Was wondering if the NPC or even the playable character sustains varying degrees of damage depending on where they are hit on their bodies. Easiest example being a head shot will instantly take a person down compared to a shot in the leg or chest.
Was wondering if the NPC or even the playable character sustains varying degrees of damage depending on where they are hit on their bodies. Easiest example being a head shot will instantly take a person down compared to a shot in the leg or chest.
i think this feature will be implemented for sure... almost every shooter has it these days![]()
I'd like to see body damage to the extent of where you hit their arm enough times they drop their weapon, shoot their legs and they can't walk very well, hit their shoulder and they reel backwards, ect...
If Bx doesn't, I'll be very surprised-it's a standard feature in every FPS since Quake. ffanxii4ever's question on whether the enemy will react to that (as opposed to just dying at a different rate) and, if so, to what degree is a bigger issue. Some games simply have flinch animations, others go to to the level of losing limbs.
I can't imagine how BioShock could not have it, it's standard.
On a completly unrelated note, v.dog, why Bx?
I liked what Deus Ex did with the damage system....even if it meant I couldn't walk sometimes and had to writhe around on my gut to get to a water fountain lol. And doom 3 had that thing where if you got hurt, your head jerked away and your vision blurred. I found it irritating when trying to fight back but must admit, I don't think i'd be seeing too clearly if I was being mauled. I'd rather have that sort of thing included.
From the gameplay videos we've seen so far, I don't believe I've noticed any kind of of location-based damage models in effect. Mostly the aim appears to be to force the player to use the right type of ammo against various enemies rather than giving an easy way out via headshots.
I'd love to see localized damage models for different body parts, and will certainly be hoping for it, it just doesn't seem likely to me at this point. I do hope I'm mistaken.
I would be shocked if they didnt have it considering how much they talk about choices how to go about a situation.
It would make it interesting if you know you don't have enough ammo to take a splicer down, but they have the same type of weapon, so you fire and disable their arm so that way they drop their gun, which you grab and strip for ammo to finish them off with. That kind of interaction and realism is what defines a next-gen experience to me, and would go along with the theme of the shooter 2.0
I doubt they would go as far as to have the extreme location specific damage as "Soldier of Fortune II" or something, what with blowing off entire limbs and all. It sure was cool for a while. The gore factor alone would give the game a boost with sales from twelve-year-olds.![]()
A couple of reasons: I thought the game was 'Bioshock' as opposed to 'BioShock'- most of the people on the TTLG forum write it that way (and personally I think it reads better, too). Even so, BS means something else entirely where I come from, and it's not flattering.
'x' is often used if you want to make an acronym from a single word; Firefox (for example) is Fx, not FF.
The other is that Bx is very similar to Rx-the symbol for medical prescriptions. Given what this game is about, it seems rather apt.
i've got the prescription for you v.dog, another green goo injection!
we know headshots will kill guys. maybe we'll glean a little more from the "coming REAL SOON" videos.
hit there nuts then they'll beg you to kill them![]()
![]()
![]()
Specific body damage has been confirmed. If you read the kind of recent "Screenshot Scenario Tutorial" they talk about shooting a Splicer and "only hitting him in the leg." Then, they state that one of your options with only one bullet left is to shoot the Splicer in face, killing him with just one bullet.
Also, regarding the abbreviation for BioShock, you could just refer to it as ☺☺☺☺☺☺☺☺.
Last edited by a rabid chicken; 02-26-2007 at 05:15 PM.
I loved the way Call of Cthulhu did it. I don't expect BioShock to do it like that but it would be good if the play character would experience similar difficulties as the enemy does when hit in the leg, arms, etc.And I'd also love it if body parts could be cut off from bodies.
![]()
I don't think they could impliment this into the game since it being so late in development and all, but the masacist in me would love to be able to light specific body parts of my enemy on fire. Just to watch them flail their arm or leg around trying to put themsevles out.
thats some crazy stuff XD... i don't think it would be very realistic, but it's a nice idea^^Originally Posted by Newbeing
your right... we want COMMUNITY Q&A 3!Originally Posted by Necros
![]()
Last edited by jackinthebox; 03-05-2007 at 06:44 AM.
From what I have seen in the first gameplay video it isnt implemented, at least not yet. combat seems more about using the right kind of ammo than anything else
OK TO SETTLE THIS DISCUSSION! System Shock 2 had a similar system, where different ammo types function more proficiently on different enemy types. However, for example if you used an anti-personnel bullet and shot a humanoid in the head, you would do more damage, than say if you shot them in the arm. THen again an armor piercing bullet to the head would do minimal damage.
Hopefully they will maintain ammo scarcity in Bioshock, as it made the combat sequences very intense.
That would be great, especially if it affects the PC, like in Deus Ex: you are severely damaged to your legs, and you get into a "crawl position", walking a lot slower; or, your main arm is damaged, so you can't use a weapon, but you can still throw a grenade.
Even better, the Splicers can actually dismemember your limbs, however you can regenerate them using Adams at the stations.
No doubt, ffanxii4ever
I agree 100%. How much longer before developers start improving NPC physical reactions instead of just saying "ugh" and taking an off-balanced step back?
It's time this was improved across the entier FPS genre if it's going to stay.
*SIDE NOTE: I wonder what the next original game genre will be like
BioShock is making some nice strides, but I wouldn't say its FPS 2.0 just yet but it's getting there, but I have yet to see a true evolution of the FPS genre.
I have to say after watching the recent videos there is going to be some cool shootouts in this game. The enemies seem to get knocked back pretty hard by bullets...one splicer too a shot in the head, knocked her hat off but she lived. So perhaps not the right ammo type?. Or maybe the fact that splicers are more than human they can withstand a single headshot.
But using the wrench and guns it looked like the enemies get knocked around a little bit, especially with the ability to be knocked down and still get back up.
As for specific body damagelike limping after shooting someone in the leg, or dropping their weapon when shooting someone in the arm etc... we'll have to wait and see for that one.