At first, I wanted a featurette of an interview of Julian Gollop. (Tazong, I found your Jan 4, 2012 thread entitled "Julian Gollop." Perhaps you will appreciate what follows.) I hope for a longer, more detailed version of:
http://www.eurogamer.net/articles/20...-com-interview
I thought it would be great if Jake Solomon went on to interview Julian. But what I saw of JG's comments on the new X-Com was confusing to me.
On one hand, it seems like JS has talked to him, as of the Feb 3 RPS article (Tazong pointed this out already.)
http://www.rockpapershotgun.com/2012...-3/#more-92049
(About halfway down.)
On the other hand, it sounds like JG doesn't have very good things to say about the new game. Look at these 2 links. Between this first link and the RPS interview, I'm guessing Firaxis didn't talk to JG until late in development.
http://pc.ign.com/articles/121/1216915p1.html
http://www.youtube.com/watch?v=I11RF1O-8d4
In this second link, the sections relevant to X-Com are 7:49 - 8:58, 9:26 - 11:18, and most painfully, 58:38 - 59:47. Brace yourself when you get to 59:10 and 59:40. It's pretty clear to me he's talking about the tactical-strategic X-com, not the FPS.
I got the impression that JG carries some bitterness towards Microprose. Did you pick it up in the Eurogamer article? I wonder if it carries over into Firaxis / 2K. I don't think an interview with JG for a Collector's Edition would ever happen unless this new X-Com sets stellar records. (Please dudes...if you want to respond to Mr. Gollop's comments on the current X-Com, I've re-posted these paragraphs and links in the thread "Do You Think X-Com Can Fail?" Go there. I think it's more relevant to that thread than this one.)