Page 3 of 4 FirstFirst 1234 LastLast
Results 81 to 120 of 132

Thread: Official BioShock Release Date Announced!

  1. #81
    Join Date
    May 2011
    Posts
    1,607

    choo1701 said:<a>Hey look at that, even 'Auntie' took notice!

    Although, I have a funny feeling this is their first article about BS:I ! <img /> The BBC: their with de trends. Yo.. <img />

    </a>

    The beeb is wonderfully twee isn't it?


  2. #82
    Join Date
    Jul 2011
    Location
    Between Serpent Nebula and Artemis Tau
    Posts
    692

    precipice66 said:Alright, time to make myself incredibly unpopular:

    I'll start off by saying that I do believe Mr Levine when he says he wants to add polish to the game BUT, I don't believe that the delay is completely without a business-oriented motivation. Why do I say this? Because Arkane has just announced an October 9th release date for Dishonored. I'll admit that there is something of a chicken and the egg argument to be made against my statement (the announcement from Arkane came AFTER Irrational put back the release date) but there have been rumours for a few days now and I have to wonder if there was a bit of industry insider knowledge at work here.

    I thought it too, the games are quite similar in terms of visuals, gameplay that it is really striking and I found BSI's withdrawal extremely convenient for Dishonored so both games don't compete with each other. So in October I for one will know that I'll be playing Dishonored without remorse.

    As for the triple A games, I was actually thinking of, Assassin's Creed 3's setting during the formation and foundations of America, way before BSI but still in a violent epoch, that might draw more crowds because of its overall success that appeals to more mainstream audiences fond of conspiracies. They're not in the same field, yet AC's sales might have had a big impact over Infinite's sales.


    So all in all the delay won't heartbreak us if we have to choose between all those awesome games, yet I feel like THE game's delay that far is exaggerated. And I can't help but feel this better deserve the wait, never thought I'd say that for a game I fell in love with years ago -_-.

    As for the MP, I'll wait for official news and a serious preview of it so I know if I can give it a go or not. After all, if they're serious about it and that it's enjoyable, I'll gladly accept it, but if it's bland in comparison of the main story I won't help but feel the solo could have been even better, as they put less resources/efforts into it. Anyways good luck IG.


  3. #83


    @felonious


    Your right of course that there is no way I could know the state of BS:2 before and after the pushback. When you compare the core game to it's own DLC Minerva's Den you can draw comparisons, and make some educated guesses. It's kinda a horrible thing you know that developers must face not only their own games but those in the same series made by other developers.


    This BS:2 and BS:1 are why I called the trailers CG promos rather then "Gameplay". Warping in the wagon, and the train station/skyhook/blimp fight "look" like gameplay, everything else looks and feels heavily scripted. Bully for them on using the engine but the difference between in-engine scripted scenes and out of engine CG cut-scenes is basically nil. The difference as I define it between in-engine and out of engine cut scenes is the ability to walk through the scene as it's playing, not the content.


    I'm not really "mad" or "raging" over the push back felonious I'm just calling it as I see it. BS:2 was fun but not as original or as open a world as BS:1. I think BS:I will be fun but more scripted moments of dialog then either game, and continue the "one way" doors used in BS:2 to break the game up preventing back-tracking.


  4. #84
    Join Date
    Aug 2007
    Location
    Tejas (but I've lived all over)
    Posts
    6,612

    precipice66 said:Alright, time to make myself incredibly unpopular:

    I'll start off by saying that I do believe Mr Levine when he says he wants to add polish to the game BUT, I don't believe that the delay is completely without a business-oriented motivation.

    We can be unpopular together, because that's the most realistic scenario.


    I have to admit, that the various threats, moaning, and tantrums are completely beyond my comprehension. The game ships when it ships. Games get delayed all the time, and the reasons are numerous. I'm sure IG will use the extra time to make a better game, but who knows if the delay was entirely up to them? Even if it was mandated by the publisher, it's nothing to get upset about. Managing release dates is a complicated business. You can't just throw a title out there.


