
Originally Posted by
twersx
There's a number of problems of the martial AI, but one of my biggest gripes is this; If i'm ripping an opponents army apart so much that he's producing new units to get killed every few turns, shouldn't the war be in my favour? Recently, as babylon, I got to the modern age much before anyone else. Caesar defiled my continent with his city so I went to war and razed it. I destroyed a few renaissance units that were on the continent and waited. Eventually, he started sending more units. my mechanized infantry were taking his muskets and rifles down with impunity. And he still sent more. He must have been spending all his production on units which were just getting killed. And his peace deals demanded concessions from me! If I compare a recent game where I played as caesar, Isabella DOWd me so i destroyed her army with legions and razed barcelona. Her army now non existant, she offered a lot of stuff for peace. I think the main difference was that with Isabella, my units could threaten her cities; as babylon, i had virtually no navy so I couldn't attack caesar. However, if the Germans had destroyed the BEF at Dunkirk, I would think that the British would offer concessions for peace.
Suggestions; implement a track of kill ratios so that if i lose no units and the other leader loses dozens, they should want to make peace.
Have some sort of food or happiness penalty for making units during war. If I was killing hundreds of thousands of men, then that means a city is losing population like it has the plague. the idea that people in the empire are chilled with their countrymen dying on a foreign continent for nothing is ridiculous. perhaps a 1 unhappiness penalty while building military units?