Sorry, I only used "screwed" in relation to the slant of that article. One of their main points was that if a casual game costs $10 then a $60 AAA title is overpriced. I was just pointing out that the price issue is reversed in that a $60 game is basically half of what games cost 15+ years ago, and casual games should be much, much cheaper by comparison.
I completely agree that anyone who puts in minimal research can learn a lot about a game, so I take most arguments that complain about bad games with a grain of salt. What that tells me is that the person either bought in on day 1 or bought it later and didn't bother to read a single review or watch any videos.
On the whole, I don't feel anyone on either side is being screwed. Developers do get rushed and short-changed, but that's the nature of the beast. And I have yet to run into any DLC that feels chopped out of a game. Again, I only chose that wording to point out how the author's view on things was flipped from reality. <img />