    And for anyone who is waiting to point a finger and say, "AHA! You delayed it just to add multiplayer!", let me give you an alternate possibility. If the game was delayed by the publisher, and Irrational plans to put the extra time to good use, then they might choose to add in goodies that didn't make the first cut, such as multiplayer. If it is put into the final game, it won't provide any clues as to the delay either way.


  5. #85
    Join Date
    May 2011
    Posts
    1,607


    *Looks in mirror to confirm head is still attached to body*


    Phew, thanks for being nice guys. I was dreading coming back to this. Agreed with Japester about the whiners. These things happen - C'est la vie. Also, you're probably right in saying that the decision probably wasn't totally in the hands of Irrational.


  6. #86
    Join Date
    Feb 2012
    Posts
    1


    I Prefer to wait longer and months for a real experience Bioshock, but the rumors about the game, do not let me calm...


  7. #87
    Join Date
    Apr 2010
    Location
    Queens,NY
    Posts
    3,230

    japester said:

    precipice66 said:Alright, time to make myself incredibly unpopular:

    I'll start off by saying that I do believe Mr Levine when he says he wants to add polish to the game BUT, I don't believe that the delay is completely without a business-oriented motivation.

    We can be unpopular together, because that's the most realistic scenario. <img />

    I have to admit, that the various threats, moaning, and tantrums are completely beyond my comprehension. The game ships when it ships. Games get delayed all the time, and the reasons are numerous. I'm sure IG will use the extra time to make a better game, but who knows if the delay was entirely up to them? Even if it was mandated by the publisher, it's nothing to get upset about. Managing release dates is a complicated business. You can't just throw a title out there.

    And for anyone who is waiting to point a finger and say, "AHA! You delayed it just to add multiplayer!", let me give you an alternate possibility. If the game was delayed by the publisher, and Irrational plans to put the extra time to good use, then they might choose to add in goodies that didn't make the first cut, such as multiplayer. If it is put into the final game, it won't provide any clues as to the delay either way.

    I think business decisions could def have played some factor but besides AC 3 and COD BLOPS2 - I don't see any other games from another publisher having any sway over Infinite's date. If anything its moving out of the Fall to avoid any games its congested Take Two lineup consisting of Borderlands 2, Bioshock Infinite, and GTA 5 in a 8-10 week span. This 1up article - http://www.1up.com/news/bioshock-inf...ssible-reasons says Take Two quarterly report is coming May 22 and by end of E3 should know the deal with GTA 5. It just makes sense if that ends up being the case to have moved one triple AAA game to early next year.


    Dishonored's a nice looking game but I think you guys are giving it a bit too much credit. Its not a known quantity and sales wise could end up being a hit like Borderlands was when it first came out or could end up being this year's Rage. People who aren't actively following the game know little or most likely have never even heard of it.


  8. #88
    Join Date
    Apr 2010
    Location
    Queens,NY
    Posts
    3,230

    telbere said:@felonious

    Your right of course that there is no way I could know the state of BS:2 before and after the pushback. When you compare the core game to it's own DLC Minerva's Den you can draw comparisons, and make some educated guesses. It's kinda a horrible thing you know that developers must face not only their own games but those in the same series made by other developers.

    This BS:2 and BS:1 are why I called the trailers CG promos rather then "Gameplay". Warping in the wagon, and the train station/skyhook/blimp fight "look" like gameplay, everything else looks and feels heavily scripted. Bully for them on using the engine but the difference between in-engine scripted scenes and out of engine CG cut-scenes is basically nil. The difference as I define it between in-engine and out of engine cut scenes is the ability to walk through the scene as it's playing, not the content.

    I'm not really "mad" or "raging" over the push back felonious I'm just calling it as I see it. BS:2 was fun but not as original or as open a world as BS:1. I think BS:I will be fun but more scripted moments of dialog then either game, and continue the "one way" doors used in BS:2 to break the game up preventing back-tracking.

