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Thread: How much would you like shooting accuracy to matter?

  1. #1


    More and more FPS games are seemingly having "headshots" become an integral part of the game, not only in multiplayer but the singleplayer experience as well. Halo Reach comes to mind when discussing this...and I'm not comparing the games as a whole, before anyone gets ticked off...just the "where to shoot" dynamic


    In Bioshock, as it has been discussed by the amazing folks at IG, there was all this potential to run around and have different plasmids and weapons, though in the end you could essentially beat the game with electro-shock and a shotgun equipped and dominate any baddie. This was a little less apparent in BS2, but was still "there". Admittedly, if I didn't want to experiment with something at the time or was in a pinch, that was my "go to" combo.


    It seemed in the gameplay, that there may be times when a shotgun is simply not available and/or distance may be the primary factor, hence the sniper rifle. My question is, would you rather have all sniper/precision weapon kills be a given number of shots or...hypothetically...the Halo style of 2 body shots = 1 headshot with the sniper? Do you like this type of gun accuracy in a game or is it too overplayed? Do you care? Is Elizabeth's "physique" more relevant to you than this kind of stuff? Just curious


  2. #2
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    In a perfect shooter we'd have a legshot crippling the target, or a good bullet through the chest fatally wounding the enemy. But too much realism would take the fun out of the game and make it too serious.

    jayakers said:Is Elizabeth's "physique" more relevant to you than this kind of stuff?

    No, but almost.


  3. #3
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    Think of this way, to be more accurate when shooting at baddies. Just up-grade it the weapon(s) like the sniper rifle or the shotgun. In BS1/2 gamers can up-grade their weapons through the Power to the People stations.


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    I think accuracy should def matter, Its a matter choice whether you go for high damage head shot or a safer can't miss body shot. You go for a head shot, you sacrifice lil more time to line it up and have the pay off of conserving ammo and dropping the enemy quicker, you also are more likely to miss and waste ammo.


  5. #5
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    I agree headshots should be one hit, but with a small hitbox. I think one hit in the vital's, two anywhere else for body shots.


    The big thing that matters to me is aim assist. Especially on a sniper rifle. The bullet should hit where you aim when you pulled the trigger. No free headshot for getting close, no OHK when shot in the pinky toe.


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    Play me Ill show you headshots


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  8. #8


    I absolutely love this feature, in Bioshock 2 you can 1 shot kill Alphas with the spear gun! It disappoints me that this feature is not in skyrim, especially because I prefer archery over the other combat skills.


  9. #9


    Having the accuracy count in harder versions is not a problem as long as they also dont jack up the enemies hitpoints too make it rediculous.


  10. #10
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    muskellounger said:

    The big thing that matters to me is aim assist. .....No free headshot for getting close, no OHK when shot in the pinky toe.

    This is really all I care about. They can do whatever the hell they want as long as it's skill based. What's the point of having a shooter that rewards you for shooting off target? It's like having an RPG that rewards you for mis-distributing stats or a strategy game that rewards you for not getting enough resources. Just dumbs the whole thing down IMO


  11. #11
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    Accuracy is tremendously important but I never really understood how you can unload an entire clip from a machine gun into someones face and only kill them when they've already received damage *it happens to me all the F**king time*. It doesn't really seem like accuracy matters all that much in situations like that.


  12. #12

    laforzadimente said:

    muskellounger said:

    The big thing that matters to me is aim assist. .....No free headshot for getting close, no OHK when shot in the pinky toe.

    This is really all I care about. They can do whatever the hell they want as long as it's skill based. What's the point of having a shooter that rewards you for shooting off target? It's like having an RPG that rewards you for mis-distributing stats or a strategy game that rewards you for not getting enough resources. Just dumbs the whole thing down IMO

    After playing around with a console controls at a store display (I play exclusively using a PC) I wondered how anyone could play the games with such a pathetic slow/clumsy aiming device. A friend later explained about the auto targeting the consoles versions have in many games (and my next thought was how pathetic the shooter games would then be when you hardly even have to aim to hit things).


  13. #13
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    The thing is that as a PC gamer it is easy to say aim assist is an "aim bot" and it makes the game so easy. But thing is that it is, for the most part, necessary. As you have experienced yourself it is not easy to use a gamepad for shooters. But crank up the difficulty and it is impossible to do if it were not for aim assist.


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    I think some people are better suited to aim with thumbsticks.


  15. #15

    Kirkreng said:The thing is that as a PC gamer it is easy to say aim assist is an "aim bot" and it makes the game so easy. But thing is that it is, for the most part, necessary. As you have experienced yourself it is not easy to use a gamepad for shooters. But crank up the difficulty and it is impossible to do if it were not for aim assist.

    I think the game was Castle Wolfenstein that I had played endlessly on the PC and when I tried (on that console platform) to aim a rifle even at an unmoving target, I saw how awful it was (moving likely OK except for the warp maneuvers I saw in BS2 MP (which was why they didnt let consoles play against PCs)).


    Well with the games being endless shooting (we killed half the splicers in Rapture in each game) there was enough from the actions you take and the weapon combos to make the game (and leave the extra skill to the PC players).


    When it comes down to it even in hard mode on the PC you are still getting some amount of aim assist (real guns do take skill to aim unless the target is point blank)


  16. #16
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    There is no actual aim assist on PC(not while using a keyboard and mouse anyways). Aim assist on Console refers to the crosshairs "sticking" to an enemy there is no such thing on PC in Bioshock. The splicers might have a big hitbox, though, which might be what makes hitting enemies so easy.


    In fact, out of curiosity, I have decided to check out how big the hitboxes are. So I fired up Bioshock, found a splicer and got her to stand still and looked where I could shoot to still hit her. Here are my results:


    http://i.imgur.com/GcoJ5.jpg


    The green part is a trace of the splicer and the red box is where a hit would register(I have made a bunch of points of where I could hit her and connected them, it's not perfect but still a fairly good representation).

    As you can see the hitboxes are pretty damn huge. Using a controller did not change them and nor did changing the difficulty.


  17. #17


    "There is no actual aim assist on PC"


    Im using the term loosely (but effectively would be the same effect of making things easier to hit)


    Could be an oversized 'radius' of the projectile (instead) that would clip the 'silhouette' or bounding box of the figure to score a hit.... (either one being oversized would effectively cause the same result)


    You figure in RL a .45 round forms only about 1/2 x 1/2 inch collision 'tube' and a miss is as good as a mile....


  18. #18


    For me it depends on the weapon, my favorite weapon is the Rosie weapon that its my favorite big daddy ( i know, its not a popular choice). We all know that its a powerfull weapon, but it only shoots one shot at a time, so in my opinion weapons with one powerfull shoot would be nice to have more realistic shooting accuracy, so with a really good shoot..you cool dominate completely.


  19. #19
    Quote Originally Posted by ruikusuriurirodrigues View Post
    For me it depends on the weapon, my favorite weapon is the Rosie weapon that its my favorite big daddy ( i know, its not a popular choice). We all know that its a powerfull weapon, but it only shoots one shot at a time, so in my opinion weapons with one powerfull shoot would be nice to have more realistic shooting accuracy, so with a really good shoot..you cool dominate completely.
    Unfortunately it was learned in the real world that a whole lot of bullets have a much better chance to hit (and once you do the enemy is basicly down). Submachine guns fired pistol ammo but were intended for close range use (and in Bioshock we really only have a little long range firing)

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