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Thread: Bethesda announces new IP "Dishonored"

  1. #1
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    http://media1.gameinformer.com/image...preadcover.jpg


    Bethesda’s next game is a first-person stealth/action adventure, and we’ve got the first look at it in our upcoming August issue. There are dozens of reasons why you should care about this weird-looking game you've never heard of. A few of the most important ones are after the jump.


    Arkane Studios and founder Raf Colantonio have made memorable games in the past (Arx Fatalis, Dark Messiah of Might & Magic) that ultimately suffered from a lack of publisher support. Bethesda Softworks believes in their vision and is giving them all the time, money, and development help (regular meetings with guys like The Elder Scrolls' Todd Howard don't make your game worse) they need. Harvey Smith, one of the main minds behind the first two Deus Ex games and a legendary veteran of game development, shares the vision and is on board as Dishonored's co-creative director along with Colantonio. Viktor Antonov designed Half-Life 2's iconic City 17 and is lending his talents to Dishonored's world. This is a perfect storm for creating a game that shatters the mold that first-person action games have built for themselves in the mainstream.


    We've seen the game running, and now we share Colantonio and Smith's vision too. Dishonored is the antithesis of a edge-of-your-seat roller-coaster ride. It's a game about assassination where you don't have to kill anyone. It's a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat's mansion rather than sneak in. It's a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It's a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.


    Bethesda has announced that Dishonored will release on PC, PlayStation 3 and Xbox 360 in 2012.

    http://www.gameinformer.com/b/news/a...ishonored.aspx


    Every time I get a look at that concept art I get a half-life-esque vibe.


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    Just saw this over at gameinformer as well. It seems interesting but I'll reserve my excitement until I see gameplay footage, or at the very least a game trailer. I have a bit of a love/hate attitude towards Bethesda.


    In any case I'm always interested in new and strong looking IPs. Most of my favourite franchises are on their 3rd runs (Bioshock, Gears, Uncharted, Mass Effect) or more (MGS: Rising, Elder Scrolls), which is fine, but the more creativity in the game industry the better.


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    Wish the description was better than "It's a game about X where you can do the opposite of X". You could claim that about many games with their options, so I'm still waiting to be blown away. Will keep an eye on it though now, thanks for bringing it to my attention.


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    This is quite interesting. There are some really good people involved in the project as well, which gives me hope. I like Bethesda but they don't always back the best teams. I'm hoping this turns out to be a real winner.


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    >Bethesda releasing a new game


    Well, that's all I need to know to be sold on it.


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    Very HL.


    From the Civil Protection mask the character is holding, to the spindly, Strider-esque walkers in the background. Also note the tall thin train carriage and the armored car that looks exactly like the one from HL.


    Still, looks and sounds great. Can't wait to hear more.


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    I'm a sucker for stealth and a bit of change from the mainstream, and by the sound of things this title may innovate, therefore, I'm definitely keeping an eye on this title.


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    When I read FPS game, I said: "It's just another one", but boy am I glad to have read that it's freaking stealth!


    I can't wait to see more of it. I'm also glad that there is so many talented people working on it.


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    You know, I was never a huge stealth fan but play Arkham Asylum awoke in me a passion to beat people up when others are nearby without anyone else knowing. I'm just not all that good at it.


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    http://playstationlifestyle.net/wp-c...01-685x438.jpg


    First screenshot. Looks pretty tight, especially the FPS bit while holding a sword.


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    @ laforzadimente admiring the industrial theme, FPS sword stabbing FTW.


    Here's a new chunk of info too:

    Who are you?

    Players take on the role of Corvo, the Empress’ legendary bodyguard. As the game starts, Corvo is falsely imprisoned for her murder. What the corrupt Lord Regent behind the coup didn’t realize is that Corvo is legendary for a reason. He’s not only a skilled combatant accomplished in the art of not being seen, but Corvo has a suite of supernatural powers that combine with his natural talents and unusual gadgets to make him one of the most lethal men in the known world.


    How are they going to do that?

    Dishonored has several major elements that combine to create its unique gameplay: mobility, powers & gadgets, environment, and AI. The trick is that a single power doesn’t just do damage or heal you. You can combine them organically to create interesting effects. Stop time and knock a bunch of stuff off a table in one direction then book it in another, so the guards search for you in the wrong place. Summon a swarm of rats to attack one guard, but possess one of the rats and escape in the chaos. Every problem has as many solutions as you want it to.