    So let me hear this right, in the demo which they are showing off to the media you want to have them walk through the content without experiencing it. THAT would make an awesome DEMO "Hey media look at this Postman about to executed oh you don't have to see what happens to him you can just run away!!!!" that would be great to show off to the public. All I hear is assumptions and nothing has been said on back tracking. Has it occurred that you could easily walk through some of those in your opinion "scripted" moments but for the purpose of showing it to the media and their fans so they can get a glimpse of the characters and world its makes absolutely no sense to do so.


    Still you voiced your concern and made your statement about not buying the game at full price after the announcement of the delay followed by the humorous multiplayer request in the post. I'm just calling it as I see it - you doing that tells me your little upset over the delay maybe not really mad, but yeah really/probably/most likely , even if your denying it now and trying to come up with plausible reasons. If you would have expressed them earlier and perhaps you have (do link) it would be a bit believable otherwise it just looks like your decision to buy Infinite on the "cheap" is based on the delay. Regardless just in case your not really that mad , those comments included the many more furious people I know are out there,


  9. #89


    Ah no worries man.


    I would have just preferred a couple of minuits of bashing on the motorized patriot for example rather then thirty seconds using the exact best weapon. You know more average Joe then ninja.


  10. #90

    telbere said:@felonious

    Your right of course that there is no way I could know the state of BS:2 before and after the pushback. When you compare the core game to it's own DLC Minerva's Den you can draw comparisons, and make some educated guesses. It's kinda a horrible thing you know that developers must face not only their own games but those in the same series made by other developers.

    This BS:2 and BS:1 are why I called the trailers CG promos rather then "Gameplay". Warping in the wagon, and the train station/skyhook/blimp fight "look" like gameplay, everything else looks and feels heavily scripted. Bully for them on using the engine but the difference between in-engine scripted scenes and out of engine CG cut-scenes is basically nil. The difference as I define it between in-engine and out of engine cut scenes is the ability to walk through the scene as it's playing, not the content.

    I'm not really "mad" or "raging" over the push back felonious I'm just calling it as I see it. BS:2 was fun but not as original or as open a world as BS:1. I think BS:I will be fun but more scripted moments of dialog then either game, and continue the "one way" doors used in BS:2 to break the game up preventing back-tracking.

    It doesnt even have to be 'out of engine' to be a fabricated 'demo' sequence. Just a much repeated/tested in-engine sequences that they KNOW goes right and demonstrates some of the features/game elements they are trying to portray. I forget how many times I had to tell marketing people or even a CEO "you want to avoid that feature' and had set up demo data in a system so that the people giving the demo had something that looked real (and that wouldnt break in front of the customers).


    The 'one-way' doors thing isnt bad -- rarely is there anything worth seeing after a locations carefully choreographed 'scene' has played itself out (in BS1/BS2 we got some random spawns unless it was territory we had to backtrack thru anyway and was scripted with followup encounters).


    I would be more worried that we will get the 'only one door/one path' style of game. As for more 'scripted dialog', I think players will want more (different) 'scripted action' (certainly if the playthru is shrinking to 10 hours or less). I was suprised how many monologue variations the BS1/BS2 splicers had (listed online on a wiki) but dont remember ever hearing alot of them even after multiple playthrus - maybe they just werent that memorable when the situation was the usual 'see splicer -- kill splicer' encounters that made up so much of those games.


    As for the pushback, rescheduling to avoid competing games is likely, having some fundamental flaw they just discovered or miscalculation of what they thought they could do in the next 5/6 months is also likely. Better game (or it being what was supposed to be ) is good, but adding significant content is a risky thing that can throw the whole process out of whack.


