I am playing civ 5 mp with my friends since release and we are enjoying it so far.
Especially the last patch fixed a lot of mp problems and increased the performance and the stability a lot.
Thx for the developers for this.
On the other hand there are a lot of things which I think (I am a software engineer too) would be easy to implement and will hopefully be implemented in the upcoming patch.
We mostly play team games, 3on3 usually, and our biggest problems are caused by simultaneous turns.
It is very frustrating to play 3 hours to finally lose the game because of war ending in a clickfest.
While a turn based option won’t be that easy to implement things like the option to disable the ability to heal your unit after promotion would be just a single “if-else statement”.
Independent on the fact that it is very unrealistic to heal your unit while war, it makes simultaneous turns even worse.
The guy with the faster pc and connection has the big advantage to move first and additionally can heal his units, while the other one is looking at his unit getting killed before being able to promote it.
On the other side you are planning to implement animations which I think is a lot more difficult than turn based multiplayer, particular to implement animations in a non-turn based game properly.
A turn based game may increase the time a bit, especially at the beginning, but when playing a 2on2 or 3on3 I think it will be compensated with faster fighting.
And in the end it doesn’t matter if you play 5 or 6 hours, but playing 5 hours and losing the game caused by the side effects of simultaneous turns is very frustrating.
A perfect solution may be simultaneous turns while peace and a turn based game while war.
Looking forward to some feedback from Greg or the developers.




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