    What’s the catch?

    It’s an assassination game that reacts to how violent you are. An unusual “chaos” system tracks how much collateral damage you cause, and the game world changes as a result of your actions. Unlike a light/dark side meter, though, it’s a behind-the-scenes element that affects story decisions without punishing the player or pushing them to play one way or another.

    Now that didn't sound Bioshock-esque at all or Oblivion-ish for that matter.


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    Not much intel yet but they had me at "new IP."


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    Id Tech 5 anyone?


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    pixelshock said:Id Tech 5 anyone?

    Oh! Damn, yeah I think you're right!


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    Could it be? Would be awesome! Rage is already impressive, but a closed environment (technically speaking) would really open up the possibilities for this game if it had that engine.


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    I doubt they'd build something from the ground up for this game when you've got something as splendid as the Id Tech 5 engine just sitting there. I guess we'll find out in the next GI issue.


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    I trust Bethesda to do a good job with anything that they do.


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    Interactive Dishonored world map with info


    http://www.gameinformer.com/p/dishonored_world_map.aspx


    Interest rising...


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    @ benigncancer interest rising indeed! This sounds like something that would be pulled right out of Todd Howard's office.

    The Marking of Time


    The world’s calendar has an interesting feature. After 13 months of 28 days, there is always some indeterminate amount of time left over before the astrological clock resets. The High Overseer of the Abbey of the Everyman (the religion of the world) dictates what this amount of time will be, and so begins the Fugue Feast. This becomes a period of sanctioned free anarchy. Existing “out of time,” the people can do what they want without consequences. Kill a rival. Sleep with a stranger’s wife. Do unspeakable things. Anything is allowed during the Fugue Feast.
    OMG!


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    So it's become notoriously quite the habit that every month some anonymous guy picks up the latest GI issue and puts it up on the internetz, and this month...is no different. The scans reveal a page or two about the game which I'd most willingly post here if not for the forum rules. Luckily though, someone on Neogaf did a tidy job at summarizing all the key points from the mag, here they are:

    - The Outsider: "This supernatural being is the source of all magic in Dishonored's world, including the many powers at the player's disposal." It's described as being "part devil, part angel, and entirely ambiguous." They mention that you will meet the Outsider at some point.


    - The Heart: "The so-called heart is a mystical object that beats faster as you face your objectives, giving the player some basic guidance to keep them on track in Dishonored's large levels. More disturbingly, it whispers directly into your mind, pulling secrets from the consciousness of others and sensing interesting things within the world that lie beyond mortal senses." They note that you can learn something about every named character in the game with it and that using it may come with consequences.


    - The powers that you do have won't include stuff like fireballs. One of the powers gives you the ability to summon a swarm of AI controlled rats that react realistically in the world. They'll clean the bones of downed enemies which will make it easier for you to hide them. They point out that the swarm could cause trouble for the player if an NPC freaks out since that could cause more guards to come to the area. The rats can also attack the player if there isn't a more appealing target. You can also possess one of them in order to escape through tunnels


    - You'll be able to possess animals or humans. Humans will have to be unaware of your presence in order to possess them


    - Other powers will include Bend Time, Windblast ect.


    - Powers can be upgraded with runes. They note that you won't find enough runes on a single playthrough to upgrade everything.


    - Gadgets will include spring razor traps, sticky grenades, and different types of ammunition like sleep darts.


    - You'll be able to collect whalebone charms that will give you certain buffs like mana refill or a health boost. You'll only be able to find "12 or so" of the 40 whalebone's in a single playthrough. They'll be selected randomly from a master list.


    - They refer to the AI as "analog AI". They'll have a number of characteristics that are modified on the fly instead of having a simple alert or neutral as you find in most games. One example is that two guards talking to each other will have narrower "vision cones" and their hearing will be duller in comparison to a guard patrolling on his own. Light, mental state, ambient noise ect. will all impact how the AI reacts.


    - They're trying to avoid having the player feel like the AI is cheating. One way they're doing that is by rarely spawning new enemies, and when they do it'll only be because an alarm went off. When they do spawn they'll try to make it realistic such as having reinforments come through the backdoor of a mansion instead of just magically having them pop up near the player.


    - They talk about different ways to disable a watchtower. One is a traditional way of avoiding the spotlight and enemies while moving slowly. "In Dishonored, however, you could alternatively climb a building and use a combination of celerity (supernatural speed), your natural double-jump, and blink (a short-range teleport) to cover a surprising distance in the air and land on the top of the tower itself."