  11. #91
    Join Date
    May 2012
    Posts
    1


    I sure hope the Mayans are wrong, or someone is going to get a butt kicking in the next world LOL

    to make up for the release date change, I'm sure they will post a lot more cool stuff on the website between now and then..wink, wink, nudge, nudge


  12. #92


    This game better not be delayed because they plan on adding multiplayer. That's the rumor going around the net at the moment.


    http://jobs.gamasutra.com/jobseekerx...&accountno=362


  13. #93
    Join Date
    Feb 2010
    Location
    U.S. Northeast
    Posts
    2,322
    Quote Originally Posted by Kirkreng View Post
    This I never understood. Why is it that the US usually gets big title releases a few days early compared to the rest of the world [...]
    Regional differences in which day of the week is typically "the day a new game gets released". In the U.S. that's Tuesday; in the U.K. it's Friday, I believe. There's your three-day difference right there.

  14. #94
    This is a whole, large sack of dog poo!!! I just got ANOTHER email from my order online distributor telling me the release has been postponed yet again for another full 6 months or better. Let me tell you people one thing! If I hadn't already paid that money, and I wasn't really going to end up buying it anyway, i would cancel that preorder and call it quits with the whole 2K franchise!
    I mean seriously, it is not that hard to complete a game on schedule, and frankly, yet again, if you people can't get the date of release done on time, then why not offer your customers who have been waiting 2 years now for the game a freebie or two, maybe even some money back? You people suck!!

  15. #95
    Join Date
    Sep 2010
    Location
    Palm Springs, CA
    Posts
    1,007
    I'm not terribly bothered by it. Ken sweet-talks like a freakin' champion.

  16. #96
    Join Date
    Aug 2007
    Location
    Tejas (but I've lived all over)
    Posts
    6,612
    Quote Originally Posted by dragonmaster69 View Post
    I just got ANOTHER email from my order online distributor telling me the release has been postponed yet again for another full 6 months or better.
    You might want to aim the bulk of your rage at your retailer, because you are operating off some seriously bad intel.

    Just FYI, but the only official release date was Oct 16, 2012. And that date was pushed back by four months to Feb 26, 2013.

  17. #97
    Join Date
    Mar 2012
    Location
    New Hampshire
    Posts
    54
    I'd like to weigh in saying I do not care how long it takes to make this game. If I heard it was postponed until 2014, I'd probably say, "Awwwwww!" then think about all the hours it takes to make a game like this. I know how the industry works, and I would rather have an awesome product than something that was rushed out the door just to appease stockholders. In Levine I trust!

  18. #98
    Join Date
    Feb 2010
    Location
    U.S. Northeast
    Posts
    2,322
    I care when the game comes out. I care a lot.

    But not in the "give it to us NOOOOOOOW" Veruca Salt whiney sort of way.

    No, I just want to know which month's spending money the purchase will come out of. And which weekend to make NO other plans for, haha!





    Quote Originally Posted by dragonmaster69 View Post
    [...] it is not that hard to complete a game on schedule, [...]
    Spoken like a person who has NO IDEA WHATSOEVER how software engineering works.

  19. #99
    Join Date
    Sep 2010
    Posts
    1
    Quote Originally Posted by dragonmaster69 View Post
    This is a whole, large sack of dog poo!!! I just got ANOTHER email from my order online distributor telling me the release has been postponed yet again for another full 6 months or better. Let me tell you people one thing! If I hadn't already paid that money, and I wasn't really going to end up buying it anyway, i would cancel that preorder and call it quits with the whole 2K franchise!
    I mean seriously, it is not that hard to complete a game on schedule, and frankly, yet again, if you people can't get the date of release done on time, then why not offer your customers who have been waiting 2 years now for the game a freebie or two, maybe even some money back? You people suck!!
    wow,
    with a name like "dragonmaster69", how could you argue with such a genius.

  20. #100
    Since they are making the game better,I'm fine with the delay,even being really excited for the release,the problem is they are skipping media events like E3 and Gamescom,therefore,there won't be any new demo.

  21. #101
    Join Date
    Sep 2009
    Location
    The day before that day after today
    Posts
    4,040
    I honestly don't mind the delay. BioShock 2, while it was a good game, really could have used a little more time in the oven. If they need a little more time to finish up BS:I, so be it.

