So we've been all a twitter about this for a while, but with E3 2012 now right around the corner let's put aside the enthusiasm and excitement about XCOM:EU for a while to wonder about the FPS game. To say the FPS game has had a really bad reception in general would be an understatement, but the most curious aspect about the game is its continual disappearance and sudden reappearance every E3. Remember that this is what we first saw in 2010 at E3:
http://www.youtube.com/watch?v=JdVb4UnqO7A
Which was definitely a huge departure. Bear in mind the design of the game as well, noting that at this point we weren't going to be seeing humanoid aliens (blobs and evil modern art were the name of the day here) and the game looked distinctly bioshock like. After the internet was sent into a frenzy, the game rapidly disappeared and we didn't see it again until 2011 - again at E3!
http://www.youtube.com/verify_age?ne...%3DnAmvP4w2ts0
This looked more traditional, with legomen aliens that seemed to have been made directly in response to complaints about the lack of "humanoid" aliens made the year before. Gone is the mostly flat looking bioshockesque combat, but instead we had a direct replacement of that with mechanics and shooting taken directly from Mass Effect. In fairness, grabbing all of Mass Effects stuff and running off with it isn't a bad thing whatsoever but it was still hardly X-COM. The game was slated for release in March 2012 at this point (remember?) and missed that date by a huge margin. Again, shortly after E3 all news of the game died and so did the ARG supporting it as well - definitely not a good sign. Then it was delayed and I think it wasn't long after that the proper sequel that X-COM deserved in XCOM:EU was announced.
And now we're in 2012, merely a few weeks away from E3 and the question is if the FPS will resurface yet again? Personally I am going to speculate that the game will be entirely different again. Since the previous E3s, IIRC, development of the game has moved away from being split between the Australian Studio and the one in Boston (?) and is now entirely developed at the US based studio (can't find a link off hand sorry, so if this information is inaccurate please correct me!). So I am wondering if this means another change in direction or similar for the game again. Personally I am hoping the gameplay feels more natural, without the aliens building convenient chest high walls everywhere and cover being more about the natural environment. It would be awesome if aliens could make shields and similar that mimicked cover - but that disappeared when they died (to prevent enemy forces using it).
Either way we'll have our answer shortly!



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