i can take them at ~2700-2800... and then from there go for USA or India and expand.
    That my plan for now... it may be harder then i think as i havent analyzed it enough but with proper seeding it may also be easier i guess i'll find out later.....

  8. #8
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    Quote Originally Posted by Kadera View Post

    -Americans are faster to 7cog (they also are close be faster to AoC)
    This could be a problem with my plan... Is AoC worth a lot? in turns ~? do they also get to SoC ?which is very close by...

    Quote Originally Posted by Kadera View Post
    -almost no gold (100g settlers at 1700 BC), expanding will be very slow
    why so late? wouldnt 7cog get you there (100g settlers)?

  9. #9
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    I ignored that idea (Roman walk-in ), so i lost few hours for 0 AD:
    -1st run 50 AD cult - i tried to do 100 BC, 0 AD was easy
    -2nd run 0 AD cult - again for 100 BC so i lost 600 gold for nothing (+1-pop), 21/20 cultural milestones (22/20 is easy for 0 AD), production city is too slow, no way for 100 BC (only with 2 GB).
    Republic 2500 BC, Democracy 1200 BC, only ~35 cities, big problems to research University and Steam P within 1 turn.

    Quote Originally Posted by MagnaCarta View Post
    Is AoC worth a lot?
    Yes. +50% from Greek bonus, +50% Stonehenge, overall x2.25, i forgot but it's ~3 GP.

    Quote Originally Posted by MagnaCarta View Post
    why so late? wouldnt 7cog get you there (100g settlers)?
    This time ~2200 BC. I rushed 2 settlers and galley before 100g.

    Quote Originally Posted by johnfeddersen View Post
    Is 1700BC dom possible?
    Possible and easy with walk in (Aztecs or Romans or Americans - tip sell them Democracy before 1st Archer). Someone did 2100 BC on Sunday (X360), probably because of American walk out at 2200 BC.

  10. #10
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    Quote Originally Posted by Kadera View Post

    Possible and easy with walk in (Aztecs or Romans or Americans - tip sell them Democracy before 1st Archer). Someone did 2100 BC on Sunday (X360), probably because of American walk out at 2200 BC.


    Now I Believe in Miracles... as trumpets and the voice of angles overcomes me!

  11. #11
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    Quote Originally Posted by Kadera View Post
    tip sell them Democracy before 1st Archer).
    Yes! If you cant walk in on the greeks, turn them into one, lol.......

    never tried an aztec walk-in but its probably useless for non-dom

  12. #12
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    400 BC Cultural Victory - Deity

    Quote Originally Posted by MagnaCarta View Post
    never tried an aztec walk-in but its probably useless for non-dom
    Why? I did 0 AD with aztec walk-in (3500 BC). After that Rome and Delhi at 2600 BC and 3rd LA to Washington (to barbs and American settlers at 2100 BC and maybe later).

    With Roman walk-in it's very hard to be ready for American walk out (still Republic at 2500 BC). But gold gold gold & 7cog = BIG POWER. This time Democracy at 1500 BC (expanding 3 turns faster) & ~40 cities (later 44). I also got GB+GS from SoC - LOL - big luck (worth 1 turn).

    EDIT: i did for fun 2200 BC Dom (2x before AA/PA, 1x brute force). 2300 BC should be possible, i need to win 18 vs 24 OR 18 vs 21 and re-seed everything (so i'm not going to waste ~2 hours).
    Last edited by Kadera; 05-29-2012 at 10:27 AM.

  13. #13
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    Quote Originally Posted by Kadera View Post
    Why? I did 0 AD with aztec walk-in (3500 BC).
    well i just meant its inferior to roman walk-in as been proved by yourself... great score

    i finally finished my opening late last night but it was too late to continue so we'll see today... BC for me looks imminent, i hope....

    Edit: BTW,

    Quote Originally Posted by MagnaCarta View Post
    That my plan for now... it may be harder then i think as i havent analyzed it enough but with proper seeding it may also be easier
    Not easier!! much harder, lol....

    this week for me required many seeding so it took me very long with limited time... at least 3 fights needed barbs for seed and i even sold a militia (hurts!) at one point to change an upgrade... it was the only thing i could have done.
    Last edited by MagnaCarta; 05-29-2012 at 01:03 PM.

  14. #14
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    Finally, after 3 unsuccessful tries I posted 100BC cultural V...

    big struggle with GS's, no huts for Ind + Corp (big difference). I really thought i would get a better score with this promising opening but that wasnt the case. I only got to corporation on my last GP (otherwise no BC) which is bad but i got Industrialization pretty fast at 1700 with a GS from SoC.