  22. #102
    Join Date
    Mar 2012
    Posts
    1,752
    You guys are going to look awfully silly if the Mayans are right.

    EDIT: Personally though, I'm a bit worried. I've never, never, never ever played a game delayed longer than three months that was worth it in the end. I get that making games is hard business, but I think if the industry started holding itself to stricter guidelines about delays and whatnot it couldn't hurt.

  23. #103
    Join Date
    Feb 2010
    Posts
    422
    Quote Originally Posted by Inkidu View Post
    EDIT: Personally though, I'm a bit worried. I've never, never, never ever played a game delayed longer than three months that was worth it in the end. I get that making games is hard business, but I think if the industry started holding itself to stricter guidelines about delays and whatnot it couldn't hurt.
    How would you know if the delay was worth it? All we see is the finished product... and if it wasn't great, then how do you know that the pre-delay version wouldn't have been a steaming pile?

  24. #104
    Join Date
    Mar 2012
    Posts
    1,752
    Quote Originally Posted by FireyFate View Post
    How would you know if the delay was worth it? All we see is the finished product... and if it wasn't great, then how do you know that the pre-delay version wouldn't have been a steaming pile?
    Because all I ever have to think is "Boy this sure wasn't worth waiting X amount of time." or alternatively, "They couldn't have done this in the time they already had?" All I need is an underwhelmed feeling to turn me off to the franchise. People assume that it will be better, and I can't objectively prove it, but in entertainment if a person gets bored it's all the "objectivity" they need.

    Also, Bioshock Infinite had trailers, screenshots, and feature in Game Informer in 2011. It looked done. So I'm worried that the long time October to February, March? That's four or five months. These are professional game designers who 9 to 5 games every day. That's a ton of man hours. What problem have the hit, you don't need four to five months on balancing a first person shooter. Especially when everything seemed to be well in place. I'm not saying I'm right. I'm saying I'm nervous from past experience.

  25. #105
    Join Date
    Mar 2012
    Location
    New Hampshire
    Posts
    54
    Quote Originally Posted by Inkidu View Post
    You guys are going to look awfully silly if the Mayans are right.

    EDIT: Personally though, I'm a bit worried. I've never, never, never ever played a game delayed longer than three months that was worth it in the end. I get that making games is hard business, but I think if the industry started holding itself to stricter guidelines about delays and whatnot it couldn't hurt.
    Max Payne 3 was supposed to come out in 2009, then 2010, then early 2012, then May 2012, then finally came out this past week. These games are pushed back for a number of reasons.

    True of almost every Blizzard game, too.

  26. #106
    Join Date
    Mar 2012
    Posts
    1,752
    Quote Originally Posted by krissta View Post
    Max Payne 3 was supposed to come out in 2009, then 2010, then early 2012, then May 2012, then finally came out this past week. These games are pushed back for a number of reasons.

    True of almost every Blizzard game, too.
    Yeah, and I'm not buying Max Payne 3 (well, because I never got into the series and think it's probably Rockstar's weakest franchise... okay technically Manhunt, but let's keep with stuff that's in production) and I sure as hell am never buying another Blizzard game as long as I live. Diablo 3 looks more like Diablo 3.0, and it doesn't look better than D2 by any reckoning.

  27. #107
    Join Date
    May 2010
    Location
    ohio
    Posts
    1,571
    one of the few games ill be preordering cannot wait

  28. #108
    Join Date
    Jun 2009
    Posts
    717
    honestly I be upset if the delay was not to add mult, i don't get why people are so worried about mult likes it's a plague I mean it's not like it's impossable to have a good story and mp

  29. #109
    Quote Originally Posted by soviet prince View Post
    honestly I be upset if the delay was not to add mult, i don't get why people are so worried about mult likes it's a plague I mean it's not like it's impossable to have a good story and mp
    They are only adding multiplayer mode if it's something new and well made,other than the generic fps deathmatch experience.I would love some kind of Co-op,where one player controls Booker and the other is Elizabeth,and both of them combine their powers to pass the levels,kinda like Portal 2 Co-op,which is ridiculously fun.

