Thanks for confirming the details, but that's pretty much what I said. I'd consider brainstorming and prototyping that led up to BSI all part of the creative process. It's not like they started production on another game for a year or two, abandoned it, then started on BSI.

And when you consider that we're talking about late 2007 to early 2013, six months isn't a huge chunk of time in the big picture.
Remember that I was responding to comments that said IG worked on BS2 and they apparently started talking about BSI the minute they went into production (in 2010!). The
point, which relates to the topic, is that IG has demonstrated they know how to keep a secret, even when under a lot of industry scrutiny. BioShock was such a huge success that everyone wanted to know what their follow-up would be. And they kept a lid on that for years. Hence my position that leaks now are unlikely.