    For me:

    3900 settle W,NW,N of starting spot
    3400 Rome + CoL + IW earlier
    2800 republic (useless so early but i was done with units and only 2 cities so i made the switch)
    2600 tenochtitlan + BW
    2500 Delhi, 7cog, rush settlers
    2400 Medieval, 100g settlers
    2300 Literacy + Currency (huts)
    2200 Banking
    1700 SoC (GS+GE) ,Industrialization (GS)
    1400 Democracy (probably wasted a turn, 1500 is ideal)
    ~900 Corporation (lucky last GP...one more very late)
    800BC Iron mine (followed by internet wonder at 700 or 600)
    400BC communism
    100BC Cultural V (production ready for 200,communism ready for 500) but not enough gold to rush 8 wonders at 500bc so rushed a turn later.

    Tougher week then i anticipated... I'm very curious to see your important dates, Kadera .... or a short spoiler

  15. #15
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    Currency are as good as Corporation - almost ~250 gold worth ~1 turn but Washington is too far from Delhi so no way to expand 1 turn faster.
    4000 BC W W
    3900 BC N, settle
    3700 BC galley from barbs
    3600 BC buy BW, sell Democracy (3500 sell Demo to Aztecs and block production, they will have 1 Pikemen to 2300 BC or later)
    3400 BC buy IW, take Rome + CoL
    2700 BC Delhi
    2600 BC Tenochtitlan
    2500 BC Republic (i should switch earlier - more hammers banked), 100g settlers
    2400 BC Medieval Era, 7cog (250g)
    2300 BC Literacy from hut
    1600 BC Banking from 250g, Ind+Corp from huts
    1500 BC Democracy, ~40 cities, AoC
    1000 BC Iron Mine
    900 (or 1000?) BC last GP from temples, GB+GS from SoC, Oxford rushed
    700 BC GS for Communism, 6 wonders rushed (later 21/20 cultural milestones)
    400 BC Cultural V (i can see 400 BC without GB)
    {for Dom: 2300 BC Washington (18 vs 21) and Tenochtitlan (18 vs 10.5?), 1 turn earlier is possible}

    Aztec walk in looks better (than Roman walk in) but isn't. Walk in 1 turn earlier, 2 cities should rush 2 LA 2 turns earlier - 3 turns advantage (it's reason why i ignored Roman walk in at start). But: 1st upgrade useless Medic, lack of gold, worse seed - 3 turns wasted, after that lack of gold - next 3 turns wasted.
    Last edited by Kadera; 06-01-2012 at 08:53 AM.

  16. #16
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    Yes, lots of time learning that Aztecs were not the best seeding... But I dislike them so much, my ego had to destroy them early...

    Never decide with your ego...

  17. #17
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    Quote Originally Posted by Kadera View Post
    Currency are as good as Corporation - almost ~250 gold worth ~1 turn but Washington is too far from Delhi so no way to expand 1 turn faster.
    4000 BC W W
    3900 BC N, settle
    3700 BC galley from barbs
    3600 BC buy BW, sell Democracy (3500 sell Demo to Aztecs and block production, they will have 1 Pikemen to 2300 BC or later)
    3400 BC buy IW, take Rome + CoL
    2700 BC Delhi
    2600 BC Tenochtitlan
    2500 BC Republic (i should switch earlier - more hammers banked), 100g settlers
    2400 BC Medieval Era, 7cog (250g)
    2300 BC Literacy from hut
    1600 BC Banking from 250g, Ind+Corp from huts
    1500 BC Democracy, ~40 cities, AoC
    1000 BC Iron Mine
    900 (or 1000?) BC last GP from temples, GB+GS from SoC, Oxford rushed
    700 BC GS for Communism, 6 wonders rushed (later 21/20 cultural milestones)
    400 BC Cultural V (i can see 400 BC without GB)
    {for Dom: 2300 BC Washington (18 vs 21) and Tenochtitlan (18 vs 10.5?), 1 turn earlier is possible}

    Aztec walk in looks better (than Roman walk in) but isn't. Walk in 1 turn earlier, 2 cities should rush 2 LA 2 turns earlier - 3 turns advantage (it's reason why i ignored Roman walk in at start). But: 1st upgrade useless Medic, lack of gold, worse seed - 3 turns wasted, after that lack of gold - next 3 turns wasted.
    I actually never attempted aztec walkin but it makes sense...

    Currency cost me 60g to rush galley (kind of useless unit since i had another coming from other direction, but i made some good use of it + 1 expandable settler wasted for gold city so it was kind of costly)
    I had a decision to make weather wait a turn for 7cog for extra 50g but i was short for rushing settlers + didnt have 100g yet so another turn for free settlers , at my situation it made sense to lose the 50g, bigger gain
    And!! ind+corp from huts at 1600 is very sweet!! i couldnt find a tech seed that late--- all veteran upgrades ...
    And!!!!! expanding slower=less cities, i can bever expand as fast as you... big weakness

    for me SoC too early but i was obssessed with getting a GS for inds. so went for it...

    Well, another week, bring on the galleon.

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