So, here goes...came up with some new ideas....
Musket
* Longest Reload Time
*Longest Range
*Useless at Short Range
*Damage increases the further away the enemy is
*Bayonet, Ineffective against Heavy Hitters, Less effective than an actual melee weapon.
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Blunderbuss
*Long Reload Time
*Ineffective at Mid/Long Ranges
*HUGE Scatter effect
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Bow
*Shortest Reload Time
*Scarce Ammo
*Weakest Weapon, Aiming is a must (Head, Heart).
*Great for Stealth, barely any noise
*Arrow Drop Mechanic
*Reusable Ammo
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Revolver
*Slow Fire Rate
*6 Shots per clip
*Very Loud
*Best used at Short Range
*Great against Armored Foes
Molotov Cocktail
*Drop Mechanic
*Covers a small area in flames
*Damage over time



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