A bit more on the psionic class abilities...
And it looks like the recent hands on previewers are playing a separate tutorial campaign which sounds more like a scripted experience to explain the game... (emphasis mine)One of the more interesting looking units were the Psionic type of Agents. <...> One example we saw in action was a mind-control ability which was used on an Alien creature to lob a grenade at is own feet and blowing itself to pieces. If you opt not to make an enemy commit suicide, you are able to control them for a limited time and take use of their unique skills, which could also be useful.
speaking of which... 'Tactical' and 'Story' modes?One of the things that appealed to most of the classic games fans was the fact that missions were randomly generated to some degree. In our preview we were unable to play any of the main game components, but were playing on the tutorial campaign (which felt like a full campaign on its own, I never finished it) which was a pretty fixed experience. We had some choice on which missions we took, but the mission path was the same for each person playing.
Iím still interested in seeing what the Tactical and Strategy modes are, they are (what I assume to be) single player components of some kind. Iím also interested to see if there is a kind of free-play mode and a story-mode in the full release version as we could only really access the tutorial story for the playthrough that we were doing.