  30. #110
    Join Date
    Feb 2008
    Location
    Fort Frolic, Rapture
    Posts
    5,579
    My stance on game delays is this: The company want you to have the game, they want you playing, and they want to be making money. Therefore, game delays are usually for good reason, and I would rather have a fantastic working game the way it is envisioned by the creators.

    As for multiplayer, I rarely ever get into it. Occasionally there are some modes that are a blast to play online and with friends, so I am not against it as long as it doesn't take away from the SP.

  31. #111
    Join Date
    Apr 2012
    Posts
    3
    Im so tierd of waiting, i want to play it now.....

  32. #112
    Join Date
    Apr 2012
    Posts
    3
    They should add "Domination" if they are adding multiplayer gaming.
    They recently added domination to quake live, its insanely fun.

  33. #113
    Join Date
    Apr 2012
    Posts
    3
    And also i would like to build my own profile in mulitplayer, getting better powers and weapons, bit like leveling up.

  34. #114
    Taking the time to make sure the online component (registering if nothing more) is rock solid would be a good thing (not going with Live at least was a good first step)

  35. #115
    "
    They should add "Domination" if they are adding multiplayer gaming.
    They recently added domination to quake live, its insanely fun.
    "


    2-player 4-player scenarios (if they ever do MP) for more flexibility

  36. #116
    one thing i have learned is never take a so called official date serious when it is still just under a year away
    lol
    i will pre order it at the last second *maybe * still have my doubts on the game

  37. #117
    Join Date
    Sep 2012
    Posts
    2
    Quote Originally Posted by Muskel View Post
    Well I checked my companies vacation schedule and that week is all booked up. I need a serious, fullproof excuse here. I'm not working that week and playing 2 hrs/night. No way. At least I got 8 months to figure it out. I am not above claiming jury duty or something.
    "boss? my right shoulder's infected w something and it's swelling up w pus, the pus stinks, so i'm gonna have to take the week off". worked for me.

  38. #118
    Join Date
    Sep 2012
    Posts
    2
    Quote Originally Posted by AttiC View Post
    They are only adding multiplayer mode if it's something new and well made,other than the generic fps deathmatch experience.I would love some kind of Co-op,where one player controls Booker and the other is Elizabeth,and both of them combine their powers to pass the levels,kinda like Portal 2 Co-op,which is ridiculously fun.
    co-op on BS:I? my god. that sounds so cool. but i hope it's an add on or DLC rather than have the game delayed cos of MP bugs. BS is one of the strongest SP fps out there atm [compared to, what's it called? CoD?] erm.. i obv don';t know what i'm talking about but i prefer fpss w good story and intersting approach to playing than bloody CoD style shoot/run/shoot

  39. #119
    Join Date
    Mar 2010
    Posts
    151
    Quote Originally Posted by synchro_w View Post
    co-op on BS:I? my god. that sounds so cool. but i hope it's an add on or DLC rather than have the game delayed cos of MP bugs. BS is one of the strongest SP fps out there atm [compared to, what's it called? CoD?] erm.. i obv don';t know what i'm talking about but i prefer fpss w good story and intersting approach to playing than bloody CoD style shoot/run/shoot
    Well, there was a mention of a couple multiplayer modes removed from the game because they didn't work out, but it was less like co-op to the single-player story, and more like separate challenge modes (tower defense and a four player "spec-ops"-like mode.) you can read about it here

    We don't know if wether or not a multiplayer is ever going to happen in the game when it ships, especially when the game itself was mentioned to be more for single-player gameplay, and those other multiplayer modes didn't work out so well. You can check out this existing forum thread discussion for if a multiplayer should or shouldn't be added.
    Last edited by Evans0305; 09-17-2012 at 08:39 PM.

  40. #120
    Join Date
    Sep 2012
    Posts
    4
    Just started to play Bioshock 1 and 2. So i will be well prepared for the release date

Page 3 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •