I heard someone phrase a criticism with the title I chose for this thread, and I thought it was a fairly compelling suggestion to consider: does Civilization V provide substantial opportunities for relatively non-aggressive, non-warlike playstyles to remain competitive with more aggressive/warlike counterparts with regard to higher levels of gameplay (such as immortal or deity?)
The reason I ask this is that I generally favor a non-aggressive game, fighting wars primarily for defensive purposes, and only when strictly necessary for winning. I'm especially inclined to favor styles of play focusing on internal development, wonders, and science victories.
My issue stems from the fact that I have noticed that these playstyles seem to work fine on any difficulty up to and including the emperor difficulty, but are fairly useless for immortal, and don't even come close to working on deity. Judging by the criticisms I've heard which I mentioned ("Civilization V: Nothing But the Sword"), should I conclude that Civilization V just favors aggressive playstyles rather than playstyles focused on internal development?
Doing my science-oriented playstyle, everything is fine up to the immortal difficulty level. As soon as I get to immortal, I can only win by more militaristic domination-oriented strategies. Is this indicative of an inherent weakness in focusing on internal development, science, and wonders when compared with militaristic strategies, or do I just need to do it a little differently in order to continue using that playstyle on immortal or deity?
I've seen on youtube vids which say they opted for a science victory - but of course their step 1 involves rushing a neighbor early, again, rather than focusing on internal development - and as far as I'm concerned, that doesn't really count. Are there any non-aggressive science-oriented strategies that will work at any level, up to and including deity?
I'm also aware some found ways to do these single-city cultural victories, and that's a little interesting, but I'm hoping for a way to win that's a bit less cheesy. Sitting there with a single city while begging 7 different superpower-ais to not kill you every few turns doesn't really interest me either.
And then, lastly, most videos of science victories on youtube are from like 2-4 years ago, so presumably they were operating under older patches, or possibly are entirely fake alltogether anyway. Anyone know some legitimate science-focused strategies for a normal map, like continents, or pangea, which even work on the immortal and deity difficulty levels? I might be able to settle with an islands strategy if there is no alternative, but I'd rather something that would work with typical standard map settings.
Any advice on this matter?



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