    - Their lead level designer wanted them to remove celerity-double jump-blink combo once he saw it being used because of a fear that people would use it to get out of the map


    - They note that the levels are designed to encourage a lot of vertical experimentation


    - On the type of experience that they want to deliver "Games can either be described as rollercoasters - which is all crafted and very high-drama - or that time when you were 16 and you and your friend broke into an abandoned house and you had the most intense moments waiting for the door to open, and then there were moments where, 'Ah, I expected something grand to happen but nothing happened; it was just an empty room.'" He (Harvey Smith) said that they want the latter.


    - Listening to random conversations going on in the world may give you hints on how to complete objectives differently


    - At one point in their demo they were shown a thug going after a woman in an alley. If the player just went right in they'd be ambushed by the thugs friends. You have multiple ways to rescue her, one of which is to find and take out the ambushers before rescuing the woman


    - You can go around causing a lot of bloodshed or you can go with a much more clean/stealthy route. Causing lots of bloodshed will cause chaos in the world. "You'll be notified when your actions have raised or lowered the level of chaos, but it's an under-the-hood story mechanics rather than an explicit light/dark or paragon/renegade score with gameplay effects."


    - "Whatever the specifics may be, the fate of this grim world is determined over a linear series of levels that largely revolve around eliminating one target or another within the Lord Regent's corrupt regime. This isn't an Elder Scrolls game that turns you loose to explore the world at your leisure, though everyone's experience will be different as they choose their path and affect the simulation in radically different ways based on their gameplay choices."


    - There are only a few dialogue choices in the game and they only come up when you need to make a real choice. Most of the cutscenes are handeled while you stay in first person.

    http://www.neogaf.com/forum/showthread.php?t=437119


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    Thanks pixelshock! We need to see this in action. Sounds like a very unique game. I love exploring deep and masterfully crafted game worlds - which is kinda Bethesda's thing.


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    This reminds me of Thief II


    This entire mechanical cult wanted to turn everybody into fantasy cyborgs. And I think the scariest part of the game, was standing in the kitchen and hearing the door open. I turn around from the cupboard I was trying to rob to see a cyber servant. The whole time it was begging for someone to kill it.


    *shudder*


    Imagine what they can do in Dishonored. Techno magicks!


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    GI interview with the visual design director for Dishonored, Viktor Antonov, who worked on Half-Life 2.


    There seems to be a heavy emphasis on creating a believable world, similar to our own. As if this could be our world in an alternate reaity where science and engineering went down a different path. I really need one of those masks.


    http://www.gameinformer.com/b/featur...ishonored.aspx


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    Interactive text walkthrough of a scenario


    http://www.gameinformer.com/b/featur...ishonored.aspx


    "In the dark, it looked as if he only had a sword, but you spot the gun too late to change plans, as he's finally seen you. As you crouch at the end of the walkway, he pulls his sidearm. Things look dire, but you've got an idea. You'll only get one shot at it, though. He pulls the trigger. There's a puff of smoke. You freeze time. The bullet halts in mid air, hanging suspended only feet in front of your chest. Next, you possess the man who just fired - your body disappears while your spirit is elsewhere. Once he's in your control, you can make the man move again. You do just that, stepping him around and into the path of the bullet he just fired. As time threatens to once again speed forward, you slip out of the guard's body and away down the walkway. You don't even turn around as the man's own bullet takes his life."


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    @benigncancer props man! The art direction is phenomenal! My hypemeter just went through the roof after listening to that interview. Very nice touch with the little text-based mini-game too.


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    Did you guys read this recent statement from the developer?

    Interesting slam to CoD:


    "Speaking to Belgian game magazine Chief, Raphael Colantonio - lead designer of the upcoming first-person shooter Dishonored - said that games such as Call of Duty are ruining the market for games such as Dishonored by making players stupid.


    "If you first make gamers stupid with Call of Duty and out of nowhere you come with a game like Dishonored ..." Colantonio said.


    On the other hand, he said that games like Bioshock and Deus Ex make players think, and are training players to be better gamers. After playing games such as those, Colantonio noted, they'd be ready to play Dishonored.


    As a final jab of the knife to Activision's epic franchise, Colantoni said that he's "not very impressed with Call of Duty."


    Source: PS3Life.nl


    Via: NeoGAF


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    A stealth game with rpg elements and great A.I.? Sounds pretty neat so far, looking forward to seeing game play.


