Free roaming Columbia for side quests would be fun
Free roaming Columbia for side quests would be fun
laforzadimente said:
durandan said:If Ken Levine were going to be anybody, he should replace Elizabeth. That way we could see him more often and the powers he used would be hilarious. Of course, he wouldn't have time for all the voice work so let us just have him replace Songbird. He'll just fly around in the air and attack us without mercy. That would probably look too ridiculous.
The fanboys would totally love Ken with breasts.
Does anyone else think there is something seriously wrong with Laforzadimente?
You get to have the option to play a new game where Elizabeth is nude.
redstopsign said:haha I asked this to a friend of mine and he was like "You should be able to look at that girl's sweet rack in its full glory after beating the game"
precipice66 said:.
Does anyone else think there is something seriously wrong with Laforzadimente?
I'm starting to get that impression. Just a tad though.
IMHO it would be cool to unlock the best weapon of Bio1 (The chemical thrower) as a futuristic super-weapon in this game. You recieve the gun in your inventory (optional) on a new game and it regenerates itself with ammo.
You're the first person I've ever heard to say that the chem thrower was the best weapon in the first Bioshock. I was always kinda partial to the Tommy gun myself.
1019ice said:You're the first person I've ever heard to say that the chem thrower was the best weapon in the first Bioshock. I was always kinda partial to the Tommy gun myself.
Chem Thrower replaces the need to lug around Incinerate, Winter Blast, and Electrobolt. Its very useful
1019ice said:You're the first person I've ever heard to say that the chem thrower was the best weapon in the first Bioshock. I was always kinda partial to the Tommy gun myself.
Automatics make you feel safer since you really only have to wave them around.
laforzadimente said:
1019ice said:You're the first person I've ever heard to say that the chem thrower was the best weapon in the first Bioshock. I was always kinda partial to the Tommy gun myself.
Automatics make you feel safer since you really only have to wave them around.
Well at least tell me you had fun with Electo-Gel and the Big Daddys ;P lol
I actually wasn't a big fan of the chemical thrower at all as it had the same abilities as the plasmids. Running out of thrower ammo was easier to do than Eve hypos so I saved it for a big daddy here and there whem my other ammo was getting low but other than that didn't really play with it.
Anyway, another idea for this thread: similar to Mass Effect 2 having the achievements layed out as medals in the captain's quarters, perhaps tear items associated with achievements could be viewed laying around in Booker's Pinkerton office. Similar to an interactive loading screen in Assassins Creed or a title menu option. Kinda flimsy idea but meh.
Maybe you get to play as songbird while he was guarding elizabeth, before booked came to columbia. Like the vox populi could have taken elizabeth and you have to fight your way through them. And it would help explain why Elizabeth shares that attatchment to him.
Or it could just be a really hard mode.
chrisredfield said:Alternate Costumes and Graphics Filters.
Heh, I was thinking of stuff for Booker to wear, but you really cant see in the game -- for those people who have to have meaningless stuff to unlock so they can feels proud of their 'achievements'
cowboyhat
tuxedo
mask from bioshock2
clown head
just about anything you want which wont make any difference to the game
mpress24 said:This probably sounds odd, but I think it would be cool if after completing the game on any difficulty level it unlocked something along the lines of what I would maybe call a, "Rise To Power", mode. More tactical, strategic, and investigative in nature. It would involve you trying to gain control of various areas of Columbia, and ultimately the entire city by means of acquiring political power. With the warring factions in Columbia vying for political supremacy you would try wresting away their power by using creative means to udermine their political campaings. You would be required to do things such as removing all ads, propaganda tied to the controlling party starting in the smaller less prominent areas. It would have to be worked out, but you would slowly gain support by accomplishing tasks for citizens, and organizing raids, and battles on the current powers strongholds. Some sort of currency would be involved allowing you to earn (credits?) by various means allowing you to purchase advertising and posters to get your name out there. Over time by networking, and gaining support your area of influence would expand. With the ultimate goal obviously being to gain control of Columbia entirely. You would be tasked with constantly ensuring your areas remain in your control by strategically using your supporters to guard your strongholds and what not. It would be a good balance of fighting, investigating (digging up dirt on opponents), and the strategic upkeep of your areas to ensure the retention of loyalty to you. (there would be some type of menu that tracked everything from current loyalty, areas secured, areas that are a priority to secure with the weaker points in those areas highlighted to help implement a battle plan to gain control of that area.) It would take some time to gain complete control, and once in power it would require constant maintenance, and strategy to retain power. This all probably sounds pretty weird, but I personally think that in this world with all of the vigors, nostrums, and political tension that it could be if polished a really cool spin on the strategy genre, with shooter, tactical espionage, and puzzle elements blended into the gameplay. Tell me what you think guys.
Thats A whole seperate game mechanism unfortunately that they wont have time to develop/test as part of the released game. Maybe something like that as DLC could be done later although its a very different game where alot of the the game aspects cant be done as choreographed/spectacular a sandbox mode (losing alot of what might make the main game different than a generic blast-fest)
1999 mode already covers the difficulty thing, maybe a replay with alternate start locations in each level?
Big Head Mode and other fun, old-school extra features.
presidential mode all enemies are presidents and vice presidents. I've always wanted to shoot abraham lincoln.
How about being able to play as Liz?
cerberus said:Big Head Mode and other fun, old-school extra features.
Super secret hidden 8 bit Infinite?![]()
"It's dangerous to go alone, here take this"
(ps: after some google-fu I've come to a conclusion: we really need a screenshot where Elizabeth doesn't look so moody. Come on Irrational, just ONE shot of her smiling?)
I'd want a skin / costume that would make Elizabeth look and speak like Dr. Tennenbaum.
Mmmm, that voice.
Additional subquests that would be available on the second loop as the script, plot unfolds slightly differently. Whether it be with new NPCs or the likes... So this would give you a new reason to play the game?
A gamerpic of Ken Levine looking like a tard
losstarot said:Additional subquests that would be available on the second loop as the script, plot unfolds slightly differently. Whether it be with new NPCs or the likes... So this would give you a new reason to play the game?
Will have to see how long the normal playthru is. If too long many people would not play it thru it again and the effort would be lost on them (and would have been better expanding the main sequence).
Making the different scenes/scenarios replayable on demand (will have to see if they are going to do any replay randomization - short game but lots of different/scrambled content each playthru)