I managed to get it to run better with these settings
IF_MOUSE_LOOK_ENABLED Axis aMouseX Speed= 4000(and it set to 1 in the option menu)
I cant recall all the fiddling I did with it tho LOL so I will post the sections I changed, however I only halved the model shuddering, is there anythign else I can do to make the shuddering go away?
Code:
[WinDrv.WindowsClient]
WindowedViewportX=1024
WindowedViewportY=768
FullscreenViewportX=1024
FullscreenViewportY=768
MenuViewportX=640
MenuViewportY=480
Brightness=0.500000
Contrast=0.500000
Gamma=1.000000
UseJoystick=False
UseController=False
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=15.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Normal
TextureDetailTerrain=Lower
TextureDetailWeaponSkin=Lower
TextureDetailPlayerSkin=Lower
TextureDetailWorld=Lower
TextureDetailRenderMap=Lower
TextureDetailLightmap=Lower
NoFractalAnim=False
ScaleHUDX=0.0
MouseYMultiplier=0.000000
MouseXMultiplier=0.000000
WindowedViewportYPosEditor=0
WindowedViewportXPosEditor=0
WindowedViewportYPos=-1
WindowedViewportXPos=-1
[D3DDrv.D3DRenderDevice]
HighDetailActors=True
SuperHighDetailActors=False
UsePrecaching=True
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=True
DoubleBufferMouseLag=True
DesiredRefreshRate=85
UseVSync=True
LevelOfAnisotropy=16
TesselationFactor=0.500000
CheckForOverflow=True
BatchRenderFlash=True
UseShaderConstantChecking=True
OverrideDesktopRefreshRate=True
AvoidHitches=True
UseLinearSpace=True
Use8bitBackBuffer=False
Use8bitOpacity=False
[Havok]
HavokNumThreads=1
RebuildMoppWhenMissingOrOld=1
[Engine.RenderConfig]
HDRSceneExpBias=-2
MaxSkeletalProjectorsPerActor=4
OffsetSkeletalProjectorRearFrustrumPlane=10.000000
UseSoftwareAntiAliasing=True
EdgeDetectCutoff=0.002000
EdgeBlurSize=0.500000
StreamingVisibleWeight=10.000000
StreamingDiffuseWeight=4.000000
StreamingBSPWeight=1.000000
StreamingEmissiveWeight=7.000000
StreamingLightmapWeight=5.000000
StreamingNormalmapWeight=1.000000
StreamingDynamicLoadedWeight=10.000000
StreamingDistanceScale=1000.000000
HighDetailShaders=True
Shadows=True
RealTimeReflection=True
PostProcessing=True
HardwareOcclusion=True
UseRippleSystem=True
UseHighDetailSoftParticles=True
UseSpecCubeMap=True
UseDistortion=True
ForceGlobalLighting=False
CascadingWaterSimulationVelocity=10.000000
UseHighDetailPostProcEffects=True
UseMultithreading=False
DisableExtraAntiPortalClip=True
TextureDetail=Medium
FluidSurfaceDetail=High
DynamicShadowDetail=Medium