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    fuchipatas said:Did you guys read this recent statement from the developer?

    Interesting slam to CoD:

    "Speaking to Belgian game magazine Chief, Raphael Colantonio - lead designer of the upcoming first-person shooter Dishonored - said that games such as Call of Duty are ruining the market for games such as Dishonored by making players stupid.

    "If you first make gamers stupid with Call of Duty and out of nowhere you come with a game like Dishonored ..." Colantonio said.

    On the other hand, he said that games like Bioshock and Deus Ex make players think, and are training players to be better gamers. After playing games such as those, Colantonio noted, they'd be ready to play Dishonored.

    As a final jab of the knife to Activision's epic franchise, Colantoni said that he's "not very impressed with Call of Duty."

    Source: PS3Life.nl

    Via: NeoGAF

    I can't bash COD too much as I've never played a current-gen COD. But I played the MW2 and Black-Ops demo and they were pretty meh. Seemed like just target practice; a prettier version of Duck Hunt. I dislike multiplayer and I hear the single player campaign is short and flat in some of them. In any case the market is oversaturated with cookie-cutter shooters so its nice to see a new interesting IP on the table. So far Dishonored's got my support.


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    A preview by IGN - http://xbox360.ign.com/articles/118/1186469p1.html . Makes comparisons to Bioshock and Thief. Two of the best game's ever!


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    @felonious very good piece of info, thanks!


    Bioshock + Thief + Deus Ex + Half Life = Nerdgasm


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    I've been browsing the cover story from GI summarized up above. Definitely an ambitious game. It bugged me a little that they kept making comparisons to other games that essentially boiled down to, "It has all the good points of X...without any of the bad bits!" Just seems wrong to be that bold when they don't have much to show yet.


    Plus, one of the pics in the mag disturbed me. It reminded me of Elizabeth, except she's older and banged up--like she'd been physically abused. Not a pretty sight.


    If they can pull it off, it should be quite an experience.


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    japester said:I've been browsing the cover story from GI summarized up above. Definitely an ambitious game. It bugged me a little that they kept making comparisons to other games that essentially boiled down to, "It has all the good points of X...without any of the bad bits!" <img /> Just seems wrong to be that bold when they don't have much to show yet.

    Plus, one of the pics in the mag disturbed me. It reminded me of Elizabeth, except she's older and banged up--like she'd been physically abused. Not a pretty sight.

    If they can pull it off, it should be quite an experience.

    You must show us! SHOW US!


    Can you scan or post a picture of this "banged up" Elizabeth?


    It will inspire countless ranks of <s>white knights in shining armor</s> clone troopers!


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    @poggle I think japester is referring to this pic

    http://www.kingps3.com/screenshots/D...1310890160.jpg

    ...although a much heavier jawline than Liz.


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    Yes, but that image cuts off the part that sold me--the choker. It was just funny seeing, within pages of each other in the same magazine, two female characters from different games with that hairstyle and the old-fashioned choker necklaces.


    I looked around for an online pic but couldn't find it. And we can't post magazine scans. Sorry.


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    Keeping an eye on this one. I hope they haven't taken a page out of Peter Molyneux's book luring people in with the promise of phantom goods.


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    pixelshock said:@felonious very good piece of info, thanks!

    Bioshock + Thief + Deus Ex + Half Life = Nerdgasm

    I think that after playing this game and HL3, I can die peacefully.


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    juan29zapata said:

    pixelshock said:@felonious very good piece of info, thanks!

    Bioshock + Thief + Deus Ex + Half Life = Nerdgasm

    I think that after playing this game and HL3, I can die peacefully.

    You're gambling with BI for HL3, I am disappoint.


    Off topic - You really think HL3 will ever see the light of day in this generation of consoles...?


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    Is HL3 going to be a stand-alone full length game in its own right or are they going to fob us off by saying ep 1 and 2 are the first parts of the third game even though they are titled as HL2. And where is that damn ep 3 while we're on the topic?


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    @precipice66- From what I can gather Gabe Newell is saying that episodes 1&2 are to be considered the first parts of Half-Life 3, and that in retrospect it would've been better to call them Half-Life 3 episodes 1&2.

    I love Valve as much as the next guy, but aside from Left 4 Dead and Portal 2, Gabe has pretty much shanked this console generation.


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    @mpress24 - It's pissing me off in all honesty. Considering the pure awesomeness of the Half Life Universe, they haven't made anywhere near enough of it.


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