More and more FPS games are seemingly having "headshots" become an integral part of the game, not only in multiplayer but the singleplayer experience as well. Halo Reach comes to mind when discussing this...and I'm not comparing the games as a whole, before anyone gets ticked off...just the "where to shoot" dynamic
In Bioshock, as it has been discussed by the amazing folks at IG, there was all this potential to run around and have different plasmids and weapons, though in the end you could essentially beat the game with electro-shock and a shotgun equipped and dominate any baddie. This was a little less apparent in BS2, but was still "there". Admittedly, if I didn't want to experiment with something at the time or was in a pinch, that was my "go to" combo.
It seemed in the gameplay, that there may be times when a shotgun is simply not available and/or distance may be the primary factor, hence the sniper rifle. My question is, would you rather have all sniper/precision weapon kills be a given number of shots or...hypothetically...the Halo style of 2 body shots = 1 headshot with the sniper? Do you like this type of gun accuracy in a game or is it too overplayed? Do you care? Is Elizabeth's "physique" more relevant to you than this kind of stuff? Just curious




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