The original BioShock team is at it again. Under the direction of Ken Levine, we are setting our sights on outdoing our past achievements with BioShock Infinite. With BioShock’s Metacritic rating set at 96, this won’t be an easy task. This is why we need you.
Simply put, level builders create worlds. As a level builder, you are directly responsible for creating our worlds. You will need to combine a strong aesthetic sense in creating visually interesting spaces with a solid understanding of how gameplay is affected. You will also need to possess the technical skills to ensure that your levels work within the constraints of the game technology.
•Understanding of contemporary 3D first-person engine technologies and editing tools
•Experience creating first-person levels using Unreal, Quake, Half-Life or similar technologies for commercial titles (this must be demonstrated through actual levels created for these engines)
•Understanding of and desire to create first-person shooter gameplay
•Interest in and understanding of architecture, lighting, texturing and other elements that are required to create aesthetically pleasing 3D levels
•Ability to meet deadlines
•Ability to work and contribute effectively in a team environment
•Collaborate with the Art Director to lead the creation of consistent, high-quality work
•Model, texture and light 3D environments for a state of the art next-gen game engine
•Meet project deadlines and milestones
•Outstanding communication skills
•Ability to work within technical constraints and generate top-quality art
•Ability to create a highly modular, reusable building system
•Clear understanding and implementation of technical guidelines and constraints
•Ability to effectively collaborate with other departments
•Experience with UE3
•Traditional art skills, ability to do occasional environment concept drawings/paintings
•Capable of creating any aspect of a 3D game environment including modeling, texturing, and lighting of terrain, architecture, world objects and collisions
•A fluent knowledge of 3ds Max and Photoshop
•Experience with animated environment effects (such as particles)
•4+ years of industry experience.
•Ability to use basic programming or scripting tools
When Applying for this Position:
Please remember to include art samples as appropriate including 3D rendered material, concept sketches, 2D work and/or animation. When submitting extensive samples of 2D work, please send high-resolution samples, preferably on a CD submitted through mail, or provide the address for your online portfolio. No one will be considered without a portfolio. To be considered for this position you must submit salary requirements.