- Quest givers can give you either more or less information regarding a quest
- Taverns will play great role in the game since they will be locations whre players will overhear conversations, start quests, gain information and much more
- Player can boost all perks to level 100 but can't get all perks
- Players will be able to cook, woodcut, mine and blacksmith
- A settlement called Riverwood can be found in game
- Some weapons will have concealed effects as long you don't try them yourself
- Magnetism will allow you to prevent friendly fire in combat
- Each settlement will provide an unique feel
- Wind will effect water stream
- Dragon encounters won't be scripted
- One of the cities of Skyrim will be dedicated to the Dunmer while Haafingar will be the largest port available in game
- Dwemer Ruins will be available in Skyrim
- Weather effects will be a part of the game
- Equipment can be repaired
- Player can break into NPC houses or silently stalk them
- Block mechanism can't be used in combat as long player has a spell equipped to one of his character hands
- Various different colors, rituals and other features will be added to each of the Nord factions available in game
- Archers can hold their breath to boost accuracy
- Ice Trap freezes an enemy when he walks over trap - similar to WoW's Ice Trap
- Circle of Protection spell pushes surrounding enemies from player
- Detect Life allows player to detect life in his vicinity - most likely similar to tracking spells of hunter class in WoW
- Fury makes enemies go berserk and fight each other