I'm looking forward to listening to this when I get home from work tonight! Anybody already listened to it? Thoughts?
All my FIVE BELONGS TO IT
The IG podcasts were already great...but as you produced this one, can we call it the Remo-ssaince period of the IG podcasts?
Congrats to you & the other 'Thumbs' on THIS (for those unfamiliar....would you kindly take a gander)
Listened to it at work,
I thought it was great, I shudder to think if Irrational couldn't find a publisher for Bioshock. Its kind of crazy how much time and energy can be spent on a project just to have it scrapped and never see it released. I'd also like to see the Hall of Shame artwork as an unlockable!
thought it was very good...funny as always i enjoy them alot..informative also..about the history of things and how open things are..no big tower...
0.0 warm/cold shower of honest "talking your asses off" - something we would not get to hear from most major game dev studios, living their lives within the firm grip of the big publishers. 2K really let's you flourish.
0.1 I could never work for a game studio. The collaborative nature to the smallest level isn't something I could deal with. I get the concept of Agile/Scrum/Extreme Programming methods or selling game mechanics or story ideas - but Art? Group hugging and supporting or selling your artsy stuff for votes? - meh. Hippie culture.
0.2 Chris Remo - now at IG? I have to process that. But it all makes sense.
0.3 Whenever I was at cocktail-parties (yes, old fashioned) the unavoidable question came up "What do YOU do?" strangers pointing with their glasses at me.
Like people with a plaster cast around their leg, getting the same question "how did it happen?" I usually tell everybody a different story, to amuse myself and avoid death by boredom at these events.
But finally I came up with a great and even true answer, I tell every stranger to this day:
"I try to fail at the highest possible level."
Can we do any better than that in our modern lives?
Great episode, Chris!
Definitely jot down all of the things that strike you odd or interesting in your first month there. It is easy to forget how interesting the little things in game development can be once you have been at it for a while.
As I mentioned in my comment to the podcast post, I would love to hear more about the development of Freedom Force. It seems like one of those games that rarely hear people talk about. It was a big change of pace from System Shock and the Looking Glass games.
I watched "The watchmen" after the podcast....lol
I just listened to this podcast and something QA lead Robert Tzong said caught my ear. He mentioned Westwood College graduates have unrealistic expectations of careers in Game Development and the programming head mentioned Full Sail U. grads.
I've been considering a career change to go into software programming and Full Sail and Westwood college were 2 schools I'm considering. Is there something I should know?