An oft mentioned "feature" of the original XCOM was the tendency to receive a volley of fire straight into your dropship the moment you landed, often from aliens you couldn't see and before your team had taken a step. I have to confess this was the one time when I would reload the game and restart the mission, to me it just wasn't fair that random chance had turned my men into fish in a barrel for the enemy.
For the new XCOM however I would like to make a suggestion. The problem is not actually with your men being mown down the second you land, the problem is there needs to be a reason for it. Sometimes when I played a crash site would have been on the other side of the world and taken me the best site of a day to reach it, and yet when I arrived the aliens would have not even taken a step outside their crashed ship. At other times I would respond in minutes and there would be a perfect ambush ready and waiting, my suggestion is simply to make this a feature.
The way I envision this working would be simple, the distribution of hostiles within an environment would be affected by the speed of your response. You would set the crash site or ship itself as a point of origin, and have a formula increase the likelihood of hostile dispersal from this origin point according to the time taken to respond. Their are numerous obvious evolutions to this start point such as having enemies concentrate around the chosen drop site more if it is within their dispersal range, or around defensible locations, but in practice the dispersal could likely be left very simple, players tend to fill in the reasons for enemies being in a particular location even when they know placement is essentially random. In my opinion the benefits of this model of distribution to game play are worth the time it would take to make the (I imagine) fairly small changes to enemy distribution, with this model next time your team eats a volley of plasma before they clear their vehicle you know it was because you dawdled, and will now have no excuse to be a ☺☺☺☺☺ and reload the mission, furthermore it adds a layer of tactical complexity, and realism. In the original XCOM the aliens politely waited around for more than a day for you to show up, with this method you know theres a ticking clock and the quicker you get a team to the site the better.
Of course its possible the dev team already have a solution like this, in the mean time, what do others think of this idea?



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